Fall Grau 2.28 Jeremy (Axis) vs. Ben (Allies)
Posted: Sun Aug 07, 2022 1:32 am
Fall Grau 2.28
Jeremy (Axis), Ben (Allies)
Turn 1
After we finished the last game Ben and I discussed the state of the scenario. Ben’s been doing a variant of the same strategy over and over again for the last, at least 3, matches. I only recognized it this match but it essentially comes down to getting to Illinois as early as possible in the scenario in order to fight one big decisive battle in the centre.
As we saw in that match this is super effective. Essentially the Allies can’t reasonably retreat from this position, and they end up in a head to head fight with the Axis when the Axis are at their maximum power and the Allies have seen less then 50% of their forces. Done properly the Allies will break and then lose before they are ever really in the game.
The solution Ben has gone for – and I think it is an interesting one – is that the various rifle squads have been moved from the replacement system to the on-hand pool. There are now close to 10,000 rifle squads in each of the Light Rifle, Rifle & Rifle AT- pools. The Replacement rate for each of these has been very significantly reduced.
The net effect is it should be extremely difficult to destroy the Allied Army in the early part of the game but the Allies are actually less able to keep up with endless losses if things go long.
The New York Supply point should also have been fixed and it is now possible to cross the straits of Mackinac with an engineer, so it is significantly harder to fully cut North America in two.
OK so know I am the Germans and what is my plan? Well, I think, partly for playtesting reasons, I’m going to go with a variation on Ben’s plan. That said I should probably expect Ben to be much more willing to be aggressive in his defense. My strategy against Ben had become something close to a given against the Axis because the goal was to try and preserve the Allied Army for as long as possible in order to get past the critical period between turns 20-40. Here we have probably made it so that the Allies will survive that period. Ben can afford to fight this out to keep me away from the Industrial cities, but he can’t afford to have the attrition rate be too lopsided.
So, I’m going to go with a similar attack except I think 1 Transport TO is actually well worth it. I’ll take a hit to the supply level. What I know that might not be as clear to Ben is just how much I had to strip every front just to find forces for the main battles. I’m going to try and not let Ben get away with that (i.e. I want to pressure everything of value hoping to make it difficult for the Allies to find enough spare troops to cover it all adequately) and extra troops from taking a TO option will help with that. Nonetheless ultimately, I want to get to Illinois to fight the decisive battle, even if I can’t destroy the Allies in the early game here if I can put a serious hurt on them Ben should have a tough time recovering in the later game.
So, Quebec is attacked, it might be more of a diversion but that assumes Ben locks it down. If he tries to defend it on the cheap, I have the option to keep pushing. The one thing I do need to keep in mind is that Quebec is very vulnerable to a mid game counter attack.
Charleston to occupy the south, partly because there are a lot of Industrial Cities here but also loads of rail repair units to be captured.
Galveston is my final target and this is expected to be the heart of my offensive. I probably don’t try for Paducah specifically but set myself up to stretch Ben along the super rivers in the interior looking for weak points and then launching attacks that way. I expect to cross the Missouri and sweep north, line up along the Mississippi and then cross into Illinois more from the east looking weak points.
Jeremy (Axis), Ben (Allies)
Turn 1
After we finished the last game Ben and I discussed the state of the scenario. Ben’s been doing a variant of the same strategy over and over again for the last, at least 3, matches. I only recognized it this match but it essentially comes down to getting to Illinois as early as possible in the scenario in order to fight one big decisive battle in the centre.
As we saw in that match this is super effective. Essentially the Allies can’t reasonably retreat from this position, and they end up in a head to head fight with the Axis when the Axis are at their maximum power and the Allies have seen less then 50% of their forces. Done properly the Allies will break and then lose before they are ever really in the game.
The solution Ben has gone for – and I think it is an interesting one – is that the various rifle squads have been moved from the replacement system to the on-hand pool. There are now close to 10,000 rifle squads in each of the Light Rifle, Rifle & Rifle AT- pools. The Replacement rate for each of these has been very significantly reduced.
The net effect is it should be extremely difficult to destroy the Allied Army in the early part of the game but the Allies are actually less able to keep up with endless losses if things go long.
The New York Supply point should also have been fixed and it is now possible to cross the straits of Mackinac with an engineer, so it is significantly harder to fully cut North America in two.
OK so know I am the Germans and what is my plan? Well, I think, partly for playtesting reasons, I’m going to go with a variation on Ben’s plan. That said I should probably expect Ben to be much more willing to be aggressive in his defense. My strategy against Ben had become something close to a given against the Axis because the goal was to try and preserve the Allied Army for as long as possible in order to get past the critical period between turns 20-40. Here we have probably made it so that the Allies will survive that period. Ben can afford to fight this out to keep me away from the Industrial cities, but he can’t afford to have the attrition rate be too lopsided.
So, I’m going to go with a similar attack except I think 1 Transport TO is actually well worth it. I’ll take a hit to the supply level. What I know that might not be as clear to Ben is just how much I had to strip every front just to find forces for the main battles. I’m going to try and not let Ben get away with that (i.e. I want to pressure everything of value hoping to make it difficult for the Allies to find enough spare troops to cover it all adequately) and extra troops from taking a TO option will help with that. Nonetheless ultimately, I want to get to Illinois to fight the decisive battle, even if I can’t destroy the Allies in the early game here if I can put a serious hurt on them Ben should have a tough time recovering in the later game.
So, Quebec is attacked, it might be more of a diversion but that assumes Ben locks it down. If he tries to defend it on the cheap, I have the option to keep pushing. The one thing I do need to keep in mind is that Quebec is very vulnerable to a mid game counter attack.
Charleston to occupy the south, partly because there are a lot of Industrial Cities here but also loads of rail repair units to be captured.
Galveston is my final target and this is expected to be the heart of my offensive. I probably don’t try for Paducah specifically but set myself up to stretch Ben along the super rivers in the interior looking for weak points and then launching attacks that way. I expect to cross the Missouri and sweep north, line up along the Mississippi and then cross into Illinois more from the east looking weak points.