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1.0.4.6 Manual Beta Update: Try at your own risk

Posted: Sat May 21, 2022 3:39 pm
by Erik Rutins
UPDATE: 1.0.4.6 has now been released as a normal beta branch on Steam and GOG.

Hi everyone,

We were originally planning to release a new beta update on Friday, which would have been hopefully the official update for next week. Unfortunately, we found an issue in our final testing that delayed it. We just fixed that issue, but we've missed the window for a seamless beta update release as our Ops team is now out of the office until Monday. However, for those of you willing to manually unzip an update and try it out, I wanted to give you a chance to still get access to it.

0. This will only work if you are already updated to the 1.0.4.3 public beta, which means for now only on Steam and GOG. If all goes well, this will be released as an official update for all versions including Matrix Games next week.

1. If you have the Steam version, you'll want to use this download link:

(removed)

2. If you have the GOG version, you'll want to use this download ilnk:

(removed)

3. Once you have the correct version for your installation downloaded, find your installation directory on your system. For Steam, you can right-click on DW2 in your game library, choose Properties, then Local Files, then Browse. For GOG (using Galaxy), click on DW2 in your library, then Manage Installation -> Show Folder. When you unzip the file you downloaded to that folder, make sure you allow all the files to install in their correct sub-folders, overwriting any existing files there.

4. If you did all that correctly, when you are in the main in-game menu, on the bottom right you should see 1.0.4.6 as the version.

This is the change list for 1.0.4.6 (since the last 1.0.4.3 public beta):

FLEETS
- fixed bug where fleet engagement range was sometimes not properly overriding ship engagement range
- clarified wording of explanations for Fleet Engagement Range in Galactopedia and Tactical Dialog tooltips (manual fleets auto-engaging within current system)
- manually assigning refuel/repair/retrofit missions to automated fleets no longer immediately changes their role to Manual. All other mission types remain the same and will automatically change their role to Manual if currently automated (Attack, Defend, Raid, Invade)

COLONY ECONOMY
- colony corruption and support costs now scale similarly to colony revenue beyond 50% maximum population. This means that net colony revenue no longer decreases as population increases, though it will increase much more slowly.
- added warnings to New Colonies list and Selection Panel indicating when a planet has low suitability for colonization and the economic consequences

RESOURCES
- reduced default stock level for fuel storage at mining stations
- ensured spaceports not at colonies have more storage space and higher stock levels for fuel and construction resources
- new resources are now properly discovered and used when you acquire a ship or base with the previously unknown resource in its cargo (e.g. abandoned base, story event, etc)

OTHER
- altered Ghost Fleet Base story event to always be generated at location with fuel source

Re: 1.0.4.6 Manual Beta Update: Try at your own risk

Posted: Sat May 21, 2022 4:21 pm
by Franky007
Crashed while saving the game.
note: game started with 1.0.4.3
DW2_CrashDump 21-05-2022 12-19-03.txt
(1.29 KiB) Downloaded 179 times
edit: Sorry, maybe it is because i am using the modloader...

Re: 1.0.4.6 Manual Beta Update: Try at your own risk

Posted: Sat May 21, 2022 6:18 pm
by haegint
Having the Steam version, cannot confirm, update worked fine for me.

Updated the files, loaded my last 1.4.0.3 save, let it run for one day, made a save with the new version - all good.

Edit: Now played a few hours with the updated game, including many saves - works perfectly fine.

Re: 1.0.4.6 Manual Beta Update: Try at your own risk

Posted: Sat May 21, 2022 6:56 pm
by Prometheus0000
They really don't need more than 100 caslon for emergencies to begin with. Or any, honestly. Does anyone build them so they don't entirely rely on solar power? If you could remove the reactors and fuel storage, you'd have more room for other, more useful stuff, but I don't expect a change on that level right now.

