WEGO World War II: Stalingrad - v1.0.1 Update
Posted: Tue May 17, 2022 2:15 pm
We're releasing the first update for WEGO World War II: Stalingrad.
You can find the changelog below, and it is quite extensive. We're looking forward to hearing what you think as your feedback is the encouragement we need to keep improving the game. The highlight of this update is the new bonus scenario "Into the Woods". We hope you'll enjoy it.
Change History:
Bugs:
• Sometimes cannot deselect unit on info panel after stack select
• On Hotkey S supply overlay, Air fields appear supplied (are green) even when not supplied by air transports.
- also updated right click terrain details to specify if airfield is supplied by air or not.
• Create Pontoon orders cleared at night
• Color of "withdraw/reinforcement" changed in HQ Hierarchy view. Was unreadable.
• On screen unit order overlay glitch. On-screen orders should be removed on next phase
• SHIFT-Move should move all units in a hex.
• Congestion charge not being cleared after unit orders cancelled.
• Final Film turn number/time of day/date/night indicators not working correctly when German language selected, Day/Night not working
• Battle TOE results were occasionally incorrect
• If a destroyed bridge and a normal bridge in the same hex, cannot choose which bridging mission. Now n press B to choose between the missions.
• Edited Scenario could not be changed from a Tutorial scenario (i.e. would always show tutorial popups)
• AI vs AI victory point error
• Night time ZOC adjustments happen before evening supply is handled
• Intel overlay was turning off when using mouse to move map
• Create pontoon crash
• On PBEM games, logistics that should only be available once are returning on subsequent turns.
• At night in Battle Details, can add air/ground assets with no night capability to planned battle.
• Some available ground asset units not shown in Battle Details when editing a battle.
• Logistics units that should only apply to a single stack are applying the the entire corps.
Editor:
• if overlay map not found, it is removed from the scenario. Should not remove it. In this case,
• it will display an error to the scenario designer.
• Map Editor - 'Select All' checkbox deselects once all terrain is added (to stop user accidentally leaving this on and overwriting the entire map).
• Can now delete a terrain type from a hex in the Map Editor
• On importing unit values csv, Fixed values of 10, 100 were having their zeros removed for fixed of 10 was changing to 1.
• added data/years.csv so scenario creator can choose years shown in the editor
• Map Tab - can now see name of current map image. Can also delete the map image.
Updates:
• Added icons to differentiate bombard attacks from ground attacks.
• Added German, Spanish, and Russian localizations (NOTE, they are incomplete!!)
Map:
• Added missing images for the town of Dubovy Ovrag added to MAP_Like_Cornered_Wolves.png at 53,22 and 53,23.
• Added missing images for marsh hexes vicinity hex 16,37.
• Tutorial:
- Unit Breakdowns set for Battalion/Regiment/Brigade level.
- 23.Tank Corps AI assigned possibility of receiving Move+ and Combat+ supply.
• Sixth Army Strikes:
- Fixed higher headquarters assignment for 21.Army Engr Bde.
- Moved OG Zhuralev HQ from 27,26 to 22,28 so AI-controlled troops are in normal supply at-start.
- 1.Tank Army should be released on game turn 11 not turn 2.
- Added two Alarm battalions to guard Axis main supply sources.
- Adjusted the AI scripts.
- Added German translation courtesy of von Hongar.
• Gordov's Counterstroke:
- Added German translation courtesy of von Hongar.
• A Change of Direction:
- Added German translation courtesy of von Hongar.
• Fatal Bridgehead:
- II Corps Main Effort ground asset now scheduled to arrive with II Corps HQ (GT7).
- Corrected scenario briefing for ground assets available at-start.
- Corrected Allies scenario briefing to read, "Allies Mission. Attack to establish a bridgehead south of the Don River with crossing sites outside the range of enemy artillery. To accomplish this, capture the towns of Rubezhinskii (4,20), Bol'shoy (16,32), and Serafimovich (28,21)."
• Action at Abganerovo:
- Fixed set-up of cavalry squadrons for Romanian 1st and 20th Infantry Divisions.
- 44.ID units are still fixed for the duration but can now move up to 10 hexes from start location. This change will allow an unhindered response by the Axis to any Soviet attempt to cross the Don River in the 44.ID sector.
• Hoth's End Run:
- 51.Army Troops HQ range changed from 40 to 10.
- 20.Naval Bde added to Soviet 64th Army OB.
