More technobabble please!
Posted: Fri Jun 03, 2022 3:42 pm
For the components applied to ship designs and research, we need more technobabble in the descriptions, not just energy, unit, size, etc stats. Lets see some techno-babble for flesh out the sci-fi feel. This might be a nice focus of a mod someday when the game is going through less beta's, but maybe the devs can keep it on their radar.
I'll start
Crew systems
Crew systems: basic crew berthing's
Enhance crew systems: increased automation and crew ergonomics allow enhanced crew workload without increased manning
Advanced crew systems: AI systems minimize crew workload
Efficient crew systems: Crew nanobots and robotics further augment the work efficiency of the crew
Superior crew systems: holographic interfaces and virtual reality allow minimal crew strain while maintaining efficiency
Supreme crew systems: physiological stasis of the crew with direct neuro-interfaces allow a crew in suspended animation to interact via nanobots and robotics. The crew is directly neurolinked to the ships
Fuel:
Storage systems: basic caslon tankage
Enhanced storage systems: caslon pressurization allows increased capacity
Large quantity storage: cryofreeze technology allows liquification of caslon for more efficient storage
Advance fuel storage: absolute zero storage allows solidification of fuel storages maximizing density
Optimized fuel storage: quantum collapse of fuel pellets with reanimation to provide high density storage
Passenger:
insert tech about increasing small and efficient stasis chambers, etc
Colonization:
Water colonization: deep high pressure networks
Improved water colonization: salinity exemption allows unlimited construction without corrosion
Desert Colonization: enchanced water extraction facilities allow irrigation and habitats
Improve desert colonization: temperate efficient converters allow cheap construction of temperate insensitive habitats
etc
Weapons:
etc
Yes please!
I'll start
Crew systems
Crew systems: basic crew berthing's
Enhance crew systems: increased automation and crew ergonomics allow enhanced crew workload without increased manning
Advanced crew systems: AI systems minimize crew workload
Efficient crew systems: Crew nanobots and robotics further augment the work efficiency of the crew
Superior crew systems: holographic interfaces and virtual reality allow minimal crew strain while maintaining efficiency
Supreme crew systems: physiological stasis of the crew with direct neuro-interfaces allow a crew in suspended animation to interact via nanobots and robotics. The crew is directly neurolinked to the ships
Fuel:
Storage systems: basic caslon tankage
Enhanced storage systems: caslon pressurization allows increased capacity
Large quantity storage: cryofreeze technology allows liquification of caslon for more efficient storage
Advance fuel storage: absolute zero storage allows solidification of fuel storages maximizing density
Optimized fuel storage: quantum collapse of fuel pellets with reanimation to provide high density storage
Passenger:
insert tech about increasing small and efficient stasis chambers, etc
Colonization:
Water colonization: deep high pressure networks
Improved water colonization: salinity exemption allows unlimited construction without corrosion
Desert Colonization: enchanced water extraction facilities allow irrigation and habitats
Improve desert colonization: temperate efficient converters allow cheap construction of temperate insensitive habitats
etc
Weapons:
etc
Yes please!