Suggestion for Ship Tactics... settings
Posted: Sat Jul 23, 2022 5:12 pm
I think there could be some improvement in this area as some are very similar to DW1 but works differently in this game. The retreat when shields are below 50% or any armour damage usually have the ships retreat immediately as shields often are penetrated often to a small degree. This setting should perhaps be more like if armour damaged to at least 20% or shields down to 50% they will retreat.
I also think the AI should use less suicidal settings for when their ships retreat, it is too east to destroy their ships if you are stronger rather than them retreating to fight another day. I think it would make for a more challenging game if the AI could to some degree change ship tactics based on if they think they are stronger or weaker, or at least change it from time to time.
If the ship are set to retreat when 20% of non defence component are destroyed there is a good chance the hyperdrive will get damaged before they can run away. The AI should use a wider range of combat tactic settings to be more challenging.
I also think that Attack stances need some fine tuning. From my experience I often see wasted weapons as the ship never bring them in arc, even on Aggressive settings. I have mainly experience of the "Human" ships and quite often they tend to turn their side to the enemy ship and not able to fire their front gun as they are slightly forward of the enemy, even if all they have are point defences on most other mounts, the Frigate and Destroyers are good example of these behaviours... this is on Aggressive. Instead they should point the nose at the enemy to make good use of ALL their weapons.
I also get the feeling the AI don't understand when a weapon have 360 degree field of engagement if the mount don't have it, such as with missiles. I have experienced the AI trying to turn weapons at the enemy that fire 360 degree while not able to fire other weapons that don't have 360 degree fire, thus also wasting shots for no good reason, let's say you put railguns on one side of a Cruiser and concussion missiles on the other.
I also think the AI should use less suicidal settings for when their ships retreat, it is too east to destroy their ships if you are stronger rather than them retreating to fight another day. I think it would make for a more challenging game if the AI could to some degree change ship tactics based on if they think they are stronger or weaker, or at least change it from time to time.
If the ship are set to retreat when 20% of non defence component are destroyed there is a good chance the hyperdrive will get damaged before they can run away. The AI should use a wider range of combat tactic settings to be more challenging.
I also think that Attack stances need some fine tuning. From my experience I often see wasted weapons as the ship never bring them in arc, even on Aggressive settings. I have mainly experience of the "Human" ships and quite often they tend to turn their side to the enemy ship and not able to fire their front gun as they are slightly forward of the enemy, even if all they have are point defences on most other mounts, the Frigate and Destroyers are good example of these behaviours... this is on Aggressive. Instead they should point the nose at the enemy to make good use of ALL their weapons.
I also get the feeling the AI don't understand when a weapon have 360 degree field of engagement if the mount don't have it, such as with missiles. I have experienced the AI trying to turn weapons at the enemy that fire 360 degree while not able to fire other weapons that don't have 360 degree fire, thus also wasting shots for no good reason, let's say you put railguns on one side of a Cruiser and concussion missiles on the other.