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[1.0.5.1] Fighter: Fuel, Fuel Cell, Reactor, Static Energy

Posted: Wed Jul 13, 2022 12:25 pm
by Thineboot
Navy~ wrote:Designing interceptors and bombers
The fuel tanks on these things dont do anything you can replace these with an extra reactor and they will still be able to fly farther from the carrier than with the fuel tank.

Or you can just unequip the tanks for better agility.
Lunalis wrote: Mon Jun 20, 2022 5:58 am[1.0.5.0]
[...]
-the fighter reactors have alot more fuel storage than the actual dedicated fighter fuel cells. so it doesnt make any sense to add fuel cells to fighters if you can just add a 2nd reactor, get more fuel and extra energy.
Image
[...]
In addition some [Ftr]-components still contain a none zero StaticEnergyUsed value:

Code: Select all

ComponentId	Name
210	Deflection Field Generator [Ftr]
211	Corvidian Shields [Ftr]
237	Basic Command Module [Ftr]
266	Ion Sheath Armor [Ftr]
269	Ion Hardened Armor [Ftr]
274	Megatron Z4 Shields [Ftr]
275	Talassos Shields [Ftr]
276	Deucalios Shields [Ftr]
277	Meridian Shields [Ftr]
278	Citadel Shields [Ftr]
312	Command Module [Ftr]

Re: [1.0.5.1] Fighter: Fuel, Fuel Cell, Reactor, Static Energy

Posted: Wed Jul 13, 2022 2:11 pm
by Erik Rutins
Thanks, looks like we forgot to scale down the reactor capacity for fighters. Will add that to the list.

Re: [1.0.5.1] Fighter: Fuel, Fuel Cell, Reactor, Static Energy

Posted: Wed Jul 13, 2022 4:15 pm
by Cyclopsslayerr
Time for the wingtip drop tanks. :lol:
I guess no one, myself included, thought to report this. Well known in the Discord community since, ages.