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[1.0.4.6] Haakonish Mining Event
Posted: Sat May 21, 2022 6:15 pm
by Cyclopsslayerr
When the Clan of Superiority arrives and offers for you to invest in them, 20,000 cash, in the prior version the player received 'Fast Mining' tech. Started a new Haak game under 1046 and when I paid I received 'Basic Mining' which I already had. Even the onscreen notification announcing a new tech 'Basic Mining' appeared.
Later, if you destroyed the pirate's base, you got your 20k back and Self-forming Extractors. Nowhere near taking on the base yet.
Is this a new balance change that wasn't fully implemented, or a new bug?
Some ruins and events that offered fixed Techs have done this before, but never the 'Investing in the pirates.'
Please increase attachment size, as an early game save is now too large.
Save game
https://drive.google.com/file/d/1tQbIBP ... sp=sharing
Re: [1.0.4.6] Haakonish Mining Event
Posted: Sun May 22, 2022 11:56 pm
by Sabranan
The event itself hasn't been changed for several versions, but the research project you get from that event isn't explicitly set.
Regardless of whether you get it from investment or destroying the base it's supposed to just give you whatever the next mining tech is that you don't already have. It should never give you Basic Mining because you always start the game with that.
I think what's going on here is because you're playing with random paths, you haven't generated a path to Fast Mining in this game which means Basic Mining is the "end" of the extractor line as far as the game is concerned at this moment.
Elliot will need to look at changing this so it either gives you the correct next tech in the Extractor line, or chooses a random tech that you don't already have in the case that you already have all the available extractor techs.
Re: [1.0.4.6] Haakonish Mining Event
Posted: Mon May 23, 2022 9:56 pm
by Cyclopsslayerr
Sabranan wrote: Sun May 22, 2022 11:56 pm
I think what's going on here is because you're playing with random paths, you haven't generated a path to Fast Mining in this game which means Basic Mining is the "end" of the extractor line as far as the game is concerned at this moment.
Elliot will need to look at changing this so it either gives you the correct next tech in the Extractor line, or chooses a random tech that you don't already have in the case that you already have all the available extractor techs.
This sounds likely, as you could see I had no path to Fast Mining.
Some other Ruins/Events give fixed techs that duplicate what you have. FREX Station Norio always gives Early Pulse Weapons and one other combat starting tech. Regardless if you already have that tech or not.