New v1.02.45 Public Beta Now Available!
Posted: Fri Sep 09, 2022 10:12 am
Hi Everyone,
There's a new public beta update installer (v1.02.45). It is available to download from the store/My Page download areas.
As well as from the following Download Link: HERE
If you prefer to use Steam, then you will need to opt into the changes by selecting the beta branch from the games Properties menu, listed as "beta - Open Beta". You can opt out at any time.
IMPORTANT NOTE: All save game and scenario files created with this or later versions may only be loaded with this or a later version. Versions prior to 1.02.44 may not load these newer save game or scenario files. Old saves and scenarios may be loaded with this and newer versions.
V1.02.45 – 26th October 2022
New Features and Rule Changes
• Added Living Manual v1.18.pdf file in the \Manuals folder. This is up to date with changes through
game version 1.02.44.
Bug Fixes and AI Improvements
• Air units in non-reserve theatre boxes stopped being set to automatic upgrades as they should be,
and in fact were incorrectly being set to manual upgrades. Fixed. Now, units in non-reserve
theatre boxes should spend no more than one turn, after their arrival there, in manual upgrade
mode, before being set to automatic upgrades.
• Found another case where air units in the reserve could automatically upgrade even when set to
manual upgrade. Fixed
V1.02.44 – 12th October 2022
New Features and Rule Changes
• Brigades can no longer be used to create Soviet rifle corps.
• Adjusted combat so that various Mech ground elements will be considered dismounted when shot at under 500 yards. Made it less likely they would be fired at by armored piercing direct fire at ranges over 500 yards.
• Made it so partisan type unit type units can be used and in most ways is treated as if it’s a fort type unit. However, unlike a fort type unit it can retreat. Partisan type units are not used in the standard game scenarios, but are used in one of the Steel Inferno scenarios.
• When a leader is automatically replaced, the system will now attempt to find a leader of suitable rank, if one is available, before promoting a lower ranking leader.
• Removed the Vehicle Repair line from the left side of the production screen. You can still find the number of vehicles in repair on the right side of the production screen.
• Added Living Manual v1.17.pdf file in the \Manuals folder. This is up to date with changes through game version 1.02.42.
Bug Fixes and AI Improvements
• In some cases the AI depot assist will not function until the game is saved and reloaded. Fixed.
• Fixed typos in logistics report loss by phase section and in send air units back to reserve text.
• Temp port was not retaining its city ID link. Fixed.
• Airbases could end up with over 20 air units, and/or over 300% of airbase capacity. Made adjustments to transfer routines to prevent this.
• The production screen aircraft build numbers for 2 German aircraft models was increasing by thousands each turn (display issue only). Fixed.
• Damage to an airbase in a temporary port hex in displaying as overlapping text in the city detail screen. Fixed.
• Unit moving onto a ferry is incorrectly able to undo its move even after moving next to an enemy unit. Fixed.
• Vehicles listed as built in the production screen incorrectly includes captured vehicles. Fixed.
• When Soviet corps are broken down, the interface should automatically select the first unit on the right unit panel. Fixed.
• Air groups in the reserve set to Manual Upgrade are automatically upgrading. Fixed.
• Some ski units were not displaying the ski unit symbol (but were getting their CV bonus). Fixed.
• Editor – Changing the ‘action’ in one action line in an event (example: SET TO) could change other action lines in the same way. Fixed.
• Editor - Going to the Ground Elements tab in old editor forces you into the new editor. Fixed.
