Challenge for Allied Vet(CLOSED)
Posted: Fri Sep 02, 2022 12:26 pm
I have really enjoyed studying this game and looking at all the mods done by some very smart people. I have played against the AI somewhat, but the smaller fonts was limiting what I could see. Skacee's new map and Platoonists new icons (and a 40" monitor) have helped that a lot. I love seeing the variations and tried playing RA but realized my limited knowledge of the basic game play was affecting my ability to enjoy them. I have been working to solve that against the AI and studying Mile Solli's AARs. I'm in a position where I can get a couple of games going. I would love to play the other mods as well, but I can't see that as realistic at the moment. I thought of a unique challenge.
Vet vs Rookie. I have looked for some rookie vs rookie matchups but most seem to want an experienced Japanese player. While I have only ever played the Japanese side, I am hardly an experienced player. So, I have reversed it. A rookie Japanese player against a veteran Allied player.
Since one mistake with Japan is usually fatal, there needs to be some help on the Japanese side. But I also wanted it to be a challenge to the Allied player. Since it is not based upon skill, it needs to be a handicap event, like golf where the amateur gets strokes. In this case, the handicap is Scenario 21. A human mind instead of AndyMac's devilish AI. Can a rookie's mind, be better than a computer's?
I suspect there will be some House rules. The immediate one I thought of was that AndyMac modified some of the Japanese Bases Base Victory points. So instead of the Allies starting out with a 10,000 point lead, they only have a 2,000 point lead. The bases selected, would also indicate it is used to cause certain Japanese behavior. That makes auto victory a lot easier to achieve. So some balance there should be discussed.
I am sure there are others to be discussed. I saw one where day 1 Japanese invasions should be limited to within 15 hexes of a Japanese base, which may be appropriate here, etc.
So, is there an Allied vet who would find that type of challenge interesting?
By the way, if there is an Allied rookie reading this, I would be glad to play Scenario 1/2 with an equal skilled opponent.
Vet vs Rookie. I have looked for some rookie vs rookie matchups but most seem to want an experienced Japanese player. While I have only ever played the Japanese side, I am hardly an experienced player. So, I have reversed it. A rookie Japanese player against a veteran Allied player.
Since one mistake with Japan is usually fatal, there needs to be some help on the Japanese side. But I also wanted it to be a challenge to the Allied player. Since it is not based upon skill, it needs to be a handicap event, like golf where the amateur gets strokes. In this case, the handicap is Scenario 21. A human mind instead of AndyMac's devilish AI. Can a rookie's mind, be better than a computer's?
I suspect there will be some House rules. The immediate one I thought of was that AndyMac modified some of the Japanese Bases Base Victory points. So instead of the Allies starting out with a 10,000 point lead, they only have a 2,000 point lead. The bases selected, would also indicate it is used to cause certain Japanese behavior. That makes auto victory a lot easier to achieve. So some balance there should be discussed.
I am sure there are others to be discussed. I saw one where day 1 Japanese invasions should be limited to within 15 hexes of a Japanese base, which may be appropriate here, etc.
So, is there an Allied vet who would find that type of challenge interesting?
By the way, if there is an Allied rookie reading this, I would be glad to play Scenario 1/2 with an equal skilled opponent.