Page 1 of 1

[1267.1] S400/40N6 missile, burn time too long (4:25), doesn't "glide"

Posted: Fri Jul 29, 2022 7:29 pm
by Gizzmoe
That issue has been mentioned before in another thread, I just wanted to start a separate bug report for it so it can be tracked better by the devs. Quotes from the other thread:
bsq wrote: Fri Jul 29, 2022 1:48 pm Why did a 40N6 travel 230 nm maintaining 31000 feet and a speed of 3750kts?
Because it's an awesome missile! ;) The 40N6 is indeed very weird in CMO, it has a burn time of around 4:25, which is a bit too much. That brings it, as you mentioned, to around 230 nm full-speed, plus it doesn't coast after burnout, it disappears/peters out. Can be seen in the attached scene, the missile has enough kinetic energy to intercept the fighter, but it can't.

Re: [1267.1] S400/40N6 missile, burn time too long (4:25), doesn't "glide"

Posted: Sat Jul 30, 2022 3:27 am
by Mickeys91
This but also the Target speed for the 40n6 is set at 4500 kt (which means it cannot intercept hyper sonic missiles). I assume this is a placeholder number. I believe there has been a ticket and numerous requests to fix the most powerful SAM Russia has and and I never saw any improvements. Which is odd because the patriot systems has missiles that are set at 6500 kt target speeds with half the range. Same goes for the Sa-5 For some reason it has unlimited fuel supply from launch till its max distance.

Re: [1267.1] S400/40N6 missile, burn time too long (4:25), doesn't "glide"

Posted: Sun Jul 31, 2022 8:03 pm
by Blast33
Also the 5V55R missile (SA-10B) wit a DB range of 40Nm still does 875 kts @ 46Nm distance..

The missle should fall down as a brick @ 40Nm.
20220731_220218.jpg
20220731_220218.jpg (2.98 MiB) Viewed 537 times