Data and Scenario Changes
• Changes to OB file:
o All FKL units are now armored instead of engineer
o Added zbV Mot. Regiment OB
o Fixed TK SS upgrade paths
o Adjusted number of Panzer recon elements in some OBs
o Doubled Sdkfz 250 Recon Sections in all German units
o Doubled Mot. Recon Section in all German units
o Added OB for SS Mountain Sturm Brigade
• Changes to device file:
o Unused Effect rating removed from all aircraft weapons.
o RS-82 Rocket (0070) – Load increased from 15 to 24, Range decreased from 6800 to 0, Accuracy decreased from 8 to 2, Blast decreased from 6 to 5, Anti-Soft decreased from 92 to 80, Anti-Armor decreased from 80 to 7, Penetration decreased from 6 to 0, and HEAT Pen increased from 40 to 50.
o RP-3 60lb SAP Rocket (0071) – Load increased from 97 to 98, Range decreased from 1700 to 0, Accuracy decreased from 8 to 4, Anti-Armor increased from 0 to 44, Penetration decreased from 6 to 0, and HEAT Pen decreased from 75 to 0.
o 5in HVAR/HE Rocket (0073) – Load decreased from 141 to 134, Range decreased from 1650 to 0, Accuracy decreased from 8 to 4, Anti-Soft increased from 182 to 186, Anti-Armor increased from 0 to 15, Penetration decreased from 15 to 0, and HEAT Pen decreased from 125 to 90.
o RS-132 Rocket (0074) – Load increased from 50 to 86, Range decreased from 7750 to 0, Accuracy decreased from 6 to 2, Blast decreased from 11 to 10, Anti-Soft decreased from 197 to 185, Anti-Armor increased from 0 to 15, Penetration decreased from 12 to 0, and HEAT Pen increased from 62 to 75.
o 132mm M-13 Rocket (0433) – Range decreased from 9250 to 7350, Blast decreased from 15 to 9, Anti-Soft decreased from 296 to 156, and Anti-Armor decreased from 25 to 13.
o 300mm M-31 Rocket (0440) – Blast decreased from 19 to 16, Anti-Soft decreased from 419 to 348, and Anti-Armor decreased from 35 to 29.
o 300mm M-30 Rocket (0442) – Range decreased from 3100 to 2900, Blast decreased from 19 to 16, Anti-Soft decreased from 419 to 348, and Anti-Armor decreased from 35 to 29.
• Changes to Ground file:
o Fiat 3000B (0344) renamed L5/30 – Fuel Use decreased from 71 to 15.
o FT-17/37 (0345) – Fuel Use decreased from 71 to 24.
o Added (import) production of panzer recon sections
• Changes to factory file:
o German vehicle factories - all size-1 factories either removed or increased to size-2, some removed points redistributed to larger factories
o German/Soviet vehicle factories - some size optimizations to reduce rounding losses from production modifiers
• Changes to map in maptext, hexart, hex, control, city, mapregion files:
o Road system review in Hungary, Slovakia, Yugoslavia, Alps region between eastern France over Northern Italy and Southern Germany to Austria
o Fixed wrong names and some layout issue of Carpathian mountain passes
o Fixed multiple issues with map texts
o Italian hexes in Tyrol region moved to Alto Adige
o Some region/border changes in southern Caucasus, central/northern Italy, southern/southeastern Germany/Austria, Rumania/Hungary
o Two swiss hexes ceded to Germany, one each from France/Italy ceded to Switzerland
o Changes to locations:
0098 Schulau renamed Wedel
0246 Bad Hersfeld renamed Hersfeld
2561 Telav renamed Telavi
5627 Bad Langensalza renamed Langensalza
5650 Puettnitz renamed Puetnitz
829 Targu Ocna HUN -> RUM
• 1941 Campaign(s) changes:
o rebuilt soviet airbases to limit their available supply, fuel and ammunition to ~50-60% of their needs
o added 20k Axis vehicles to pool after removing 15k excess vehicles from existing units and 5k+ from delayed units
o added 40k damaged Soviet vehicles after removing ~33k excess vehicles from existing units (mostly airbases) and ~7k+ from delayed units
o invalid rename in unit slot 1751,8661 removed
o invalid rename in air unit slot 2294 removed
o Airbase units renamed: Bad Langensalza,Puettnitz
o Airbase unit added: Stavropol
o XVII Ital. Corps removed from Balkans (duplicate), Armored Ital. Corps in IT renamed to XVII Corps with Barbieri in command
o Giovani Fascisti Division reduced to 75% strength
o Savona Ital. Infantry division rebuilt as mot. Inf
