@Joel/@Pavel: Campaign Variability?
Posted: Mon Sep 05, 2022 3:27 am
Aside from the random nature of computer AI actions at the micro level, and variability of the player's actions, is there any macro level variability in campaigns by the AI. To clarify:
* The AI has a great deal of micro variability as much is decided by die roles. But of course the larger statistical impact should be to mimic large scale historic combat outcomes.
* The AI is reacting to the player. Only if the player doggedly repeats identical plans would it seem likely for the AI to yield more or less the same response.
But does the AI at the macro level, choose from a set of strategies and put them into play? Or does the AI always execute one macro level approach to the campaign or even all campaigns?
If the AI does make non-repeatable macro choices where does that happen? During scenario initialization or periodically during game play or triggered by some form of event tree?
Finally, if macro choices do exist for the AI are they part of the engine or scenario design? Scripts or programmed behaviors?
I am asking as the basics of the game are pretty straight forward, but expert play is a huge learning curve. I want to know just how much replay is built under the hood if you don't PBEM. (I don't PBEM.)
My question stands for WITW (if it does not mirror WITE-2 in general architecture) as well, as that forum is rather stagnant.
Thank you!
* The AI has a great deal of micro variability as much is decided by die roles. But of course the larger statistical impact should be to mimic large scale historic combat outcomes.
* The AI is reacting to the player. Only if the player doggedly repeats identical plans would it seem likely for the AI to yield more or less the same response.
But does the AI at the macro level, choose from a set of strategies and put them into play? Or does the AI always execute one macro level approach to the campaign or even all campaigns?
If the AI does make non-repeatable macro choices where does that happen? During scenario initialization or periodically during game play or triggered by some form of event tree?
Finally, if macro choices do exist for the AI are they part of the engine or scenario design? Scripts or programmed behaviors?
I am asking as the basics of the game are pretty straight forward, but expert play is a huge learning curve. I want to know just how much replay is built under the hood if you don't PBEM. (I don't PBEM.)
My question stands for WITW (if it does not mirror WITE-2 in general architecture) as well, as that forum is rather stagnant.
Thank you!