• The Guards Will Attack:
- Saved with MAP_Guards.png
• Into The Woods:
- New bonus scenario.
You can find the changelog below, and it is quite extensive. We're looking forward to hearing what you think as your feedback is the encouragement we need to keep improving the game. The highlight of this update is the new bonus scenario "Into the Woods". We hope you'll enjoy it.
Change History:
Bugs:
• Sometimes cannot deselect unit on info panel after stack select
• On Hotkey S supply overlay, Air fields appear supplied (are green) even when not supplied by air transports.
- also updated right click terrain details to specify if airfield is supplied by air or not.
• Create Pontoon orders cleared at night
• Color of "withdraw/reinforcement" changed in HQ Hierarchy view. Was unreadable.
• On screen unit order overlay glitch. On-screen orders should be removed on next phase
• SHIFT-Move should move all units in a hex.
• Congestion charge not being cleared after unit orders cancelled.
• Final Film turn number/time of day/date/night indicators not working correctly when German language selected, Day/Night not working
• Battle TOE results were occasionally incorrect
• If a destroyed bridge and a normal bridge in the same hex, cannot choose which bridging mission. Now n press B to choose between the missions.
• Edited Scenario could not be changed from a Tutorial scenario (i.e. would always show tutorial popups)
• AI vs AI victory point error
• Night time ZOC adjustments happen before evening supply is handled
• Intel overlay was turning off when using mouse to move map
• Create pontoon crash
• On PBEM games, logistics that should only be available once are returning on subsequent turns.
• At night in Battle Details, can add air/ground assets with no night capability to planned battle.
• Some available ground asset units not shown in Battle Details when editing a battle.
• Logistics units that should only apply to a single stack are applying the the entire corps.
Editor:
• if overlay map not found, it is removed from the scenario. Should not remove it. In this case,
• it will display an error to the scenario designer.
• Map Editor - 'Select All' checkbox deselects once all terrain is added (to stop user accidentally leaving this on and overwriting the entire map).
• Can now delete a terrain type from a hex in the Map Editor
• On importing unit values csv, Fixed values of 10, 100 were having their zeros removed for fixed of 10 was changing to 1.
• added data/years.csv so scenario creator can choose years shown in the editor
• Map Tab - can now see name of current map image. Can also delete the map image.
Updates:
• Added icons to differentiate bombard attacks from ground attacks.
• Added German, Spanish, and Russian localizations (NOTE, they are incomplete!!)
Map:
• Added missing images for the town of Dubovy Ovrag added to MAP_Like_Cornered_Wolves.png at 53,22 and 53,23.
• Added missing images for marsh hexes vicinity hex 16,37.
• Tutorial:
- Unit Breakdowns set for Battalion/Regiment/Brigade level.
- 23.Tank Corps AI assigned possibility of receiving Move+ and Combat+ supply.
• Sixth Army Strikes:
- Fixed higher headquarters assignment for 21.Army Engr Bde.
- Moved OG Zhuralev HQ from 27,26 to 22,28 so AI-controlled troops are in normal supply at-start.
- 1.Tank Army should be released on game turn 11 not turn 2.
- Added two Alarm battalions to guard Axis main supply sources.
- Adjusted the AI scripts.
- Added German translation courtesy of von Hongar.
• Gordov's Counterstroke:
- Added German translation courtesy of von Hongar.
• A Change of Direction:
- Added German translation courtesy of von Hongar.
• Fatal Bridgehead:
- II Corps Main Effort ground asset now scheduled to arrive with II Corps HQ (GT7).
- Corrected scenario briefing for ground assets available at-start.
- Corrected Allies scenario briefing to read, "Allies Mission. Attack to establish a bridgehead south of the Don River with crossing sites outside the range of enemy artillery. To accomplish this, capture the towns of Rubezhinskii (4,20), Bol'shoy (16,32), and Serafimovich (28,21)."
• Action at Abganerovo:
- Fixed set-up of cavalry squadrons for Romanian 1st and 20th Infantry Divisions.
- 44.ID units are still fixed for the duration but can now move up to 10 hexes from start location. This change will allow an unhindered response by the Axis to any Soviet attempt to cross the Don River in the 44.ID sector.
• Hoth's End Run:
- 51.Army Troops HQ range changed from 40 to 10.
- 20.Naval Bde added to Soviet 64th Army OB.
• The Guards Will Attack:
- Saved with MAP_Guards.png
• Into The Woods:
- New bonus scenario.