o Brennero,Venezia,Ferrara,Marche,Puglie,Arezzo Infantry Division reformed as Ital. Mountain Division
o Piacenza, Montova, Rovigo Ital. Mot. Infantry Divisions downgraded to plain Infantry Divisions
-> all three had either limited motorization or had to give up motorized elements to Eastern Front or North Africa
o Piacenza remove NA transfer; Rovigo available mid 3/42, add WE transfer in early 11/42
o 303rd FKL Panzer-Pioneer Bn disabled - became part of PzDiv Schlesien while forming
o 638th French Infantry Regiment disbands mid 7/44 (became part of the Charlemagne Brigade)
o Polish/Czechoslovak unit arrival changed from Map to Reserve, all equipment except non-specialist combat and support squads removed
o 1st Polish Rifle Division arrives 9/43 with combat and support squads full
o 1st/2nd Polish Army HQs upgraded to larger late war organization and fully equipped with support squads
o other 1st Polish Army divisions arrive with 50% of their squads available, the support units are equipped with 100% support squads
o 2nd Polish Army divisions and support units arrive with 50% of their support squads filled
o Czechoslovak Tank brigade arrives with just 50% of their support squads
o 1st Czechoslovak Rifle Corps downgraded to Brigade, arrives 9/43 with just squads filled, upgrades to Division in 4/44
o 2nd Czechslovak Rifle Brigade added, arrives 6/44, upgrades to Division in 1/45
o 3rd Ski Brigade - conflicting rename removed
o 8th Tank division - conflicting rename removed
o 20th Tank division - conflicting rename removed
o fixed minor issues and typos with events 88, 93, 94, 252.
• Road to Leningrad, Operation Typhoon, Road to Minsk, Red Army Resurgent, Destruction of Southwestern Front change:
o fixed a small number of broken HHQ links.
o fixed minor issues and typos with events 88, 93, 94, 252.
• Changes to icon G0344 and phot GP0756
Change log V1.02.41
New Features and Rule Changes
IMPORTANT NOTE: All save game and scenario files created with this or later versions may only be
loaded with this or a later version. Versions prior to 1.02.37 may not load these newer save game or
scenario files. Old saves and scenarios may be loaded with this and newer versions.
There's a new public beta update installer (v1.02.45). It is available to download from the store/My Page download areas.
As well as from the following Download Link: HERE
If you prefer to use Steam, then you will need to opt into the changes by selecting the beta branch from the games Properties menu, listed as "beta - Open Beta". You can opt out at any time.
IMPORTANT NOTE: All save game and scenario files created with this or later versions may only be loaded with this or a later version. Versions prior to 1.02.44 may not load these newer save game or scenario files. Old saves and scenarios may be loaded with this and newer versions.
V1.02.45 – 26th October 2022
New Features and Rule Changes
• Added Living Manual v1.18.pdf file in the \Manuals folder. This is up to date with changes through
game version 1.02.44.
Bug Fixes and AI Improvements
• Air units in non-reserve theatre boxes stopped being set to automatic upgrades as they should be,
and in fact were incorrectly being set to manual upgrades. Fixed. Now, units in non-reserve
theatre boxes should spend no more than one turn, after their arrival there, in manual upgrade
mode, before being set to automatic upgrades.
• Found another case where air units in the reserve could automatically upgrade even when set to
manual upgrade. Fixed
V1.02.44 – 12th October 2022
New Features and Rule Changes
• Brigades can no longer be used to create Soviet rifle corps.
• Adjusted combat so that various Mech ground elements will be considered dismounted when shot at under 500 yards. Made it less likely they would be fired at by armored piercing direct fire at ranges over 500 yards.
• Made it so partisan type unit type units can be used and in most ways is treated as if it’s a fort type unit. However, unlike a fort type unit it can retreat. Partisan type units are not used in the standard game scenarios, but are used in one of the Steel Inferno scenarios.
