Late game reinforcements / Corps issue (or bug?)
Posted: Mon Aug 08, 2022 5:28 am
I have been trying to plan for late game reinforcements for the Union AI but I'm stumbling into an issue with corps. Even if I raise the initial count, or if I grant say 2 corps per amphibious landing level (and the Union starts at 3 so it should give 6 initially), the allowance remains at 0. So I can't add them as reinforcements in 1863 or later as the Union.
Relatively to that, I don't see much of an interest in preventing a scenario editor from adding units beyond force pool allowance. Events already do that, so why can't we add say 6 corps in 64 because in 61 the force pool is 0? Seems an artificial and needless limitation, in my humble opinion.
My goal here is to maintain tension so that a human CSA knows that there is a large threat looming, the arrival of powerful units starting in 63. Even if you are clearly winning at some point, until the Union FS is crushed, you know you might still lose because of a large arrival of powerful units, each year, starting in 63. I guess I could do that as an event, probably.
Relatively to that, I don't see much of an interest in preventing a scenario editor from adding units beyond force pool allowance. Events already do that, so why can't we add say 6 corps in 64 because in 61 the force pool is 0? Seems an artificial and needless limitation, in my humble opinion.
My goal here is to maintain tension so that a human CSA knows that there is a large threat looming, the arrival of powerful units starting in 63. Even if you are clearly winning at some point, until the Union FS is crushed, you know you might still lose because of a large arrival of powerful units, each year, starting in 63. I guess I could do that as an event, probably.