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Suggestion: Waypoints with modifer key

Posted: Thu Jun 16, 2022 10:00 am
by erazerhead99
The game misses waypoint actions, or am i instead missing something? You should be able to set a movement path while holding a key down and making several rightclicks. This should also include targeted actions, like attacking an enemy or going to an opject like a planet.

Re: Suggestion: Waypoints with modifer key

Posted: Mon Jun 20, 2022 8:00 pm
by 100thMonkey
No, it isn't in the game. And it wasn't in DW:U either, even though it had some form of mission queuing.

In my opinion, with a game of DW scale, everything that simplify ship and fleet management in an efficient manner is more than welcome: it's required. And what you suggest would not only make it possible to queue missions in a simple and efficient manner, it would also allow to do it from a big picture perspective. By being able to visualize the sequence of missions on the map, whether from a system view, or from the galaxy view.

Really hope that the devs will consider adding this.

Re: Suggestion: Waypoints with modifer key

Posted: Mon Jun 20, 2022 9:37 pm
by Thineboot
Well said, Albert... and you, too, 100thMonkey...

Re: Suggestion: Waypoints with modifer key

Posted: Wed Jun 22, 2022 2:43 pm
by mordachai
Hear! Hear!

Ships & Fleets still need the ability to have "primary goal" which is "sticky" and "temporary, immediate goal" which are more temporary / fleeting / situational / and in addition to or on top of their base goal.

For the above to work - you're talking about a string of base-goals - "Clear system X, then Attack planet Y" -- which need to allow the fleet to figure out all the sub-items at X (deal with the arrival of unwelcome guests, e.g., while there), and similarly at Y, they may need to defend themselves or dispatch an incoming defense fleet that is otherwise picking them off while they'd otherwise be attacking planet Y.

Would be sweet!