• When a leader is automatically replaced, the system will now attempt to find a leader of suitable rank, if one is available, before promoting a lower ranking leader.
• Removed the Vehicle Repair line from the left side of the production screen. You can still find the number of vehicles in repair on the right side of the production screen.
• Added Living Manual v1.17.pdf file in the \Manuals folder. This is up to date with changes through game version 1.02.42.
Bug Fixes and AI Improvements
• In some cases the AI depot assist will not function until the game is saved and reloaded. Fixed.
• Fixed typos in logistics report loss by phase section and in send air units back to reserve text.
• Temp port was not retaining its city ID link. Fixed.
• Airbases could end up with over 20 air units, and/or over 300% of airbase capacity. Made adjustments to transfer routines to prevent this.
• The production screen aircraft build numbers for 2 German aircraft models was increasing by thousands each turn (display issue only). Fixed.
• Damage to an airbase in a temporary port hex in displaying as overlapping text in the city detail screen. Fixed.
• Unit moving onto a ferry is incorrectly able to undo its move even after moving next to an enemy unit. Fixed.
• Vehicles listed as built in the production screen incorrectly includes captured vehicles. Fixed.
• When Soviet corps are broken down, the interface should automatically select the first unit on the right unit panel. Fixed.
• Air groups in the reserve set to Manual Upgrade are automatically upgrading. Fixed.
• Some ski units were not displaying the ski unit symbol (but were getting their CV bonus). Fixed.
• Editor – Changing the ‘action’ in one action line in an event (example: SET TO) could change other action lines in the same way. Fixed.
• Editor - Going to the Ground Elements tab in old editor forces you into the new editor. Fixed.
Data and Scenario Changes
• Changes to OB file:
o All FKL units are now armored instead of engineer
o Added zbV Mot. Regiment OB
o Fixed TK SS upgrade paths
o Adjusted number of Panzer recon elements in some OBs
o Doubled Sdkfz 250 Recon Sections in all German units
o Doubled Mot. Recon Section in all German units
o Added OB for SS Mountain Sturm Brigade
• Changes to device file:
o Unused Effect rating removed from all aircraft weapons.
o RS-82 Rocket (0070) – Load increased from 15 to 24, Range decreased from 6800 to 0, Accuracy decreased from 8 to 2, Blast decreased from 6 to 5, Anti-Soft decreased from 92 to 80, Anti-Armor decreased from 80 to 7, Penetration decreased from 6 to 0, and HEAT Pen increased from 40 to 50.
o RP-3 60lb SAP Rocket (0071) – Load increased from 97 to 98, Range decreased from 1700 to 0, Accuracy decreased from 8 to 4, Anti-Armor increased from 0 to 44, Penetration decreased from 6 to 0, and HEAT Pen decreased from 75 to 0.
o 5in HVAR/HE Rocket (0073) – Load decreased from 141 to 134, Range decreased from 1650 to 0, Accuracy decreased from 8 to 4, Anti-Soft increased from 182 to 186, Anti-Armor increased from 0 to 15, Penetration decreased from 15 to 0, and HEAT Pen decreased from 125 to 90.
o RS-132 Rocket (0074) – Load increased from 50 to 86, Range decreased from 7750 to 0, Accuracy decreased from 6 to 2, Blast decreased from 11 to 10, Anti-Soft decreased from 197 to 185, Anti-Armor increased from 0 to 15, Penetration decreased from 12 to 0, and HEAT Pen increased from 62 to 75.
o 132mm M-13 Rocket (0433) – Range decreased from 9250 to 7350, Blast decreased from 15 to 9, Anti-Soft decreased from 296 to 156, and Anti-Armor decreased from 25 to 13.
o 300mm M-31 Rocket (0440) – Blast decreased from 19 to 16, Anti-Soft decreased from 419 to 348, and Anti-Armor decreased from 35 to 29.
o 300mm M-30 Rocket (0442) – Range decreased from 3100 to 2900, Blast decreased from 19 to 16, Anti-Soft decreased from 419 to 348, and Anti-Armor decreased from 35 to 29.
