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Distant Worlds is a Game of Logistics

Posted: Fri Jun 03, 2022 1:59 pm
by LoBlo
I read a quote from a military officer once. He said that wars are lost and won on logistics.

As I play DW2, it seems like its more of a game of logistical strategy more than anything else. Finding the right resources, claiming, fighting, trading for, or conquering them. Setting up logistical depots and stockpiles for your fleet.

The game really game interesting to me when I changed the colony and station stockpiles to manual control and I could control where the refit, refuel, and repair points of the game were for my fleet. Most colonies were simple "civilian" habitations with only enough supplies for simple administration building and orbital medical/recreational entities. But at strategic points I set up 'forts' with large stations for efficient refit and refuel, as well as huge stockpiles of supplies for defense stations and construction of ship replacements. The surrounding systems lay undeveloped at the border of the wars because protecting them with extra ships or allocating more stockpiles for the private economy to support in the face of attack would be counterproductive. Only after the enemy systems were beaten back significantly were the solar systems developed. Additionally, once the 'front' reached a certain distance, previous resource depots were scuttled reduced in order to move scarce supplies again to more forward positions on the front lines.

Mega-fun. Good job developers.

Re: Distant Worlds is a Game of Logistics

Posted: Sat Jun 04, 2022 3:28 pm
by Wenla
LoBlo wrote: Fri Jun 03, 2022 1:59 pm I read a quote from a military officer once. He said that wars are lost and won on logistics.
And he was right, you just can't develop any real war strategy without well planned and working logistics. If you try, just look example currently in Ukraine...

Re: Distant Worlds is a Game of Logistics

Posted: Fri Jun 10, 2022 2:04 pm
by Kriegsspieler
The game will be even better when resources are balanced better than they are now. Right now, there's way too much of everything, which makes the challenges of maintaining stockpiles not terribly challenging.

Re: Distant Worlds is a Game of Logistics

Posted: Thu Jun 16, 2022 11:55 am
by erazerhead99
Logistics always is the most deciding factor in any long-term question of strategy and tactics. No matter if its ancient Sparta vs Greece, West vs Russia today or Teekan vs Ackdarian in outer space in the far future. Logistics is king. As DW2 depicts this correctly and like no other 4x space game (not even close), it is the unrivaled genre king for me. Really a lot of potential in here once the technical problems are sorted out and one or two DLCs cater to the areas that are still lacking.

Re: Distant Worlds is a Game of Logistics

Posted: Fri Jun 17, 2022 2:16 pm
by LoBlo
erazerhead99 wrote: Thu Jun 16, 2022 11:55 am Logistics always is the most deciding factor in any long-term question of strategy and tactics. No matter if its ancient Sparta vs Greece, West vs Russia today or Teekan vs Ackdarian in outer space in the far future. Logistics is king. As DW2 depicts this correctly and like no other 4x space game (not even close), it is the unrivaled genre king for me. Really a lot of potential in here once the technical problems are sorted out and one or two DLCs cater to the areas that are still lacking.
I agree 100%. I love the fact that there are scarce materials like hex or dyllirium crystals that you have to intentionally seek and conquer to advance your empire.