Research balance suggestion
Posted: Tue Jul 19, 2022 12:07 am
I suggest that research would have some sort of diminishing return on investment over time. It is quite realistic that more is not always better in a linear fashion for the same resources used. I certainly think that research bonuses need to not stack in a linear way, they are often too easy to get very high values on.
Soo... ten research stations should not give ten times the number of research points, but should still cost ten times more than one station.
The rate of diminishing return obviously would be a balance thing, but I think that less linear mechanics the better a game generally become and less of a snowball gameplay is as well.
Soo... ten research stations should not give ten times the number of research points, but should still cost ten times more than one station.
The rate of diminishing return obviously would be a balance thing, but I think that less linear mechanics the better a game generally become and less of a snowball gameplay is as well.