Message Box Format
Posted: Mon May 30, 2022 8:44 pm
First here is the code
Now I have a bunch of special actions that allow the player to teleport units in the first few hours of the scenario. I was trying to create a Special Action with the above code so the player could check on how many of each teleports that are remaining. The message box pops up but is tiny and all the text is smashed. Also the message is incorrect as it reads: SUB 1 ()
SUB 2 ()
etc
With the error check built in as all the Key Values are nil in this iteration, the values should all be converted to '0'.
So I have two questions: why am I not getting the proper data inserted into the message? I have used the ('..variable..') syntax before and it works. Secondly, why is my message box so small and more importantly is there a way to make it bigger?
Thanks as always. I have been coding a lot this weekend and my brain is a bit fried. Just hoping you nice people can detangle this for me
Code: Select all
local SUB1=ScenEdit_GetKeyValue('SUB1')
if SUB1==nil then
SUB1='0'
end
local SUB2=ScenEdit_GetKeyValue('SUB2')
if SUB2==nil then
SUB2='0'
end
local SUB3=ScenEdit_GetKeyValue('SUB3')
if SUB3==nil then
SUB3='0'
end
local SUB4=ScenEdit_GetKeyValue('SUB4')
if SUB4==nil then
SUB4='0'
end
local SUB5=ScenEdit_GetKeyValue('SUB5')
if SUB5==nil then
SUB5='0'
end
local SUB6=ScenEdit_GetKeyValue('SUB6')
if SUB6==nil then
SUB6='0'
end
local SUB7=ScenEdit_GetKeyValue('SUB7')
if SUB7==nil then
SUB7='0'
end
local SUB8=ScenEdit_GetKeyValue('SUB8')
if SUB8==nil then
SUB8='0'
end
local SUB9=ScenEdit_GetKeyValue('SUB9')
if SUB9==nil then
SUB9='0'
end
local SUB10=ScenEdit_GetKeyValue('SUB10')
if SUB10==nil then
SUB10='0'
end
local SURFACE1=ScenEdit_GetKeyValue('SURFACE1')
if SURFACE1==nil then
SURFACE1='0'
end
local SURFACE2=ScenEdit_GetKeyValue('SURFACE2')
if SURFACE2==nil then
SURFACE2='0'
end
local SURFACE3=ScenEdit_GetKeyValue('SURFACE3')
if SURFACE3==nil then
SURFACE3='0'
end
local mess='The remaining telports are:\n\nSUB 1 ('..SUB1..')\n\nSUB 2 ('..SUB2..')\n\nSUB 3 ('..SUB3..')\n\nSUB 4 ('..SUB4..')\n\nSUB 5 ('..SUB5..')\n\nSUB 6 ('..SUB6..')\n\nSUB 7 ('..SUB7..')\n\nSUB 9 ('..SUB9..')\n\nSUB 10 ('..SUB10..')\n\nSURFACE 1 ('..SURFACE1..')\n\nSURFACE 2 ('..SURFACE2..')\n\nSURFACE 3 ('..SURFACE3..')'
ScenEdit_MsgBox(mess, 1)
SUB 2 ()
etc
With the error check built in as all the Key Values are nil in this iteration, the values should all be converted to '0'.
So I have two questions: why am I not getting the proper data inserted into the message? I have used the ('..variable..') syntax before and it works. Secondly, why is my message box so small and more importantly is there a way to make it bigger?
Thanks as always. I have been coding a lot this weekend and my brain is a bit fried. Just hoping you nice people can detangle this for me