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Should I be moving my air HQs?
Posted: Tue Aug 09, 2022 2:49 pm
by MarkShot
I know regular HQs exert some positive checks if in range, and also to hand out SUs they need to be in range.
Further ground HQS help boost depot capacity ... but do my AIR HQs serve any function from which I might benefit?
In WITW?
In WITE-2?
Thanks.
Re: Should I be moving my air HQs?
Posted: Wed Sep 14, 2022 7:08 am
by loki100
long delayed answer.
in both games air HQs do 2 things, basically they assign support squads to relevant airfields and influence the allocation (& repair etc) of planes and the extent an airfield can draw off extra supply in turn if it runs out of local stocks.
They have 2 leadership values that matter, admin and air war, the rest (to my knowledge are redundant, just there are a small number of air commanders who can control ground formations too).
The good thing is they do both roles up to 90 hexes from the target airbase, this can cross water. So basically they should be well to the rear
Re: Should I be moving my air HQs?
Posted: Wed Sep 14, 2022 3:51 pm
by redrum68
I think the other factor is you can attach AA SUs to them and use them as mobile AA against enemy air.
Re: Should I be moving my air HQs?
Posted: Thu Sep 15, 2022 12:23 pm
by MarkShot
loki100 wrote: Wed Sep 14, 2022 7:08 am
long delayed answer.
in both games air HQs do 2 things, basically they assign support squads to relevant airfields and influence the allocation (& repair etc) of planes and the extent an airfield can draw off extra supply in turn if it runs out of local stocks.
They have 2 leadership values that matter, admin and air war, the rest (to my knowledge are redundant, just there are a small number of air commanders who can control ground formations too).
The good thing is they do both roles up to 90 hexes from the target airbase, this can cross water. So basically they should be well to the rear
Loki,
Welcome back!
I literally went from present to about page 40 categorizing useful threads for game insights into WITW. I would say that in at least 70% of my bookmarked threads you made an appearance.
Further, I kind of feel that you played a major role in my finding out that WITW/WITE-2 are far more than chess with hexes.
I admit very selfishly. Knowing you are around to answer questions makes me feel a lot less intimidated by 500+ page of rules. Thank you.
Again, welcome back!
Re: Should I be moving my air HQs?
Posted: Thu Sep 15, 2022 1:54 pm
by Zovs
Not to derail or side track things, but WITW is really under-rated.
I learned a crap ton from these threads and personal experience over the last 2-3 weeks and am playing in at 3 player game (2 US vs. 1 Axis).
https://www.matrixgames.com/forums/view ... 3#p3803543
https://www.matrixgames.com/forums/view ... 2#p3912832
https://www.matrixgames.com/forums/view ... 6#p3919616
https://www.matrixgames.com/forums/view ... 9#p4256889
https://www.matrixgames.com/forums/view ... 7&t=345040
https://www.matrixgames.com/forums/view ... 7&t=282200
Running the Tactical and Strategic Air War manually is the only way to go, upgrading your planes, setting AD and Doctrines and a host of other items is a wonderful game within the game.
Re: Should I be moving my air HQs?
Posted: Thu Sep 15, 2022 2:00 pm
by MarkShot
Yep, I am having a lot of fun with it.
Many grogs say, ("Crap, Planes!"). But for me, "Great, Planes!".