• Changes to Ground file:
o Fiat 3000B (0344) renamed L5/30 – Fuel Use decreased from 71 to 15.
o FT-17/37 (0345) – Fuel Use decreased from 71 to 24.
o Added (import) production of panzer recon sections
• Changes to factory file:
o German vehicle factories - all size-1 factories either removed or increased to size-2, some removed points redistributed to larger factories
o German/Soviet vehicle factories - some size optimizations to reduce rounding losses from production modifiers
• Changes to map in maptext, hexart, hex, control, city, mapregion files:
o Road system review in Hungary, Slovakia, Yugoslavia, Alps region between eastern France over Northern Italy and Southern Germany to Austria
o Fixed wrong names and some layout issue of Carpathian mountain passes
o Fixed multiple issues with map texts
o Italian hexes in Tyrol region moved to Alto Adige
o Some region/border changes in southern Caucasus, central/northern Italy, southern/southeastern Germany/Austria, Rumania/Hungary
o Two swiss hexes ceded to Germany, one each from France/Italy ceded to Switzerland
o Changes to locations:
0098 Schulau renamed Wedel
0246 Bad Hersfeld renamed Hersfeld
2561 Telav renamed Telavi
5627 Bad Langensalza renamed Langensalza
5650 Puettnitz renamed Puetnitz
829 Targu Ocna HUN -> RUM
• 1941 Campaign(s) changes:
o rebuilt soviet airbases to limit their available supply, fuel and ammunition to ~50-60% of their needs
o added 20k Axis vehicles to pool after removing 15k excess vehicles from existing units and 5k+ from delayed units
o added 40k damaged Soviet vehicles after removing ~33k excess vehicles from existing units (mostly airbases) and ~7k+ from delayed units
o invalid rename in unit slot 1751,8661 removed
o invalid rename in air unit slot 2294 removed
o Airbase units renamed: Bad Langensalza,Puettnitz
o Airbase unit added: Stavropol
o XVII Ital. Corps removed from Balkans (duplicate), Armored Ital. Corps in IT renamed to XVII Corps with Barbieri in command
o Giovani Fascisti Division reduced to 75% strength
o Savona Ital. Infantry division rebuilt as mot. Inf
o Brennero,Venezia,Ferrara,Marche,Puglie,Arezzo Infantry Division reformed as Ital. Mountain Division
o Piacenza, Montova, Rovigo Ital. Mot. Infantry Divisions downgraded to plain Infantry Divisions
-> all three had either limited motorization or had to give up motorized elements to Eastern Front or North Africa
o Piacenza remove NA transfer; Rovigo available mid 3/42, add WE transfer in early 11/42
o 303rd FKL Panzer-Pioneer Bn disabled - became part of PzDiv Schlesien while forming
o 638th French Infantry Regiment disbands mid 7/44 (became part of the Charlemagne Brigade)
o Polish/Czechoslovak unit arrival changed from Map to Reserve, all equipment except non-specialist combat and support squads removed
o 1st Polish Rifle Division arrives 9/43 with combat and support squads full
o 1st/2nd Polish Army HQs upgraded to larger late war organization and fully equipped with support squads
o other 1st Polish Army divisions arrive with 50% of their squads available, the support units are equipped with 100% support squads
o 2nd Polish Army divisions and support units arrive with 50% of their support squads filled
o Czechoslovak Tank brigade arrives with just 50% of their support squads
o 1st Czechoslovak Rifle Corps downgraded to Brigade, arrives 9/43 with just squads filled, upgrades to Division in 4/44
o 2nd Czechslovak Rifle Brigade added, arrives 6/44, upgrades to Division in 1/45
o 3rd Ski Brigade - conflicting rename removed
o 8th Tank division - conflicting rename removed
o 20th Tank division - conflicting rename removed
o fixed minor issues and typos with events 88, 93, 94, 252.
• Road to Leningrad, Operation Typhoon, Road to Minsk, Red Army Resurgent, Destruction of Southwestern Front change:
o fixed a small number of broken HHQ links.
o fixed minor issues and typos with events 88, 93, 94, 252.
