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HQs.

Posted: Tue Jul 05, 2022 2:43 pm
by stormbringer3
In the other Strategic Command Games you could increase the number of your buildable HQ units by researching the correct technology. I don't see that in this games' technology descriptions. Am I missing something?
Thanks for any info.

Re: HQs.

Posted: Tue Jul 05, 2022 6:28 pm
by Jim D Burns
I believe Field Telegraph increases the number of HQ's you can build.

Re: HQs.

Posted: Tue Jul 05, 2022 6:35 pm
by PvtBenjamin
Thanks.

SC WW2 also had C&C research which improved the HQs ability (rating & # units). Is there a research like that here?

Re: HQs.

Posted: Tue Jul 05, 2022 6:45 pm
by stormbringer3
Thanks, I missed seeing it in Field Telegraph. IIRC in the other games it was in Logistics.

Re: HQs.

Posted: Tue Jul 05, 2022 6:51 pm
by devoncop
PvtBenjamin wrote: Tue Jul 05, 2022 6:35 pm Thanks.

SC WW2 also had C&C research which improved the HQs ability (rating & # units). Is there a research like that here?
Leadership improves HQ ratings

Re: HQs.

Posted: Tue Jul 05, 2022 7:05 pm
by Beriand
Jim D Burns wrote: Tue Jul 05, 2022 6:28 pm I believe Field Telegraph increases the number of HQ's you can build.
I do not think this is correct. Telegraph increases limit for unit attachement number and range. While leadership increases HQ rating, yes. I do not see any tech increasing HQ built limit.

Re: HQs.

Posted: Tue Jul 05, 2022 8:02 pm
by BillRunacre
Beriand wrote: Tue Jul 05, 2022 7:05 pm
Jim D Burns wrote: Tue Jul 05, 2022 6:28 pm I believe Field Telegraph increases the number of HQ's you can build.
I do not think this is correct. Telegraph increases limit for unit attachement number and range. While leadership increases HQ rating, yes. I do not see any tech increasing HQ built limit.
You are right, the number of HQs does not increase with research, though their abilities do.

Re: HQs.

Posted: Tue Jul 05, 2022 8:54 pm
by Beriand
As a side note, Union gets tons of HQs later in the game. It is actually overflowing, no real need to build anything in most of the cases. While Confederacy do not get stuff in 62+, except exceptional Lee, I think. And they could use some, as fronts are many. Build limit allows to create 2-3 more, but it costs precious southern money.
So maybe Confederacy could get scheduled additional 1-2 HQs in 62, like Union? Small thing, but would bring joy :)