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Custom Formation loses undesigned Model on upgrade [1.11 gog]

Posted: Wed Jul 13, 2022 8:34 am
by Don_Kiyote
This looks like a bug for sure, but its a fringe case.

An upgraded Brigade does not actually have the ToE for the newly added Models in its individual Companies, if the upgraded is executed before the Model has finished being designed. Even after Model design has been completed, the Brigade Table of Equipment still does not include the new troop type.

So I am adding an RPG complement to a Light Infantry Brigade. Since I'm impatient, I customise the Formation before the design of the new troop type is actually completed, resulting in a 'Light Infantry II Brigade' which correctly shows RPG troops in its ToE, 500 of them.

Next, I still don't want to wait, so I hit the Upgrade on my specific formation, the '3rd Light Infantry Brigade', and it is now the '3rd Light Infantry II Brigade'. Before the turn ends, I check one of the units ToEs, and there are no RPGs on it. That's fine for now, because I haven't designed the Model yet, but I'm worried...

The RPG design is completed at the start of the next turn. But the 3rd LI's units still show an unchanged ToE, despite being classed as a Light Infantry II formation, which when I check the Formations Report page is confirmed to contain RPGs.

It seems like Formations can be customised to include still hypothetical technologies, but ToEs for actual units will register a null set when asked to asked to do the same, and wont update when the expected gear does become available.

See attached Save Game for the new turn.


Additional stuff, since I'm here...

I've been playing around with the Air Bridges and find them pretty finnicky. Part of this difficulty is knowing how exactly to use them, eg. must be on a road. But there seems to be some inconsistencies in their execution as well. For example, I expect food to be delivered to units supplied through the Air Bridge before ammunition and replacements. But that doesn't happen; they get an equal mix of all three; and my troops have bullets but no bread. Also, it looks like units directly on the Air Bridge destination hex don't receive supply before units on other nearby hexes through their organic logistics, and maybe those units directly under the bridge do not receive supply at all...?

Lastly, I ran in to an apparent Stratagem bug, twice, which seemed so obvious that I posted it to Reddit instead of here: https://www.reddit.com/r/ShadowEmpireGa ... &context=3

Re: Custom Formation loses undesigned Model on upgrade [1.11 gog]

Posted: Thu Jul 21, 2022 1:34 pm
by Vic
Big thanks! Making some changes for next patch!

Re: Custom Formation loses undesigned Model on upgrade [1.11 gog]

Posted: Thu Jul 21, 2022 1:41 pm
by Vic
The Stratagem is funny. I do not remember making a Blight Stratagem... Nor do I recognize the proze on the texts card. Am I having a memory disfunction or is there a mod involved?

Re: Custom Formation loses undesigned Model on upgrade [1.11 gog]

Posted: Sun Jul 24, 2022 8:12 am
by Don_Kiyote
Your memory is fine, but I havent been paying attention: The 'Blight' Stratagem is from CMod, which i am playing with.
Version 3 Patch 16:
- Art and logic of Embezzlement and Blight stratagems fixed
I should have the updated version, but there seems to have been some problems with this stratagem before. I'll post the issue on the CMod thread.

The Air Bridges are working fine. Except for the food issue, all the points are going through when they should be going through, and a unit directly on the air bridge destination tile does receive a share of those points. The way those points are split up between units in the area, combined with the food issue, can be tricky to manage. Its still effective though.