On Modding Ship Hulls
Posted: Sat May 21, 2022 8:58 pm
After almost a week of messing around the files I've finally managed to get modded ship hulls working. Currently testing them out on an ongoing game. A question for anyone that may know, are there any other dependancies I need to modify in order to get modified hulls to work 100%?
I've added additional slots and modified firing arcs for some stations and combat ships in order to either emphasize their specialties or make them more flexible. Game runs fine, issue is that for hulls whose firing arcs I've modified seem to act as though all weapons are placed in the same location in the center of the hull and have 360 degrees of coverage ala DW1/DWU. Also, component bay indicators in the design screen break on these hulls and don't show regardless of whether I toggle the filter on or off.
This might be a feature for some (lol), but it is not what I was going for. Anyone have a clue on what I might be missing here?
I've added additional slots and modified firing arcs for some stations and combat ships in order to either emphasize their specialties or make them more flexible. Game runs fine, issue is that for hulls whose firing arcs I've modified seem to act as though all weapons are placed in the same location in the center of the hull and have 360 degrees of coverage ala DW1/DWU. Also, component bay indicators in the design screen break on these hulls and don't show regardless of whether I toggle the filter on or off.
This might be a feature for some (lol), but it is not what I was going for. Anyone have a clue on what I might be missing here?