Artillery
Posted: Tue May 31, 2022 11:47 am
I nearly always only produce one unit af arty of each kind, mainly to unlock the model tree. I never have them organic in units but organize them in independent battalions under SHQ. I always go for the biggest tube size. Their job is to reduce readiness and entrechment before an assault.
This is a good representation for very heavy artillery. I dont see an incentive to use smaller tube size organic in units for a more complete combined arms approach.
It would be great if the combat role for arty could be enhanced. There could be preperatory fire as a special combat round for the attacker, readiness and entrechment reduction hits during combat rounds and dedicated anti battery fire. I am aware, that some mechanics are already implemented like backbench firing but I dont think this really makes a difference. I think it should be problematic to fight without any artillery in most cases.
Also tube size and transportation could need a rework. I dont think a 25mm howitzer was ever built in game or irl. How about 50mm and 80mm arty with foot movement (mortars)? Everything bigger than 150mm should need some special tranport.
This is a good representation for very heavy artillery. I dont see an incentive to use smaller tube size organic in units for a more complete combined arms approach.
It would be great if the combat role for arty could be enhanced. There could be preperatory fire as a special combat round for the attacker, readiness and entrechment reduction hits during combat rounds and dedicated anti battery fire. I am aware, that some mechanics are already implemented like backbench firing but I dont think this really makes a difference. I think it should be problematic to fight without any artillery in most cases.
Also tube size and transportation could need a rework. I dont think a 25mm howitzer was ever built in game or irl. How about 50mm and 80mm arty with foot movement (mortars)? Everything bigger than 150mm should need some special tranport.