[1267.1] S400/40N6 missile, burn time too long (4:25), doesn't "glide"
Posted: Fri Jul 29, 2022 7:29 pm
That issue has been mentioned before in another thread, I just wanted to start a separate bug report for it so it can be tracked better by the devs. Quotes from the other thread:
The 40N6 is indeed very weird in CMO, it has a burn time of around 4:25, which is a bit too much. That brings it, as you mentioned, to around 230 nm full-speed, plus it doesn't coast after burnout, it disappears/peters out. Can be seen in the attached scene, the missile has enough kinetic energy to intercept the fighter, but it can't.
Because it's an awesome missile!bsq wrote: Fri Jul 29, 2022 1:48 pm Why did a 40N6 travel 230 nm maintaining 31000 feet and a speed of 3750kts?