Civilian fleet and economy balance...
Posted: Mon Aug 01, 2022 12:07 pm
I find it extremely rare that the civilians lack funds to build anything, I often rather see it in reverse that I WANT the civilians to build things so I can get their money into the state coffers.
This means there is zero incentive to protect civilian ships, if they are destroyed you just have more money as they need to build more ships. You could even make it easier and don't allow them to evade and get killed intentionally, more money for you... resources generally is not that big of an issue when it comes to civilian ships as they don't really use the more exotic resources anyway.
There really need to be some game play incentive to actually patrol and guard civilian trade other than maybe some strategic fuel stations here and there and the occasional luxury resource.
Using Escorts for patrolling space is more of role-play thing than useful as the game is balanced, currently.
I also think that the civilian economy should not really just save their money but use it for something. Storing up vast amount of money does not really make anyone any good and that is usually not how a civilian economy work either. Resources are spent to make life better for the inhabitants. If there are abundance of economic resources then most of it should go back into the planets economies and develop them and/or make the population happier. If this was made in a way such that it is of diminishing return and if the stream of revenue is disrupted it has severe short term consequences. Then just some disruption in their economies can snowball quickly into lowered tax income and unhappier populations due to economic decline.
How it usually work in real life is that an increase in comfort will have a good positive effect short term then that level of comfort will become expected and the happiness level drops somewhat to a normalized level. If that comfort later is removed the same thing happen, the happiness level drops allot for a short time and the normalize to a more stable level over time as people adapt.
If the game worked more like that you would need a continuous increase in economic growth to sustain high happiness and any disruption will have a very large impact on happiness too. The more resources you extract the more resources the population should consume to gain any benefit from them, with some limitations of course. But if they are cheap they should consume more of them and gain some benefit from that consumption. As long as you can increase the rate of mined resources your populations happiness will remain high, if your resource extraction stagnate the happiness of the population will eventually drop down.
This means there is zero incentive to protect civilian ships, if they are destroyed you just have more money as they need to build more ships. You could even make it easier and don't allow them to evade and get killed intentionally, more money for you... resources generally is not that big of an issue when it comes to civilian ships as they don't really use the more exotic resources anyway.
There really need to be some game play incentive to actually patrol and guard civilian trade other than maybe some strategic fuel stations here and there and the occasional luxury resource.
Using Escorts for patrolling space is more of role-play thing than useful as the game is balanced, currently.
I also think that the civilian economy should not really just save their money but use it for something. Storing up vast amount of money does not really make anyone any good and that is usually not how a civilian economy work either. Resources are spent to make life better for the inhabitants. If there are abundance of economic resources then most of it should go back into the planets economies and develop them and/or make the population happier. If this was made in a way such that it is of diminishing return and if the stream of revenue is disrupted it has severe short term consequences. Then just some disruption in their economies can snowball quickly into lowered tax income and unhappier populations due to economic decline.
How it usually work in real life is that an increase in comfort will have a good positive effect short term then that level of comfort will become expected and the happiness level drops somewhat to a normalized level. If that comfort later is removed the same thing happen, the happiness level drops allot for a short time and the normalize to a more stable level over time as people adapt.
If the game worked more like that you would need a continuous increase in economic growth to sustain high happiness and any disruption will have a very large impact on happiness too. The more resources you extract the more resources the population should consume to gain any benefit from them, with some limitations of course. But if they are cheap they should consume more of them and gain some benefit from that consumption. As long as you can increase the rate of mined resources your populations happiness will remain high, if your resource extraction stagnate the happiness of the population will eventually drop down.