Some questions about modding 2D terrain EF/WF/RS
Posted: Fri Jun 24, 2022 6:59 pm
1a. Is there ANY way to enlarge the 2D display sizes of EF/WF/RS so they look similar to CS Middle East's 2D Zoom?
1b. Is it possible by using IrfanView or Paint to manually enlarge ALL of the 2D bitmaps terrain by a uniform amount so that everything in '2D Normal' view will appear larger by that amount, AND properly positioned? It seems unlikely but I thought I'd ask if anyone here knew or tried it.
BTW Using Win Magnifier is simply no good, because the 37 by 31 pixel hexagons look even worse when magnified.
We need hex and terrain graphics redrawn to include a 2D Zoom size of 70+ by 70+ pix across per hex. This would improve the look immensely!
My next question appeared after I made some experimental 2D terrain mods myself:
2. Is there any way to to re-arrange the order or priority in which 2D terrain features are displayed in the same hex/side?
This is needed because for some bizarre reason roads and bridges in CS are always displayed UNDER buildings, trees and other terrain. This not only looks strange, but bridges are especially difficult to see when located between urban hex areas. Roads and bridges should be displayed over/on top of any other terrain. By carefully drawing the various features this can be partially avoided, but it's time consuming
And...thank you J.Petho and Co.!
Having a map editor is an absolute requirement for tactical computer wargame, and makes the game that much more interesting, which helps sustains interest even if a game is decades old. (I cannot understand why JTS/HPS/WDS have refused to release one for Panzer Campaigns)
1b. Is it possible by using IrfanView or Paint to manually enlarge ALL of the 2D bitmaps terrain by a uniform amount so that everything in '2D Normal' view will appear larger by that amount, AND properly positioned? It seems unlikely but I thought I'd ask if anyone here knew or tried it.
BTW Using Win Magnifier is simply no good, because the 37 by 31 pixel hexagons look even worse when magnified.
We need hex and terrain graphics redrawn to include a 2D Zoom size of 70+ by 70+ pix across per hex. This would improve the look immensely!
My next question appeared after I made some experimental 2D terrain mods myself:
2. Is there any way to to re-arrange the order or priority in which 2D terrain features are displayed in the same hex/side?
This is needed because for some bizarre reason roads and bridges in CS are always displayed UNDER buildings, trees and other terrain. This not only looks strange, but bridges are especially difficult to see when located between urban hex areas. Roads and bridges should be displayed over/on top of any other terrain. By carefully drawing the various features this can be partially avoided, but it's time consuming
And...thank you J.Petho and Co.!
Having a map editor is an absolute requirement for tactical computer wargame, and makes the game that much more interesting, which helps sustains interest even if a game is decades old. (I cannot understand why JTS/HPS/WDS have refused to release one for Panzer Campaigns)