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Patch 1.00.07

Posted: Thu Jun 09, 2022 1:50 pm
by AlvaroSousa
June 9th, 2022 - version 1.00.07

FIXED clear entrenchment level on shatter
FIXED beachead supply maxing 3 over 4
FIXED HQ supply extension takes the best source between both hexes (to address rare supply source/level issues)
FIXED Recon now only applies to supplied controlled hexes
FIXED CV planes repair only when repair toggle is on
FIXED Land units may only swap or combined when the rail toggle is off
CHANGE Added +1 air to air to naval air 1945
FIXED Sub surprise roll.
FIXED Extended small left side background and added WW2 Images for flavor
FIXED Off shore bombardment only works when a naval unit has at least 1 supply
FIXED Resupplying by air requires both hexes to be able to fly air
CHANGE Reduce night mission offshore support to 50% the amount
FIXED Bug in naval support calculations
FIXED Added extra line in land air vs naval for AA losses
ADDED Describer at bottom of research bonuses
FIXED Strat bombing not killing oil points in stockpile.
FIXED In game and scenario typos
FIXED Naval units ending their move into a port removes night mission flag
FIXED Disembarking air units now correctly take strategic move effectiveness loss
FIXED Air units don't expend operation points on failed searches for ships
FIXED Disbanding PP bug for half armies.
FIXED 1939 attack sub defense 1 -> 0
FIXED Bug with moving against neutral countries
ADDED Message insufficient landing craft for invasion/disembark
CHANGE Strategic bomber range shifted up a column
FIXED Label typos
FIXED All units start with reinforce/upgrade on
FIXED DEI reduced air unit range 6 to 4 (+2 for ftr-bomber) = 6 range
FIXED Bug logistics check for fleet building
CHANGE Removed 1940, 1941 tech from some Chinese units, increased experience
CHANGE All Japanese HQs now have 1939 anti-tank
CHANGE Allies now require Saipan to activate atomic bomb events
FIXED Messaging on event for Allied jungle fighting
FIXED Ryujo CV Sqd -> Ryujo CVL Sqd... unit type changed CV -> CVL
CHANGE Some USSR unit names
CHANGE USSR Machurian garrison rule +5% -> +3-6% per turn (it doubles fires in a full turn)
FIXED bug fleets moving after supply mission
CHANGE Calcutta coastline adjusted
FIXED japan oil agreement script
FIXED UK BBs that had the wrong tech in the build queue
FIXED Mayala is now UK owned in campaign scenarios
FIXED Port Blair is now UK owned
CHANGE Added terrain to single islands that should be a non-airbase
CHANGE CV air combat 4 -> 5, CVL air combat 2 -> 3
FIXED invasions destroy fortifications
ADDED Night move icon on enemy report
CHANGE submarines attacking a surface or CV fleet suffer -1 spot penalty.
FIXED Beachhead supply icon when fleet is out of supply
FIXED Bug in supply hex control creep
FIXED Surrender and control bug allowing all hexes to be converted
ADDED Jungle fighting June 1943 for Australia via event
FIXED Escort miscount on convoy attacks
FIXED Surface attack through minefield area

Re: Patch 1.00.07

Posted: Thu Jun 09, 2022 6:37 pm
by ncc1701e
Super, thanks a lot.

Re: Patch 1.00.07

Posted: Sat Jun 11, 2022 2:55 am
by canuckgamer
Thanks for the update. I noticed this:

CHANGE Added terrain to single islands that should be a non-airbase

There are a couple of islands that need the terrain change, hexes 135,19 and 126,24. There are three islands by Suva that are classified as beach hexes and wondering if that was what you intended. Does this mean that you could conduct an assault against Suva by landing on those three hexes? The hexes in question are 125,25 - 126,25 and 125,24.

Re: Patch 1.00.07

Posted: Sat Jun 11, 2022 10:05 am
by ncc1701e
canuckgamer wrote: Sat Jun 11, 2022 2:55 am Thanks for the update. I noticed this:

CHANGE Added terrain to single islands that should be a non-airbase

There are a couple of islands that need the terrain change, hexes 135,19 and 126,24. There are three islands by Suva that are classified as beach hexes and wondering if that was what you intended. Does this mean that you could conduct an assault against Suva by landing on those three hexes? The hexes in question are 125,25 - 126,25 and 125,24.
hex 135, 19 = ocean ?

There is here also:
https://www.matrixgames.com/forums/view ... 5#p5002535

Re: Patch 1.00.07

Posted: Sat Jun 11, 2022 1:47 pm
by AlvaroSousa
All the Suva Islands have terrain now preventing air units

Re: Patch 1.00.07

Posted: Sun Jun 12, 2022 1:19 am
by canuckgamer
Sorry, I made two mistakes the two hexes are 124,25 and 126,24 and they are hill hexes. I ran a hotseat test which I should have done before posting and as you state, air units cannot base on them. I just assumed that they would be the same as the hexes around New Caledonia which I believe you changed to jungle.

In regards to the three beach hexes around Suva, 125,25 126,25 and 125,24 it seems odd that only hex 125,24 is adjacent to Suva.

Re: Patch 1.00.07

Posted: Sun Jun 12, 2022 3:40 am
by generalfdog
great! sounds like time to start some new games. I love how you keep adding theses patches and it refreshes the games to where if I was getting tired of playing now I get in to it again, almost like a new game every few months

Re: Patch 1.00.07

Posted: Mon Jun 13, 2022 7:55 pm
by AlvaroSousa
Getting it correct here makes less work for WarPlan 2.

Re: Patch 1.00.07

Posted: Tue Jun 14, 2022 6:13 pm
by GLENNNDC777
"FIXED Air units don't expend operation points on failed searches for ships"

This has changed my tactic for soaking off air attacks prior to amphibious invasions. Does the air unit still expend effectiveness on failed searches thus making subsequent air attacks less dangerous?

Thank you for your time.

Re: Patch 1.00.07

Posted: Tue Jun 14, 2022 7:46 pm
by AlvaroSousa
Only if it finds a fleet will it expend opts.

Re: Patch 1.00.07

Posted: Tue Jun 14, 2022 8:31 pm
by GLENNNDC777
Thanks mate.