• Changes to icon G0344 and phot GP0756
Change log V1.02.41
New Features and Rule Changes
IMPORTANT NOTE: All save game and scenario files created with this or later versions may only be
loaded with this or a later version. Versions prior to 1.02.37 may not load these newer save game or
scenario files. Old saves and scenarios may be loaded with this and newer versions.
- The odds brackets for the loss of combat preparation points (CPPs) have been changed slightly
from v1.02.39. They are now as follows:- Deliberate attack
- <20 to 1 odds – 50% reduction
- >=20<35 to 1 odds – 40% reduction
- >=35<50 to 1 odds – 30% reduction
- >=50 to 1 odds – 25% reduction
- Hasty attack
- <20 to 1 odds – 50% reduction
- >=20<35 to 1 odds – 35% reduction
- >=35<50 to 1 odds – 20% reduction
- >=50 to 1 odds – 10% reduction
- Deliberate attack
- Lowered front line attrition by roughly 30%, although it is still roughly double what it was in
1.02.32. - Amphibious HQ units may no longer enter ferry hexes.
- Added visibility to losses due to front line attrition in logistics report losses by phase section.
- On map units in reserve mode will no longer commit into hasty attacks.
- Reduced the amount of lend lease vehicles received by the Soviets per turn as follows:
- 1943 - 4500 -> 2500
- 1944 - 6000 -> 4000
- 1945 - 1500 -> 1000
- Improved the system for sending back non-standard OB ground elements during the logistics
phase and when building up units. The system will be less likely to send items that don’t match
the items in the unit TOE, and will better account for items that are subbing in for non-standard
items. However, there is still a chance that items will be sent back due to limited slots and/or
having non-standard items. - Audited flak code to bring air phase and ground phase flak into alignment. The changes are
expected to bring down flak losses in some cases in the air phase, while increasing them in some
cases in the ground phase. - Air unit transfers in the ground phase are no longer reported in the logistics report. These had
been getting reported to both players. Now, only air unit transfers that happen during the logistics
phase are listed in the logistics report, and this info is not in the enemy report. - Editor Clarification – To create a temp port in the editor, first set the x,y coordinate, player and
nation for a location slot, name the slot. Next, with that slot selected, press the Build Temp Port
option. - Added Living Manual v1.16.pdf file in the \Manuals folder. This is up to date with changes through
game version 1.02.41.
- Air group renaming does not change aircraft as listed in the rename. Fixed.
- Rallying appears to be automatic and not dependent on range to HQ. Fixed.
- Axis vehicles in depots goes negative, resulting in millions of vehicles. Fixed.
- Soviet unit gets freight from an Axis depot. Fixed.
- In some cases, airbases with aircraft never received any ground elements. Fixed.
- Editor - Can't delete objective cities from campaign victory screen. Fixed.
- OB.dat file changes – Soviet Mountain units now have their own OB chains and they are
unbuildable. A few other minor OB changes. - Factory.dat change – Complete review of vehicle factories in Soviet Union, Axis minor and
occupied countries. Reduced vehicle overproduction in Germany. - 1941 Campaign(s) changes:
- 50k damaged vehicles added to Soviet pool
- several low-priority depots added to supply frozen units in Hungary, Rumania and
Slovakia - Tyrol removed from Italian Theater Box
- several small scale fixes to events
- several units slightly moved and/or reassigned in Rumanian sector to better match
- historical positioning/command structure
- fixed OB issue for 718th Static division rename
- 66th Flak Regiment now moves to West in 4/43
- all Italian Coastal Divisions are now TB-locked
- Added three Italian Flak, one SP Gun and three Tank Destroyer Battalions (1/43)
- LXXXX corps reformed into 5th Panzer Army, arrives 3 turns later
- Stalingrad to Berlin and Vistula to Berlin – several minor changes to depots and AOG air profiles
allowed. - Destruction of Southwest Front – Added 15k damaged vehicles to Soviet pool.