Re: 1.0.4.6 Manual Beta Update: Try at your own risk

Posted: Sat May 21, 2022 10:00 pm
by Erik Rutins
Prometheus0000 wrote: Sat May 21, 2022 6:56 pm They really don't need more than 100 caslon for emergencies to begin with. Or any, honestly. Does anyone build them so they don't entirely rely on solar power? If you could remove the reactors and fuel storage, you'd have more room for other, more useful stuff, but I don't expect a change on that level right now.
They mainly store some to refuel freighters and for their own weapons. You can't have a functioning base without a reactor.

Re: 1.0.4.6 Manual Beta Update: Try at your own risk

Posted: Sun May 22, 2022 1:20 pm
by Jorgen_CAB
I also use fuel stations as Homebase for patrol squadrons distributed around my empire as needed. So I guess I need to manually set the fuel storage on fuel stations from now on...

Not a big deal, not all fuel station will have patrol squadrons attached to them either.

Re: 1.0.4.6 Manual Beta Update: Try at your own risk

Posted: Sun May 22, 2022 3:22 pm
by Prometheus0000
Erik Rutins wrote: Sat May 21, 2022 10:00 pm
Prometheus0000 wrote: Sat May 21, 2022 6:56 pm They really don't need more than 100 caslon for emergencies to begin with. Or any, honestly. Does anyone build them so they don't entirely rely on solar power? If you could remove the reactors and fuel storage, you'd have more room for other, more useful stuff, but I don't expect a change on that level right now.
They mainly store some to refuel freighters and for their own weapons. You can't have a functioning base without a reactor.
Are you saying that you can't cover weapon power costs with solar power? Because I always design my bases so that they cover this, which is why I said that if you could, I wouldn't put in fuel cells or reactors. All bases not at a black hole have to be in a star system now after all, and I don't know if those supply solar power (because they count as a star) or not.

In any case, letting us set an amount of fuel to keep that you can apply across a type of base would be useful, since I doubt they refuel that much later on with the greater speed and efficiency you get from better reactors and hyperdrives.

Re: 1.0.4.6 Manual Beta Update: Try at your own risk

Posted: Sun May 22, 2022 4:41 pm
by zgrssd
Prometheus0000 wrote: Sun May 22, 2022 3:22 pm
Erik Rutins wrote: Sat May 21, 2022 10:00 pm
Prometheus0000 wrote: Sat May 21, 2022 6:56 pm They really don't need more than 100 caslon for emergencies to begin with. Or any, honestly. Does anyone build them so they don't entirely rely on solar power? If you could remove the reactors and fuel storage, you'd have more room for other, more useful stuff, but I don't expect a change on that level right now.
They mainly store some to refuel freighters and for their own weapons. You can't have a functioning base without a reactor.
Are you saying that you can't cover weapon power costs with solar power? Because I always design my bases so that they cover this, which is why I said that if you could, I wouldn't put in fuel cells or reactors. All bases not at a black hole have to be in a star system now after all, and I don't know if those supply solar power (because they count as a star) or not.

In any case, letting us set an amount of fuel to keep that you can apply across a type of base would be useful, since I doubt they refuel that much later on with the greater speed and efficiency you get from better reactors and hyperdrives.
DW1 Solar Panels only worked with a Star and while Stationary.

DW2 Solar Panels afaik can only cover the Static Energy use. But in turn they operate as well in deep space or a black hole as next to a star.

Re: 1.0.4.6 Manual Beta Update: Try at your own risk

Posted: Sun May 22, 2022 4:45 pm
by Thineboot
Updated on Windows Steam [1.0.4.3] to [1.0.4.6]: what are you trying to accomplish here?

Re: 1.0.4.6 Manual Beta Update: Try at your own risk

Posted: Sun May 22, 2022 7:03 pm
by maggiecow
zgrssd wrote: Sun May 22, 2022 4:41 pm DW2 Solar Panels afaik can only cover the Static Energy use. But in turn they operate as well in deep space or a black hole as next to a star.
I could do with some of those for the house for all the sun we get.

