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[1.0.6.4]-[1.0.4.1] Auto-Scout Systems: all explorer heading to the same system

Posted: Sun May 15, 2022 5:48 pm
by Thineboot
Erik Rutins wrote: Tue Jan 26, 2021 7:14 pm [...]
- More options for automation, now down to the ship role level. [...] Exploration ships can Auto-Explore, Auto-Scout or Auto-Spy on Enemy systems. [...]
elliotg wrote: Thu Oct 28, 2021 8:37 pm [...]
You also have Scout missions versus Explore missions for your exploration ships. Scout means just quickly visit systems to get a basic idea of planet types, whereas Explore means a detailed scan of all items in a system. The automation settings for exploration ships include Auto-Explore and Auto-Scout settings (in addition to the default Fully Automate and Manual Control options).
Miravlix wrote: Sat Mar 12, 2022 8:36 pm [...]
Auto-scout unfortunately suffers from all the ships heading to the same system (And they all get the wait around part, so they will still be synced when going to the next system), but you actually may want to use auto scout over auto explorer/full auto and then cherry pick what system you explore and force many scouts to do the big asteroid systems.
It's not a new feature and the behaviour was mentioned before but within a thread about how Auto-Exploration works.

Fresh starts offer opportunities to test features you haven't tested before. At this point only the home system is (mostly) explored and basic information is known about the system the constructor is heading to. No near systems have been explored. You'd think that two explorers set to Auto-Scout Systems would head to different unknown systems. Turns out they all head toward the nearest unknown system.

The problem persists until the first explorer reaches the next system before the second explorer reaches the previous system. Otherwise, both follow the same path, making the subsequent explorer obsolete. This may seem like only an initial problem, but it will recur whenever multiple explorers on Auto-Scout Systems warp to the same unknown system from different systems.

Re: [1.0.4.1] Auto-Scout Systems: all explorer heading to the same system

Posted: Sun May 15, 2022 11:36 pm
by Cyclopsslayerr
And then you get to the late game and the Auto explore is incapable of finishing the task.

All systems are either fully or partially explored. With 68 explorers, all stuck on no mission. Every creature dies as soon as it is spawned as my Escorts can handle every Gravillax, Vord or whatever.

Just looking at the below gets so frustrating. If I manually set them to explore, they will forget their mission after 1 object and it is hard as hell to find the one unexplored asteroid in some random system. Sure it glows Yellow, then it takes ages to find something there

Image

Re: [1.0.4.3] Auto-Scout Systems: all explorer heading to the same system

Posted: Thu May 19, 2022 3:17 am
by Thineboot
[1.0.4.3]

Unless you'll notice it they will stick together until one runs low on fuel and will wait for a fuel tanker - 262 and 263 respectively makes this very unlikely - or heads back to be upgraded before the other. In other words you pay twice for the exact same result...

Re: [1.0.6.4]-[1.0.4.1] Auto-Scout Systems: all explorer heading to the same system

Posted: Mon Aug 15, 2022 1:34 am
by Thineboot
[1.0.6.4] and nothing has changed, scouts are gathering at systems while their prime objective is to scout new systems.

That's 2 times 2 scouts at the same time
Scout Silunea
Scout Silunea
image_2022-08-15_032858067.png (167.55 KiB) Viewed 1063 times
Scout Riskul
Scout Riskul
image_2022-08-15_032944502.png (89 KiB) Viewed 1063 times
while there would be plenty more systems nearby waiting to be scouted
Silunea
Silunea
image_2022-08-15_033305929.png (316.13 KiB) Viewed 1063 times
Riskul
Riskul
image_2022-08-15_033332757.png (588.21 KiB) Viewed 1063 times