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CMO Public Beta - Build 1243.3 (aka "Tiny")
Posted: Mon May 16, 2022 7:53 pm
by SamSlitherine
Hi Everyone,
Command has a huge update we need your help testing!
Release Notes and changelog are available to view @ https://docs.google.com/document/d/1Bad ... sp=sharing
NOTE: This is a public beta. Standard disclaimers apply
The latest beta build for the Matrix version, is available to download via the product page download section, as well as the wetransfer link below. Once downloaded please unzip the update.
The patch is 12.2GB, so please allow enough space. It is available in a comprehensive beta update zip (much like an official Matrix patch).
Wetransfer link
This update is also available via wetransfer at the following link:
https://we.tl/t-QVxXtBTKjq
Steam testing Instructions
If you have the Steam version of the game, you can also access the beta through our Open Beta channel on Steam.
You can access the build by right clicking on your game icon/entry in your Steam library;
- Select the beta option from the dropdown list
- ‘Success! Beta unlocked’ - Opt into beta – Open Beta
The download should appear and/or begin automatically. If it doesn’t, verify your fileset and the update should appear.
It can also be a good idea to verify your fileset anyway, this ensures you have all the latest files.
Please report any issues on the forum, as well as the following form:
https://forms.gle/nNLQWUKYygebj6gJA
Thank you all for your time and feedback!
Re: Beta Build Available - Build 1243.3 (aka "Tiny")
Posted: Mon May 16, 2022 8:36 pm
by HalfLifeExpert
WOW!! What an Update!!!
And thanks for using the Steam beta feature, that way I should be able to easily revert to the current official build.
Re: Beta Build Available - Build 1243.3 (aka "Tiny")
Posted: Mon May 16, 2022 8:45 pm
by Nikel
The tiny thing is the best part
How is it that big? Every single file in the game is changed? Then it is a new game!
Includes all the scenarios, database pics? I guess no, then it would be 20 Gb.
Re: Beta Build Available - Build 1243.3 (aka "Tiny")
Posted: Mon May 16, 2022 9:08 pm
by Blast33
Whooohaaa, thank you!
This is someting
I'm downloading

Re: Beta Build Available - Build 1243.3 (aka "Tiny")
Posted: Mon May 16, 2022 9:58 pm
by Gunner98
Wow
Will study the changes now and download this weekend. Those changes will take some getting used too!
Thanks guys!!
Re: Beta Build Available - Build 1243.3 (aka "Tiny")
Posted: Mon May 16, 2022 10:21 pm
by BDukes
Very cool. Looks amazing!
Mike
Re: Beta Build Available - Build 1243.3 (aka "Tiny")
Posted: Mon May 16, 2022 11:00 pm
by ClaudeJ
Tiny Tim goes big boom!
You guys are spoiling us with that one! The commercial version is not forgotten.

I was about to go to sleep after
a long day, and now I'm all pumped up.
Many BIG goodies here and there. Hypersonic glide vehicle! RP Manager! Bathymetry layer! Intermittent Emissions! Palletized weapons! And that's for free! It feels like Christmas! Nonetheless, the "max targets illuminated". Thanks, guys
Re :
NEW FEATURE: Distinct mobile ground units. In addition to modelling mobile forces as “aimpoint facilities” (see:
https://www.warfaresims.com/?p=1159 ), it is now possible to explicitly model individual vehicles with their own customized properties such as armor, propulsion, mounts, sensors etc.
The new-style ground units have unlocked certain brand-new capabilities, such as true amphibious vehicles (with distinct speed & fuel consumption properties overwater and on land).
1) Is this what the DataGroundUnit table is for?
2) Will the "legacy" units thus migrate from the DataMount table, or will the two coexist?
Re: Beta Build Available - Build 1243.3 (aka "Tiny")
Posted: Tue May 17, 2022 12:51 am
by Kushan04
ClaudeJ wrote: Mon May 16, 2022 11:00 pm
2) Will the "legacy" units thus migrate from the DataMount table, or will the two coexist?
The two will coexist.
Re: Beta Build Available - Build 1243.3 (aka "Tiny")
Posted: Tue May 17, 2022 1:35 am
by stww2
Oh wow, this is amazing! Thanks!
Just looking over the changelog, I think you could probably make a credible argument that, at least from the end user perspective, this update is bigger than the CMANO to CMO transition itself.
Re: Beta Build Available - Build 1243.3 (aka "Tiny")
Posted: Tue May 17, 2022 2:07 am
by mikefolks
Awesome update! Thanks for the continued support guys!
Re: Beta Build Available - Build 1243.3 (aka "Tiny")
Posted: Tue May 17, 2022 3:56 am
by boogabooga
If we go via Steam Closed Beta, can we go back to 1147.45 if we want to?
Re: Beta Build Available - Build 1243.3 (aka "Tiny")
Posted: Tue May 17, 2022 4:04 am
by Dimitris
boogabooga wrote: Tue May 17, 2022 3:56 am
If we go via Steam Closed Beta, can we go back to 1147.45 if we want to?
Yes, this works similar to the various Steam branches in e.g. DCS World.
Re: Beta Build Available - Build 1243.3 (aka "Tiny")
Posted: Tue May 17, 2022 5:18 am
by gennyo
I don't have my HGVs yet (still states only on pro version

) but the main program seems running well. thanks for tiny!
Re: Beta Build Available - Build 1243.3 (aka "Tiny")
Posted: Tue May 17, 2022 9:04 am
by Dide
Fantastic!!!
Re: Beta Build Available - Build 1243.3 (aka "Tiny")
Posted: Tue May 17, 2022 12:40 pm
by Count Sessine
Wow well done guys!
The increased granularity of ground vehicles have me excited. A step towards a better ground war simulation...
Also, CEZ concept is pretty cool. Again, perhaps a step towards a more dynamic weather model.
Re: CMO Public Beta - Build 1243.3 (aka "Tiny")
Posted: Tue May 17, 2022 5:37 pm
by cdnice
WOW!!! Just WOW!!! Been poking around all day, love it all, thanks!!
Re: Beta Build Available - Build 1243.3 (aka "Tiny")
Posted: Tue May 17, 2022 5:38 pm
by Dimitris
gennyo wrote: Tue May 17, 2022 5:18 am
I don't have my HGVs yet (still states only on pro version

) but the main program seems running well. thanks for tiny!
There was a problem in the relevant check, fixed for the next update release.
Re: Beta Build Available - Build 1243.3 (aka "Tiny")
Posted: Tue May 17, 2022 5:44 pm
by mikerohan
stww2 wrote: Tue May 17, 2022 1:35 am
Oh wow, this is amazing! Thanks!
Just looking over the changelog, I think you could probably make a credible argument that, at least from the end user perspective, this update is bigger than the CMANO to CMO transition itself.
I was thinking the same. Thank you guys!
Re: CMO Public Beta - Build 1243.3 (aka "Tiny")
Posted: Tue May 17, 2022 6:40 pm
by RockPaperScissors
What an update ... a change log of 27 pages full of new features, QoL improvements, and fixes! Thank you (and all the testers) for the massive drive and effort to make this already amazing simulator even better.
Best regards, RPS
Re: CMO Public Beta - Build 1243.3 (aka "Tiny")
Posted: Tue May 17, 2022 7:13 pm
by Parel803
Very nice. Thx for all the hard work.
regards GJ