Since the Galactopedia is mentioned above, is this searchable yet?

Re: 1.0.4.6 Manual Beta Update: Try at your own risk

Posted: Sun May 22, 2022 7:17 pm
by Thineboot
maggiecow wrote: Sun May 22, 2022 7:03 pm [...]
Since the Galactopedia is mentioned above, is this searchable yet?
No

Re: 1.0.4.6 Manual Beta Update: Try at your own risk

Posted: Sun May 22, 2022 8:17 pm
by Erik Rutins
Thineboot wrote: Sun May 22, 2022 4:45 pm Updated on Windows Steam [1.0.4.3] to [1.0.4.6]: what are you trying to accomplish here?
That would be called a false positive by an overly aggressive anti-virus software. Please let it know that DW2 is safe and should be excluded from its concerns.

Re: 1.0.4.6 Manual Beta Update: Try at your own risk

Posted: Sun May 22, 2022 9:43 pm
by Thineboot
Erik Rutins wrote: Sun May 22, 2022 8:17 pm
Thineboot wrote: Sun May 22, 2022 4:45 pm Updated on Windows Steam [1.0.4.3] to [1.0.4.6]: what are you trying to accomplish here?
That would be called a false positive by an overly aggressive anti-virus software. Please let it know that DW2 is safe and should be excluded from its concerns.
It should be obvious, that I can and have played [1.0.4.6] - just taking a break ;)
And since I had no crash, it doesn't seem to be necessary. Which brings me back to my original question, what are you trying to accomplish here? Why do you want to lock a Windows system driver?

While I don't think you've gone rouge and wanna do bad things with me, your answer doesn't make me not worry about a thing. Trust me, I know what I'm doing doesn't work on me since the 80's ;)

Re: 1.0.4.6 Manual Beta Update: Try at your own risk

Posted: Mon May 23, 2022 9:15 am
by zgrssd
maggiecow wrote: Sun May 22, 2022 7:03 pm
zgrssd wrote: Sun May 22, 2022 4:41 pm DW2 Solar Panels afaik can only cover the Static Energy use. But in turn they operate as well in deep space or a black hole as next to a star.
I could do with some of those for the house for all the sun we get.

Since the Galactopedia is mentioned above, is this searchable yet?
Sorry, but the "simplified mechanics for better gameplay" thing does not work within our laws of physics.
I mean, I am pretty sure Solar Panels do work while in movement too. So, a lot of things do not work out.

Re: 1.0.4.6 Manual Beta Update: Try at your own risk

Posted: Mon May 23, 2022 12:16 pm
by Thineboot
Explorers stop operating and start waiting for fuel tankers.
Seen all with fuel 119-141 of 360 waiting for fuel tankers.
152 of 360 is still surveying.

Re: 1.0.4.6 Manual Beta Update: Try at your own risk

Posted: Mon May 23, 2022 1:13 pm
by Erik Rutins
Thineboot wrote: Sun May 22, 2022 9:43 pm It should be obvious, that I can and have played [1.0.4.6] - just taking a break ;)
And since I had no crash, it doesn't seem to be necessary. Which brings me back to my original question, what are you trying to accomplish here? Why do you want to lock a Windows system driver?
As far as I know, we're not doing what Norton thinks we're doing.

Re: 1.0.4.6 Manual Beta Update: Try at your own risk

Posted: Mon May 23, 2022 1:13 pm
by Erik Rutins
This has now been released as a normal beta branch on Steam and GOG. Thank you to those who tested it and provided feedback over the weekend.

Re: 1.0.4.6 Manual Beta Update: Try at your own risk

Posted: Mon May 23, 2022 1:35 pm
by Thineboot
Not consistent between loads, so not sure if and how it can be replicated: Colony ship stopped during colonizing (countdown) when a pop-up showed up, that this independent want's to join. Behaviour also changed when the colony ship was selected.