Prospecting and Deposits
Posted: Tue Jul 19, 2022 11:07 pm
This is something that's bugged in me a few playthroughs, but it seems like if you're not playing a very specific type of world then prospecting and mining techs become useless very quickly. A few ideas could be:
-Apply prospecting rolls and mining techs to the demetalization structure. Might be overpowered, but it means they're always useful in a general sense, barring any opportunity cost in a specific game.
-Allow prospecting rolls to "generate" new deposits and increase the level of existing deposits. Basically, instead of having a fixed number of deposits generated at game start, prospecting always has a chance to discover additional deposits. The difficulty increase with each deposit recently discovered, and the level of the deposit would be between 1-3.
-Allow prospecting to preserve and reset deposits, so that on each round prospecting has a chance to increase the amount of resources left in any currently mined deposit. If a deposit runs dry, allow a prospecting check to reset the entire deposit but at the cost of several levels.
-Generate level 0 infinite deposits in certain land types. Narratively, they're not infinite but they're large enough that civilizations of a few million people won't be able to feasibly extract the entire amount in a single game's time. These would be costly to extract from, clusters of such deposits could serve as strategic locations to fight over. They could also serve as indicators of richer veins nearby.
-Apply prospecting rolls and mining techs to the demetalization structure. Might be overpowered, but it means they're always useful in a general sense, barring any opportunity cost in a specific game.
-Allow prospecting rolls to "generate" new deposits and increase the level of existing deposits. Basically, instead of having a fixed number of deposits generated at game start, prospecting always has a chance to discover additional deposits. The difficulty increase with each deposit recently discovered, and the level of the deposit would be between 1-3.
-Allow prospecting to preserve and reset deposits, so that on each round prospecting has a chance to increase the amount of resources left in any currently mined deposit. If a deposit runs dry, allow a prospecting check to reset the entire deposit but at the cost of several levels.
-Generate level 0 infinite deposits in certain land types. Narratively, they're not infinite but they're large enough that civilizations of a few million people won't be able to feasibly extract the entire amount in a single game's time. These would be costly to extract from, clusters of such deposits could serve as strategic locations to fight over. They could also serve as indicators of richer veins nearby.