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Naval Placement for the South
Posted: Tue Jul 12, 2022 6:42 pm
by PvtBenjamin
The June '61 placement of 3 Southern ships near Elizabeth City NC appear after the turn so the North just destroys them. Please allow the South to place the ships at one of the ports at the beginning of the next South turn.
Re: Naval Placement for the South
Posted: Tue Jul 12, 2022 7:00 pm
by battlevonwar
It is well, predictable... and any Union Player abuses this to smack them up unless you forget the Spawn Turn (perhaps a random turn spawn would help or just spawn them on ports so they can't be smacked?
Re: Naval Placement for the South
Posted: Tue Jul 12, 2022 8:09 pm
by OldCrowBalthazor
Yeah at least 1 if not more of those 3 gunboats go down without a chance for the CSA to move them.
Probably best to have them appear in ports as even a random turn placement would probably subject them to Union abuse.
Re: Naval Placement for the South
Posted: Tue Jul 12, 2022 9:39 pm
by BiteNibbleChomp
Interesting idea, I'll see what I can do
- BNC
Re: Naval Placement for the South
Posted: Wed Jul 13, 2022 4:57 am
by ElvisJJonesRambo
Agree. Put them in Ports.
Wanna say Rebel turn #3 they appear?
Maybe let them start the game turn #1 instead.
Re: Naval Placement for the South
Posted: Wed Jul 13, 2022 10:35 am
by devoncop
Arriving in random ports would be best.
Anything that stops a cookie cutter Union response every game is good. I would actually go further and have an option for more random deplyments of leaders and initial forces (within logical limits) to add a bit less certainty early on.
Re: Naval Placement for the South
Posted: Thu Jul 14, 2022 12:10 am
by ElvisJJonesRambo
devoncop wrote: Wed Jul 13, 2022 10:35 am
Arriving in random ports would be best.
Anything that stops a cookie cutter Union response every game is good. I would actually go further and have an option for more random deplyments of leaders and initial forces (within logical limits) to add a bit less certainty early on.
The skill of the leader could be hidden, until first combat. That way, the Union has to "try a bum leader" out at least before knowing how to get them outta action for a better replacement.
Re: Naval Placement for the South
Posted: Thu Jul 14, 2022 12:32 am
by battlevonwar
You know Generals really didn't do much for offense and defense. In our battle in our latest PBEM Stonewall vs what Banks or whatever 4 Rating General over there you have doesn't really give me much of an advantage. I felt like Garibaldi with the 3 Ribbons was exceptional. So do you have to be 2 Xs better than the other guy to really make a General mean something?
The CSA Navy isn't the only issue she could use garrisons on her ports. At least the ones that are "high value," it should require the Union to possible lose a brigade are fruitless early Naval Adventures as she can surely take anything she wants on the map 'when devoted to that purpose' on the amphibious side. Unless there sits a real Army behind that Port to 'retake it'...
ElvisJJonesRambo wrote: Thu Jul 14, 2022 12:10 am
devoncop wrote: Wed Jul 13, 2022 10:35 am
Arriving in random ports would be best.
Anything that stops a cookie cutter Union response every game is good. I would actually go further and have an option for more random deplyments of leaders and initial forces (within logical limits) to add a bit less certainty early on.
The skill of the leader could be hidden, until first combat. That way, the Union has to "try a bum leader" out at least before knowing how to get them outta action for a better replacement.