Atlantic Wall event
Posted: Thu Jul 21, 2022 5:39 pm
Keen to get others views on this and see if they jive with my own..
Personally I feel this event presents rather poor value for money for the Axis, to the extent that it's almost never worth it.
The coastal guns just aren't useful enough to justify the cost, and if anything they just give the allied bombers easy targets/XP pre-invasion. The event kicks in right around the time of the Soviet winter event too, when you really need that money for more pressing things.
I suggest that the event should either be made quite a bit cheaper - 100/150MPPs - or it should be augmented such as:
a) Deploys entrenchments along the coast (making a coastline defensive strategy more feasible)
b) Deploys a half-strength engineer
Alternatively, the coastal guns themselves could be made better, which could take the form of:
a) Longer range (2 hexes rather than 1)
b) Letting them fire inland, or at least on the adjacent coastal land hexes (reflecting the historic batteries that fired at troops on the beaches)
Personally I feel this event presents rather poor value for money for the Axis, to the extent that it's almost never worth it.
The coastal guns just aren't useful enough to justify the cost, and if anything they just give the allied bombers easy targets/XP pre-invasion. The event kicks in right around the time of the Soviet winter event too, when you really need that money for more pressing things.
I suggest that the event should either be made quite a bit cheaper - 100/150MPPs - or it should be augmented such as:
a) Deploys entrenchments along the coast (making a coastline defensive strategy more feasible)
b) Deploys a half-strength engineer
Alternatively, the coastal guns themselves could be made better, which could take the form of:
a) Longer range (2 hexes rather than 1)
b) Letting them fire inland, or at least on the adjacent coastal land hexes (reflecting the historic batteries that fired at troops on the beaches)