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Soviet Cavalry Squad prodution.

Posted: Tue Jun 28, 2022 12:35 pm
by Zebtucker12
Soviet Cavalry squad 1941 is production is Need based meaning it is unlimited is this WAD? Horses fit for cavalry is defenitly not an infinite resource.

Re: Soviet Cavalry Squad prodution.

Posted: Tue Jun 28, 2022 12:55 pm
by AlbertN
The problem of 'Soviet Cavalries' (and if we extend the Horse business - to Freight) is what spark that.

Tbh if the CAV unit attacking a German ID was having 'Shatter' result instead of 'Insignificant losses' this change could matter - or maybe as German troops perform deliberate attacks with full CV vs a weak CAV to inflict 'significant losses'.

I believe the only real change in the game that this would bring is the forming up of Cavalry Corps.
That it pratically would 'mandate' to have 3 CAV divisions form up a Corp, and thus remove them from map and the cap - instead than forming up new corps from scratch (and thus retaining 60+ CAV divisions on map for later when the cap drops down to ~13, and ~14 corps).

So from my perspective - this type of change, putting a 'limit' in how many Cavalry Squads can be produced a turn - may serve this purpose first and foremost.

Re: Soviet Cavalry Squad prodution.

Posted: Tue Jun 28, 2022 3:42 pm
by Denniss
In WitE1 soviet players were building cav divs as poor man's motorized/mech div like crazy. Until we limited cav squad production to a reasonable level.

Re: Soviet Cavalry Squad prodution.

Posted: Tue Jun 28, 2022 4:02 pm
by Zebtucker12
Remember what you switched it to?

Re: Soviet Cavalry Squad prodution.

Posted: Tue Jun 28, 2022 5:23 pm
by Denniss
Sov cav squads were limited to 200 (41 types) and 250 (43 type) per friendly replacement phase in each turn (refit A + Normal so 400/500 max)
Axis types were limited to 50ish or lower