Can we have an "even distribution" game-start preference?
Posted: Mon May 30, 2022 11:49 am
Game after game I get this sort of distribution:
I want a relatively even distribution of starting empires - not 2/3 or 3/4 empty. And since the game editor won't allow a new empire to be formed in the waste, this lopsidedness is unfixable.
I don't want/need perfectly even distribution - but every single time this very lopsided distribution is just not that interesting.
In the same vain: we badly need for the game setup code to be willing to force the desired start conditions. If I say every empire should get 2-4 worlds - then every empire should - in fact - get approx 3 worlds, but never less than 2, and never more than 4, and their colony worlds should all be close to their hw (the algo should be written in expansion rings from the HW, organically spiraling outwards - not creating galaxy spanning strings of worlds).
To make that work - the algo needs to absolutely force some worlds into being habitable for the spawned race, rather than being limited to whatever happens to be initially generated by the map algo. Map algo says there's no Mortalen habitable worlds close enough? NOT "don't make any" -- YES "force some into existence - enough to meet their quota."
It's insanely hard to get a viable game to generate right now. And unless I immediately break out the game editor - and ruin the surprise element (which is by far my favorite thing in this kind of game - the slow growing and learning what's around me) - then I have no idea how pathetic the AIs are and therefore if I need to start yet another one to try again to get a reasonably balanced start to play from.
If the AIs used a research strategy instead of a blind level by level - that would help tremendously. As is, I have to give them several levels of research for free to have any chance at all that they won't be utterly incompetent when I encounter them...
But... sometimes they get good starting conditions, that massive empty space next to them - and they grow like wildfire w/ no competition ever and then they're impossible (or well, no fun) to face. I badly want an interesting, competitive game, without myself or an AI getting into a "runaway" mode where I or they are 2x the nearest competitor before we hardly encounter each other...
That's very hard to do -- but the incompetent "research everything including all that is irrelevant to me" algo + game-generator that doesn't do as asked are currently the most massive hindrances to my ability to successfully generate an interesting game to play out.
And I so want to play a fun game!!!
I don't want/need perfectly even distribution - but every single time this very lopsided distribution is just not that interesting.
In the same vain: we badly need for the game setup code to be willing to force the desired start conditions. If I say every empire should get 2-4 worlds - then every empire should - in fact - get approx 3 worlds, but never less than 2, and never more than 4, and their colony worlds should all be close to their hw (the algo should be written in expansion rings from the HW, organically spiraling outwards - not creating galaxy spanning strings of worlds).
To make that work - the algo needs to absolutely force some worlds into being habitable for the spawned race, rather than being limited to whatever happens to be initially generated by the map algo. Map algo says there's no Mortalen habitable worlds close enough? NOT "don't make any" -- YES "force some into existence - enough to meet their quota."
It's insanely hard to get a viable game to generate right now. And unless I immediately break out the game editor - and ruin the surprise element (which is by far my favorite thing in this kind of game - the slow growing and learning what's around me) - then I have no idea how pathetic the AIs are and therefore if I need to start yet another one to try again to get a reasonably balanced start to play from.
If the AIs used a research strategy instead of a blind level by level - that would help tremendously. As is, I have to give them several levels of research for free to have any chance at all that they won't be utterly incompetent when I encounter them...
But... sometimes they get good starting conditions, that massive empty space next to them - and they grow like wildfire w/ no competition ever and then they're impossible (or well, no fun) to face. I badly want an interesting, competitive game, without myself or an AI getting into a "runaway" mode where I or they are 2x the nearest competitor before we hardly encounter each other...
That's very hard to do -- but the incompetent "research everything including all that is irrelevant to me" algo + game-generator that doesn't do as asked are currently the most massive hindrances to my ability to successfully generate an interesting game to play out.
And I so want to play a fun game!!!