Noise jamming for DECM sets (Was: Automatic evasion)
Posted: Mon Feb 14, 2022 10:45 am
Automatic evasion is pure "gaming" thing that CMO/CMANO decided to implement to overcome several abstractions.
For example, regarding to SAMs but also missiles exchange in general, the use of jamming via ECM pod (Defensive jamming like ALQ-119 etc, not from Growlers, Prowlers etc) is only calculated when the missile hits you. This is an abstraction of the model. Fair enough from the initial modelling point of view. HOWEVER:
In reality, jamming pods are used to jam/block/deceive the tracking/lock, avoiding this way potentially the shot. But in CMO, I wil go defensive, because the shot was fired which puts me again under defensive when another shot is fired. And so on...
Another typical example is the outcome of BVR combat with SARH missiles combined with automatic evasion. In reality, the acft with the strongest/correct JAM signal would not allow the enemy to fire at him. In CMO, that does not happen, the acft with the longest range missile fires first, and you will get defensive by the auto evasion, loosing your lock. Outcomes in CMO and real tactics are completely orthogonal in that sense. I sincerelly doubt that this abstraction was really evaluated vs real world less coarse modells.
The real problem is the abstraction of ECM pods together with "gaming" auto evasion leads to complete non-real outcomes.
For example, regarding to SAMs but also missiles exchange in general, the use of jamming via ECM pod (Defensive jamming like ALQ-119 etc, not from Growlers, Prowlers etc) is only calculated when the missile hits you. This is an abstraction of the model. Fair enough from the initial modelling point of view. HOWEVER:
In reality, jamming pods are used to jam/block/deceive the tracking/lock, avoiding this way potentially the shot. But in CMO, I wil go defensive, because the shot was fired which puts me again under defensive when another shot is fired. And so on...
Another typical example is the outcome of BVR combat with SARH missiles combined with automatic evasion. In reality, the acft with the strongest/correct JAM signal would not allow the enemy to fire at him. In CMO, that does not happen, the acft with the longest range missile fires first, and you will get defensive by the auto evasion, loosing your lock. Outcomes in CMO and real tactics are completely orthogonal in that sense. I sincerelly doubt that this abstraction was really evaluated vs real world less coarse modells.
The real problem is the abstraction of ECM pods together with "gaming" auto evasion leads to complete non-real outcomes.
