Labelling and Adding Loop Hexes
Posted: Wed Aug 10, 2022 9:26 pm
Hi - I appreciate that you have created this forum to allow players to suggest new features for this fun new title in the in the Strategic Command series.
Would it be possible to add some text, either on the map or in a pop-up, that explains how the loop hexes work (as has been done for the naval loop hexes from the Atlantic to the Red Sea and the Persian Gulf in the SC WW1 and WW2 games)? I found it confusing to figure out the function of each loop hexes and I never knew how many turns it would take for my union naval units to transit around Florida. Ditto for the loop from Kansas to New Mexico.
It would also be great if players could get a pop-up informing them when a naval unit had completed a loop move. I found it easy to forget that I had sent a gunboat to the Gulf of Mexico. A little pop-up at the beginning of the turn saying that a vessel had arrived in Key West would be very helpful.
Also, might you consider adding a loop hex to Key West in the mid-Atlantic region, i.e. reachable in one naval move from the Union ports in Chesapeake Bay? I found it a bit odd having to send ships and divisions on transports loaded in Washington or Baltimore north to the loop hexes off New Jersey when their destination was actually south to the Gulf.
Finally, could you add a land loop hex that works in reverse in the West to allow units to move from New Mexico to Kansas?
Would it be possible to add some text, either on the map or in a pop-up, that explains how the loop hexes work (as has been done for the naval loop hexes from the Atlantic to the Red Sea and the Persian Gulf in the SC WW1 and WW2 games)? I found it confusing to figure out the function of each loop hexes and I never knew how many turns it would take for my union naval units to transit around Florida. Ditto for the loop from Kansas to New Mexico.
It would also be great if players could get a pop-up informing them when a naval unit had completed a loop move. I found it easy to forget that I had sent a gunboat to the Gulf of Mexico. A little pop-up at the beginning of the turn saying that a vessel had arrived in Key West would be very helpful.
Also, might you consider adding a loop hex to Key West in the mid-Atlantic region, i.e. reachable in one naval move from the Union ports in Chesapeake Bay? I found it a bit odd having to send ships and divisions on transports loaded in Washington or Baltimore north to the loop hexes off New Jersey when their destination was actually south to the Gulf.
Finally, could you add a land loop hex that works in reverse in the West to allow units to move from New Mexico to Kansas?