Why does it take long for Admin Strain to reduce?
Posted: Thu Aug 11, 2022 12:23 am
I made a mistake of forgetting about Admin strain getting too high (86% yikes!) in my capital city. I have two other cities and had to create a new one near some further out assets and lots of ruins around it- so i thought it would be a good site to put one down.
I then realized that newly created city needed to be zoned, so i did that, usually i take cities from enemies and it already has a zone.
It seems the admin strain is reducing (in Capital) about 2% per turn. I expected it to reduce dramatically within a turn or two because its administration. Like- hey we have less paperwork to do now, those assets are out of our administrative hands now.
So, does each city need to have a Bureaucratic office in order to do Admin efficiently? i have one constructed in the new city. However the new city i mentioned has some worker shortage, i am generating colonists per turn and placing them in that city as workers. So this Bureaucratic office is only producing at %34 currently. I am wondering perhaps this is affecting the Admin level in the capital city or perhaps it makes no difference if you have a Bureaucratic office in your new city and it just takes time for the Admin level to come back down?
Another question, other cities with high Admin Strain, does that affect the Capital city also? another city i have a Admin strain of 32% (need to deal with that next) or does this just affect assets within its zone production wise, which would still affect the Capital production wise i guess, since all food, metal and fuel produced is shipped to the SHQ right?
This Admin Strain has taken a big hit on my food production, so i have also been dealing with that, put a big halt in military operations as you can imagine.
I then realized that newly created city needed to be zoned, so i did that, usually i take cities from enemies and it already has a zone.
It seems the admin strain is reducing (in Capital) about 2% per turn. I expected it to reduce dramatically within a turn or two because its administration. Like- hey we have less paperwork to do now, those assets are out of our administrative hands now.
So, does each city need to have a Bureaucratic office in order to do Admin efficiently? i have one constructed in the new city. However the new city i mentioned has some worker shortage, i am generating colonists per turn and placing them in that city as workers. So this Bureaucratic office is only producing at %34 currently. I am wondering perhaps this is affecting the Admin level in the capital city or perhaps it makes no difference if you have a Bureaucratic office in your new city and it just takes time for the Admin level to come back down?
Another question, other cities with high Admin Strain, does that affect the Capital city also? another city i have a Admin strain of 32% (need to deal with that next) or does this just affect assets within its zone production wise, which would still affect the Capital production wise i guess, since all food, metal and fuel produced is shipped to the SHQ right?
This Admin Strain has taken a big hit on my food production, so i have also been dealing with that, put a big halt in military operations as you can imagine.