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Research balance suggestion

Posted: Tue Jul 19, 2022 12:07 am
by Jorgen_CAB
I suggest that research would have some sort of diminishing return on investment over time. It is quite realistic that more is not always better in a linear fashion for the same resources used. I certainly think that research bonuses need to not stack in a linear way, they are often too easy to get very high values on.

Soo... ten research stations should not give ten times the number of research points, but should still cost ten times more than one station.

The rate of diminishing return obviously would be a balance thing, but I think that less linear mechanics the better a game generally become and less of a snowball gameplay is as well.

Re: Research balance suggestion

Posted: Tue Jul 19, 2022 1:38 am
by AKicebear
Agreed!

Re: Research balance suggestion

Posted: Tue Jul 19, 2022 7:30 am
by DasTactic
I think this is a great idea. Especially if you keep the specialization percentages which often are enough of a draw-card.

Re: Research balance suggestion

Posted: Tue Jul 19, 2022 8:30 am
by Bleek
I'd say this is a good idea 👍

Re: Research balance suggestion

Posted: Thu Jul 21, 2022 12:29 pm
by Thineboot
They have changed recently how stacking bonuses work, they went from x1, x1, x1, ... to x1, x½, x¼, ..., which limits the sum to twice the highest value instead of infinity.
It shouldn't be to hard to come up with a similar solution for rampaging research as well.