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Japanese homeland reinforcements

Posted: Thu Jun 02, 2022 12:04 am
by FonjoFarley
Hi,

Just had Japan invaded a couple of turns back and was wondering when some or all of the 6 reserve Armies would turn up.

Anyone know?

Cheers

Re: Japanese homeland reinforcements

Posted: Thu Jun 02, 2022 5:35 pm
by stjeand
Normally your first turn after the invasion so long as the cities that they are supposed to appear in did not get invaded.

So if you were supposed to get a unit in Tokyo but Tokyo is now in Allied hands...you will not get that unit.

Re: Japanese homeland reinforcements

Posted: Thu Jun 02, 2022 10:05 pm
by FonjoFarley
Thanks

The allies have taken the 4 Westernmost cities. It's 3 or 4 turns now since they landed but no reserves have arrived on the map or in the build queue. I had the central cities, including the VP's all garrisoned prior to the invasion.

Re: Japanese homeland reinforcements

Posted: Fri Jun 03, 2022 1:47 am
by stjeand
The code snippets.

//If USA invades Japan
landUnitInRadius=82,85,1,6,Allies (Allied unit within 6 hexes of 82,85)
Get a units in:
xyArea=82,85
xyArea=82,81
If hex is occupied you do not receive the unit.

//If USA invades Japan
landUnitInRadius=80,78,1,2,Allies (Allied unit within 2 hexes of 80,78)
Get a units in:
xyArea=80,78
xyArea=78,79
If hex is occupied you do not receive the unit.

//If USA invades Japan
landUnitInRadius=74,76,1,4,Allies (Allied unit within 4 hexes of 74,76)
Get a units in:
xyArea=75,77
xyArea=73,77
If hex is occupied you do not receive the unit.


Hope that helps...

Re: Japanese homeland reinforcements

Posted: Fri Jun 03, 2022 10:38 am
by FonjoFarley
Thanks very much again. It helps a great deal (if i've understood it properly!)

The last entry relating to 74,76 (Kochi) is the key one for me. The allies have landed within 4 hexes of Kochi and it seems I would have received Armies in Hiroshima and Osaka if I hadn't garrisoned them with divisions (assuming "occupied" means with troops of any nationality?).

If that's the case, the only way to receive these Armies is to leave most of the key objective hexes unprotected. That doesn't sound right surely as the allies could just land next to these hexes and walk in?

Or does "occupied" mean by enemy forces? That I could understand but if that's the case it hasn't worked in my current game.

Re: Japanese homeland reinforcements

Posted: Fri Jun 03, 2022 11:21 am
by stjeand
Sadly there is no setting in the current system to say...place unit in a radius X...so you have to pick a hex.

IF that hex is occupied by anything friend or foe the unit does not appear.


I have tried to invade the US from Germany in WPE and make sure to take a couple of the hexes units are supposed to appear to prevent some of the reinforcements. Though rarely does that work.

Re: Japanese homeland reinforcements

Posted: Fri Jun 03, 2022 12:21 pm
by FonjoFarley
Could you place the unit(s) in the build queue to arrive next turn?

Otherwise, if i'm right, the concept of a daunting Japanese uprising against the invader is rendered meaningless.

Re: Japanese homeland reinforcements

Posted: Fri Jun 03, 2022 4:46 pm
by stjeand
Not sure I can answer that...

I do not know of a way within the scripting...

Re: Japanese homeland reinforcements

Posted: Fri Jun 03, 2022 7:01 pm
by FonjoFarley
I suspect we can come up with a house rule

Cheers

Re: Japanese homeland reinforcements

Posted: Sat Jun 04, 2022 5:43 pm
by ncc1701e
Put them in the Deployment queue is a good idea. The problem is the trigger.

Re: Japanese homeland reinforcements

Posted: Sat Jun 04, 2022 7:54 pm
by FonjoFarley
Is there any edit function by which a player could do this?

Re: Japanese homeland reinforcements

Posted: Sun Jun 05, 2022 12:15 am
by FonjoFarley
Two armies now arriving next turn! That's going above and beyond on the customer service front:-)

Re: Japanese homeland reinforcements

Posted: Sun Jun 05, 2022 10:06 am
by ncc1701e
I am confused now. Is it working fine?

Re: Japanese homeland reinforcements

Posted: Sun Jun 05, 2022 12:26 pm
by FonjoFarley
Well the reinforcements didn't arrive in the way they were originally coded to arrive (see stjeand's help above) as the designated cities were garrisoned by Japanese units. A few turns later (about 3 I think) and after some entries in this thread and the 2 armies have now turned up in the build queue.

I assumed Alvaro had intervened in some magical fashion but perhaps this is how it is supposed to be?

Re: Japanese homeland reinforcements

Posted: Sun Jun 05, 2022 12:54 pm
by AlvaroSousa
If they can't fit they popup in the build queue for deployment.

Re: Japanese homeland reinforcements

Posted: Sun Jun 05, 2022 1:27 pm
by FonjoFarley
Thanks for clarifying Alvaro