Editor Questions
Posted: Fri May 20, 2022 3:41 am
				
				Love the user friendly nature of this editor (Im struggling mightily with Decisive Campaigns counterpart)!
Do have some questions however (by tab);
1. Game Data;
What is the "Reverse Unit Counter Icons" do?
2. HQs;
Types - Do they confer any actual effects on the unit?
3. Army Table;
By giving non artillery units a "range" would they be able to bombard?
4. Air Table;
By giving ground support/attack assets their own intel values, do those values factor when resolving their missions? In other words, if a level 1 Intel hex is targeted for attack by an air asset with an inherent intel str of 4, does the attack occur at intel level 4?
			Do have some questions however (by tab);
1. Game Data;
What is the "Reverse Unit Counter Icons" do?
2. HQs;
Types - Do they confer any actual effects on the unit?
3. Army Table;
By giving non artillery units a "range" would they be able to bombard?
4. Air Table;
By giving ground support/attack assets their own intel values, do those values factor when resolving their missions? In other words, if a level 1 Intel hex is targeted for attack by an air asset with an inherent intel str of 4, does the attack occur at intel level 4?
 The Range of HQs is the HQ supply range, the range for artillery is its range
 The Range of HQs is the HQ supply range, the range for artillery is its range