[1.0.5.0] Crash Dump
Posted: Sat Jun 18, 2022 5:16 pm
Distant Worlds - Crash Dump - Version 1.0.5.0
13:09:38 Saturday, 18 June 2022
System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.Ship.GetMovementEnergyUsageForSpeed(Design design)
at DistantWorlds.Types.Ship.MoveToTarget(Single timePassed, Location location, Design design, Vector3& targetPositionOffset, Single proximityDistance, Single proximityDistanceSquared, Vector3 positionOverride, Boolean& reachedProximity)
at DistantWorlds.Types.Ship.CommandDock(DateTime time, Single timePassed, Empire empire, StellarObject dockTarget, ShipMission mission, Location location, ShipHull shipHull, Design design)
at DistantWorlds.Types.Ship.ProcessMission(DateTime time, Single timePassed, Int64 starDate, Empire empire, Design design, ShipHull shipHull, BattleTactics tactics, Location& location, Boolean inView)
at DistantWorlds.Types.Ship.DoTasks(DateTime time, Galaxy galaxy, Boolean inView)
at DistantWorlds.Types.Location.DoTasks(DateTime time, Galaxy galaxy, Boolean inView, Boolean processShips)
at DistantWorlds.Types.GameClient.ProcessPriorityLocations(Galaxy galaxy, DateTime time)
at DistantWorlds.Types.GameClient.UpdateGameAsClient(Galaxy galaxy, DateTime time, GameStatus status)
at DistantWorlds2.DWGame.Update(GameTime gameTime)
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13:09:38 Saturday, 18 June 2022
System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.Ship.GetMovementEnergyUsageForSpeed(Design design)
at DistantWorlds.Types.Ship.MoveToTarget(Single timePassed, Location location, Design design, Vector3& targetPositionOffset, Single proximityDistance, Single proximityDistanceSquared, Vector3 positionOverride, Boolean& reachedProximity)
at DistantWorlds.Types.Ship.CommandDock(DateTime time, Single timePassed, Empire empire, StellarObject dockTarget, ShipMission mission, Location location, ShipHull shipHull, Design design)
at DistantWorlds.Types.Ship.ProcessMission(DateTime time, Single timePassed, Int64 starDate, Empire empire, Design design, ShipHull shipHull, BattleTactics tactics, Location& location, Boolean inView)
at DistantWorlds.Types.Ship.DoTasks(DateTime time, Galaxy galaxy, Boolean inView)
at DistantWorlds.Types.Location.DoTasks(DateTime time, Galaxy galaxy, Boolean inView, Boolean processShips)
at DistantWorlds.Types.GameClient.ProcessPriorityLocations(Galaxy galaxy, DateTime time)
at DistantWorlds.Types.GameClient.UpdateGameAsClient(Galaxy galaxy, DateTime time, GameStatus status)
at DistantWorlds2.DWGame.Update(GameTime gameTime)
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