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Imperial Guard and Skirmishers question/balance (Devs read)?

Posted: Sat Aug 06, 2022 2:20 am
by lt1956_slith
Hello,

I decided to get this game after watching some videos and the fun it looks like. But something I found odd was the Guard?

They are really weak when compared to skirmishers, I have been able to do more with Skirmishers than the Guard units. The extra Disrupt ability makes a big difference that the Guard are missing. You would think seeing them would disrupt all enemies except elite.

I wanted to suggest an idea without breaking the game as is.
Why not add 1 card that allows for an OLD Guard which gives 1 unit a skirmish ability?
Or make so the Skirmish card can give Skirmish to 1 Guard or Elite unit or 2 regular units, this would force the player to choose who to upgrade.


Anyone else like the Idea to give at least 1 unit of Guard the ability to skirmish or the card option to pick 1 guard or 2 regular?

Anyway thank you for reading this if you do.

Re: Imperial Guard and Skirmishers question/balance (Devs read)?

Posted: Sun Aug 07, 2022 3:53 am
by lt1956_slith
I wanted to ask if anyone else experienced what I have with the guard. I have used them quite a bit to help them gain strength, but in most engagements I have lost them from Level 1 units. I saved them for after weakening the enemy and I try to use them on low level or disrupted units, but they perform so low when compared to the skirmishers.

I watched many videos before purchase and through my own playing I found them VERY ineffectual (even in a 2016 tutorial video from Matrix the designer stated they were under performing during his demo.) Compare this to skirmishers which cause disruption and can gain strength over time. I had several level 3 Skirmishers that can beat anything the level 4 guards was able to do, I had a enemy unit of 1 strength completely destroy my non disrupted guard unit and when my other level 5 guard unit attacked it did no disruption at all. If this was just an odd off situation it would be no big deal, but I am finding this is happening a lot with this one unit.

Anyway, I don't know how many still play the game, its a fun game and one can live with the little quirks, but maybe if enough support for the idea, if there is another patch they may add the change?

I also found the 1.4 patch has increased the difficulty I think, many of the complaints I have seen don't seem to be in the latest patch.

Re: Imperial Guard and Skirmishers question/balance (Devs read)?

Posted: Sun Aug 07, 2022 6:27 am
by mercenarius
Well, there are those who feel that the decline in the availability of quality light infantry was a significant factor in some of the late defeats of the French army. Especially Waterloo. Just saying.

I can see where tweaking some things might make a small improvement, but I am of the opinion that I don't want to change something like this right now.
I had a enemy unit of 1 strength completely destroy my non disrupted guard unit and when my other level 5 guard unit attacked it did no disruption at all. If this was just an odd off situation it would be no big deal, but I am finding this is happening a lot with this one unit.
The vicissitudes of the Random Number Generator can be really annoying. I get it, believe me. I really hate it when I lose a good unit like that. It's just how things happen sometimes. But I don't always stay so calm about it when I am playing, I'll admit.

Re: Imperial Guard and Skirmishers question/balance (Devs read)?

Posted: Sun Aug 07, 2022 11:47 am
by lt1956_slith
Hello,

Thank you for the reply. There must be something that can be tweaked about the Guard, they are very bad in battle. Too many are lost, can't there be a hidden modifier for them or something. I would rather have less guard cards and a better unit. Right now a Level 3 Skirmisher is more effective than a guard unit, and since they die in battle so easily its very hard to get them leveled up. I know the game is historical but Napoleon never have that many guard units in real life?

I found a bug/feature that may need to be patched if there is ever another patch.

I posted in another thread since it is different than this topic.