Strategic Command American Civil War Update
Posted: Thu Jul 14, 2022 3:18 pm
Strategic Command American Civil War v01.02.00
GAME ENGINE
• Fixed a Hotseat/PBEM++ replay crash when a river naval attacker is destroyed during the attack (MisterMuffles).
• Fixed a CTD that occurs at the end of your turn if you disable the 'Research' option (gmarco, flakhawk1).
• Fixed a full screen map scrolling issue when using the mouse to scroll the map via the screen edges.
• Optimized/improved AI unit upgrade logic (LoneRunner)
• Improved AI HQ unit distribution to prevent some of the grouping that has occurred with the larger Civil War maps.
• Improved AI amphibious landings logic.
CAMPAIGNS
1861
• Added Longstreet HQ to Confederate production queue, to deploy on 1861-10-07
• Garibaldi HQ will now spawn with 1.5 experience stars if made Commanding General (was 3)
• Garibaldi HQ will now spawn with 0 experience stars if made Army Commander (was 1) 1861, 1861/7
• Fort Donelson now begins the game with 1 experience (was 0)
• Confederate units associated with a YES answer to DE 101 (‘Sibley’s Army’) or DE 102 (‘Van Dorn’s Army) will deploy in San Elizario or San Antonio if El Paso is unavailable
• Van Dorn HQ removed from Confederate build list to prevent duplicate name issue
• DE 101 and 102 will now appear if El Paso is Union-owned to ensure Confederacy still receives
associated units 1861, 1861/7, 1862, 1862/T
• Added Atlanta Monitor to Confederate production queue, to deploy on 1862-11-22 1861/7
• Increased Confederate starting MPPs to 1000 (was 700) 1861/7, 1862, 1862/T
• DE 513 will no longer be associated with DE 525 1864
• Lincoln Re-elected popup will no longer display in this campaign by default
All CW Campaigns
• Corrected font of map text for Lake Chapala
• Corrected wording error in several popups
• Improved AI planning exclusions
• Improved Union AI amphibious behaviour
• Corrected error in notes for DE 511
• Improved AI research priorities
• Improved AI prioritisation in Eastern Theatre
• Added DEs 125 (“Pass the Tithe Act?”) and 126 (“Abandon Cotton Strategy?”)
• Added several fortifications around New Orleans, Mobile and Wilmington
• Improved AI planning exclusions
• Southwest Pass ports (at mouth of the Mississippi River) are now considered core Confederate territory under Union occupation, preventing the Union from deploying new ships at these locations
• Improved Union AI blockading behaviour
• Improved Union AI transport behaviour
• Improved Confederate AI handling of offensive towards Denver
• Automatic Union AI unit spawns in southern Mississippi River will now fire correctly
• Reduced MPPs from Montana, Idaho and Utah Territories following gold rush events to 25/turn each (was 50)
• Corrected typo in War Maps display map
OTHER
• Updated Strategy Guide
GAME ENGINE
• Fixed a Hotseat/PBEM++ replay crash when a river naval attacker is destroyed during the attack (MisterMuffles).
• Fixed a CTD that occurs at the end of your turn if you disable the 'Research' option (gmarco, flakhawk1).
• Fixed a full screen map scrolling issue when using the mouse to scroll the map via the screen edges.
• Optimized/improved AI unit upgrade logic (LoneRunner)
• Improved AI HQ unit distribution to prevent some of the grouping that has occurred with the larger Civil War maps.
• Improved AI amphibious landings logic.
CAMPAIGNS
1861
• Added Longstreet HQ to Confederate production queue, to deploy on 1861-10-07
• Garibaldi HQ will now spawn with 1.5 experience stars if made Commanding General (was 3)
• Garibaldi HQ will now spawn with 0 experience stars if made Army Commander (was 1) 1861, 1861/7
• Fort Donelson now begins the game with 1 experience (was 0)
• Confederate units associated with a YES answer to DE 101 (‘Sibley’s Army’) or DE 102 (‘Van Dorn’s Army) will deploy in San Elizario or San Antonio if El Paso is unavailable
• Van Dorn HQ removed from Confederate build list to prevent duplicate name issue
• DE 101 and 102 will now appear if El Paso is Union-owned to ensure Confederacy still receives
associated units 1861, 1861/7, 1862, 1862/T
• Added Atlanta Monitor to Confederate production queue, to deploy on 1862-11-22 1861/7
• Increased Confederate starting MPPs to 1000 (was 700) 1861/7, 1862, 1862/T
• DE 513 will no longer be associated with DE 525 1864
• Lincoln Re-elected popup will no longer display in this campaign by default
All CW Campaigns
• Corrected font of map text for Lake Chapala
• Corrected wording error in several popups
• Improved AI planning exclusions
• Improved Union AI amphibious behaviour
• Corrected error in notes for DE 511
• Improved AI research priorities
• Improved AI prioritisation in Eastern Theatre
• Added DEs 125 (“Pass the Tithe Act?”) and 126 (“Abandon Cotton Strategy?”)
• Added several fortifications around New Orleans, Mobile and Wilmington
• Improved AI planning exclusions
• Southwest Pass ports (at mouth of the Mississippi River) are now considered core Confederate territory under Union occupation, preventing the Union from deploying new ships at these locations
• Improved Union AI blockading behaviour
• Improved Union AI transport behaviour
• Improved Confederate AI handling of offensive towards Denver
• Automatic Union AI unit spawns in southern Mississippi River will now fire correctly
• Reduced MPPs from Montana, Idaho and Utah Territories following gold rush events to 25/turn each (was 50)
• Corrected typo in War Maps display map
OTHER
• Updated Strategy Guide