Inaccurate Ship Cost/Maintenance values.
Posted: Tue May 24, 2022 9:39 pm
Costs of ships and bases as displayed on the Design screen is calculated on resource cost at the time the Design is made. Updates to resource costs do not get calculated. So for example a Design made at game start, when resources are much more expensive, will show a much higher value than you would actually pay if you built it farther into the game when resources are cheaper. If you copy said design you will see that its cost changes according to current pricing.
Also, there is a difference between the cost on the Design screen, and what you actually pay. Which appears do be the square root of 2, for some reason. (Used a new Design to get current pricing.)
It's been two weeks since I was looking at this, and I don't feel like opening the game to poke around more, but I believe there is another issue, where when you use one of the ship building tools that allows you to enter a number of ships to be built, then hit construct- I'm pretty sure that it does not take into account an incremental change in resource cost for that order. So if you were to queue up a number of ships that would wipe out your Nekros supply, all subsequent orders would have higher cost, but that order of x number of ships would all cost the same, regardless of their incurred rarity of resources.
Also, there is a difference between the cost on the Design screen, and what you actually pay. Which appears do be the square root of 2, for some reason. (Used a new Design to get current pricing.)
It's been two weeks since I was looking at this, and I don't feel like opening the game to poke around more, but I believe there is another issue, where when you use one of the ship building tools that allows you to enter a number of ships to be built, then hit construct- I'm pretty sure that it does not take into account an incremental change in resource cost for that order. So if you were to queue up a number of ships that would wipe out your Nekros supply, all subsequent orders would have higher cost, but that order of x number of ships would all cost the same, regardless of their incurred rarity of resources.