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Sonar not working?

Posted: Tue May 17, 2022 8:50 am
by eclair
(Build 1243.2 Beta) It seems that sonar (Passive/Acoustic interceptor, Active worked) does not working at all: sonar cannot detect contacts no matter how close to target unless using active or other sensors.

I tested with (1) Scenario #1 of Norhern Inferno campaign (known for multiple SOSUS contacts after start) (2) Submarine tutorial 2.2 (3) my original submarine vs surface ships scenario (ship runs with full throttle & active sonar on).

Correct me if I forget something important.

Re: Sonar not working?

Posted: Tue May 17, 2022 10:00 am
by thewood1
1243.2? Do you mean 1243.3?

Re: Sonar not working?

Posted: Tue May 17, 2022 10:23 am
by Easy301
thewood1 wrote: Tue May 17, 2022 10:00 am 1243.2? Do you mean 1243.3?
No, he means 1243.2, that's what the steam beta branch version number is displaying as.

Re: Sonar not working?

Posted: Tue May 17, 2022 10:30 am
by eclair
Yes, 1243.2 of steam version.

Re: Sonar not working?

Posted: Tue May 17, 2022 10:51 am
by Easy301
eclair wrote: Tue May 17, 2022 8:50 am (Build 1243.2 Beta) It seems that sonar (Passive/Acoustic interceptor, Active worked) does not working at all: sonar cannot detect contacts no matter how close to target unless using active or other sensors.

I tested with (1) Scenario #1 of Norhern Inferno campaign (known for multiple SOSUS contacts after start) (2) Submarine tutorial 2.2 (3) my original submarine vs surface ships scenario (ship runs with full throttle & active sonar on).

Correct me if I forget something important.
I can confirm I'm seeing the same issue. Active is working but anything passive is not. I'm on the same version number on Steam as well.

Here's another scenario that lets you observe this issue as soon as you load it.

Re: Sonar not working?

Posted: Tue May 17, 2022 2:54 pm
by Dimitris
This should be fixed in B1243.4, please give it a try.

Re: Sonar not working?

Posted: Wed May 18, 2022 11:52 pm
by dwringer
I didn't get a chance to try 1243.4 before it was replaced by 1243.5, but in 1243.5 this issue appears to persist. Just loading up the Submarine Tutorial 1.1 I can't seem to get the passive sonar to find the ship under any circumstances.

Re: Sonar not working?

Posted: Thu May 19, 2022 12:11 am
by Easy301
dwringer wrote: Wed May 18, 2022 11:52 pm I didn't get a chance to try 1243.4 before it was replaced by 1243.5, but in 1243.5 this issue appears to persist. Just loading up the Submarine Tutorial 1.1 I can't seem to get the passive sonar to find the ship under any circumstances.
Dimitris wrote: Tue May 17, 2022 2:54 pm This should be fixed in B1243.4, please give it a try.
A community member was kind enough to test this with me and we can confirm it's not just you, sonar was working in 1243.4 but seems to be broken again in 1243.5

Re: Sonar not working?

Posted: Thu May 19, 2022 12:50 am
by dwringer
Well, I did some more testing and at first I couldn't get the passive sonar to work in either 1243.4 or 1243.5. I modified my approach to the Submarine Tutorial 1.1 and set periscope depth instead of "shallow" - and in either version, once the ship has been spotted by periscope, it is then picked up by the passive sonar.

But, in the interest of fairness, I then rolled back to 1243.3 and tried Submarine Tutorial 1.1 once again using the idea of going to periscope depth first. And the same thing happened - the ship was not picked up by the passive sonar until it was already spotted by the periscope, at which point it did get picked up by the passive sonar a moment later.

So I'm seeing the same behavior in .3, .4, and .5.

Re: Sonar not working?

Posted: Thu May 19, 2022 8:19 am
by Deserere
Hi, thanks for highlighting this issue.
It should be fixed for good.
It will be in the next update

Re: Sonar not working?

Posted: Thu May 19, 2022 5:18 pm
by Dimitris

Re: Sonar not working?

Posted: Thu May 19, 2022 6:35 pm
by ultradave
Works now. Thanks much!!

Dave