Suggestion - Message Filters
Posted: Sun Aug 07, 2022 10:24 pm
We need more filters for messages. The way messages are currently categorized is even worse than DW1. The categories are too broad and if you want to block a certain annoying pop-up, you will probably also block at least 1 useful pop-up.
For example, let's review the exploration category:
1) There are hidden items in this planet. We need to explore it further to uncover them: This is a useless and annoying pop-up. If a planet has a hidden resource at Exploration level 60, and I'm only at 15, then I will receive this message 45 more times every 2 minutes. And it's not like there's anything I can really do usually. I'm just waiting for the planet's population or its mining station to uncover the resource.
2) We have detected a bonus of +X% in Scenery/Research/Something at this planet: This is a useful message because I'll want to prioritize building a station/colony at that planet usually to take advantage of the bonus. Especially if it's a Research bonus.
The problem is, if I want to filter out number 1, I also have to filter out number 2.
An example of a downgrade from DW1 is the Under Attack category. I can no longer filter out attack alerts against my civilian ships from random space creatures. If I do, I'm going to lose alerts to attacks against my stations and military ships by pirates or enemies.
Each message should ideally have its own unique type, and thus its own filter.
This would solve almost all issues regarding messages, and it'd be a far better solution than the filters or the "Supress pop-ups" option in the Game Settings.
For example, let's review the exploration category:
1) There are hidden items in this planet. We need to explore it further to uncover them: This is a useless and annoying pop-up. If a planet has a hidden resource at Exploration level 60, and I'm only at 15, then I will receive this message 45 more times every 2 minutes. And it's not like there's anything I can really do usually. I'm just waiting for the planet's population or its mining station to uncover the resource.
2) We have detected a bonus of +X% in Scenery/Research/Something at this planet: This is a useful message because I'll want to prioritize building a station/colony at that planet usually to take advantage of the bonus. Especially if it's a Research bonus.
The problem is, if I want to filter out number 1, I also have to filter out number 2.
An example of a downgrade from DW1 is the Under Attack category. I can no longer filter out attack alerts against my civilian ships from random space creatures. If I do, I'm going to lose alerts to attacks against my stations and military ships by pirates or enemies.
Each message should ideally have its own unique type, and thus its own filter.
This would solve almost all issues regarding messages, and it'd be a far better solution than the filters or the "Supress pop-ups" option in the Game Settings.