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New v1.02.45 Public Beta Now Available!

Posted: Fri Sep 09, 2022 10:12 am
by JosephStephenson
Hi Everyone,

There's a new public beta update installer (v1.02.45). It is available to download from the store/My Page download areas.

As well as from the following Download Link: HERE

If you prefer to use Steam, then you will need to opt into the changes by selecting the beta branch from the games Properties menu, listed as "beta - Open Beta". You can opt out at any time.

IMPORTANT NOTE: All save game and scenario files created with this or later versions may only be loaded with this or a later version. Versions prior to 1.02.44 may not load these newer save game or scenario files. Old saves and scenarios may be loaded with this and newer versions.


V1.02.45 – 26th October 2022
New Features and Rule Changes
• Added Living Manual v1.18.pdf file in the \Manuals folder. This is up to date with changes through
game version 1.02.44.
Bug Fixes and AI Improvements
• Air units in non-reserve theatre boxes stopped being set to automatic upgrades as they should be,
and in fact were incorrectly being set to manual upgrades. Fixed. Now, units in non-reserve
theatre boxes should spend no more than one turn, after their arrival there, in manual upgrade
mode, before being set to automatic upgrades.
• Found another case where air units in the reserve could automatically upgrade even when set to
manual upgrade. Fixed

V1.02.44 – 12th October 2022
New Features and Rule Changes

• Brigades can no longer be used to create Soviet rifle corps.
• Adjusted combat so that various Mech ground elements will be considered dismounted when shot at under 500 yards. Made it less likely they would be fired at by armored piercing direct fire at ranges over 500 yards.
• Made it so partisan type unit type units can be used and in most ways is treated as if it’s a fort type unit. However, unlike a fort type unit it can retreat. Partisan type units are not used in the standard game scenarios, but are used in one of the Steel Inferno scenarios.
• When a leader is automatically replaced, the system will now attempt to find a leader of suitable rank, if one is available, before promoting a lower ranking leader.
• Removed the Vehicle Repair line from the left side of the production screen. You can still find the number of vehicles in repair on the right side of the production screen.
• Added Living Manual v1.17.pdf file in the \Manuals folder. This is up to date with changes through game version 1.02.42.

Bug Fixes and AI Improvements

• In some cases the AI depot assist will not function until the game is saved and reloaded. Fixed.
• Fixed typos in logistics report loss by phase section and in send air units back to reserve text.
• Temp port was not retaining its city ID link. Fixed.
• Airbases could end up with over 20 air units, and/or over 300% of airbase capacity. Made adjustments to transfer routines to prevent this.
• The production screen aircraft build numbers for 2 German aircraft models was increasing by thousands each turn (display issue only). Fixed.
• Damage to an airbase in a temporary port hex in displaying as overlapping text in the city detail screen. Fixed.
• Unit moving onto a ferry is incorrectly able to undo its move even after moving next to an enemy unit. Fixed.
• Vehicles listed as built in the production screen incorrectly includes captured vehicles. Fixed.
• When Soviet corps are broken down, the interface should automatically select the first unit on the right unit panel. Fixed.
• Air groups in the reserve set to Manual Upgrade are automatically upgrading. Fixed.
• Some ski units were not displaying the ski unit symbol (but were getting their CV bonus). Fixed.
• Editor – Changing the ‘action’ in one action line in an event (example: SET TO) could change other action lines in the same way. Fixed.
• Editor - Going to the Ground Elements tab in old editor forces you into the new editor. Fixed.

Data and Scenario Changes

• Changes to OB file:
o All FKL units are now armored instead of engineer
o Added zbV Mot. Regiment OB
o Fixed TK SS upgrade paths
o Adjusted number of Panzer recon elements in some OBs
o Doubled Sdkfz 250 Recon Sections in all German units
o Doubled Mot. Recon Section in all German units
o Added OB for SS Mountain Sturm Brigade
• Changes to device file:
o Unused Effect rating removed from all aircraft weapons.
o RS-82 Rocket (0070) – Load increased from 15 to 24, Range decreased from 6800 to 0, Accuracy decreased from 8 to 2, Blast decreased from 6 to 5, Anti-Soft decreased from 92 to 80, Anti-Armor decreased from 80 to 7, Penetration decreased from 6 to 0, and HEAT Pen increased from 40 to 50.
o RP-3 60lb SAP Rocket (0071) – Load increased from 97 to 98, Range decreased from 1700 to 0, Accuracy decreased from 8 to 4, Anti-Armor increased from 0 to 44, Penetration decreased from 6 to 0, and HEAT Pen decreased from 75 to 0.
o 5in HVAR/HE Rocket (0073) – Load decreased from 141 to 134, Range decreased from 1650 to 0, Accuracy decreased from 8 to 4, Anti-Soft increased from 182 to 186, Anti-Armor increased from 0 to 15, Penetration decreased from 15 to 0, and HEAT Pen decreased from 125 to 90.
o RS-132 Rocket (0074) – Load increased from 50 to 86, Range decreased from 7750 to 0, Accuracy decreased from 6 to 2, Blast decreased from 11 to 10, Anti-Soft decreased from 197 to 185, Anti-Armor increased from 0 to 15, Penetration decreased from 12 to 0, and HEAT Pen increased from 62 to 75.
o 132mm M-13 Rocket (0433) – Range decreased from 9250 to 7350, Blast decreased from 15 to 9, Anti-Soft decreased from 296 to 156, and Anti-Armor decreased from 25 to 13.
o 300mm M-31 Rocket (0440) – Blast decreased from 19 to 16, Anti-Soft decreased from 419 to 348, and Anti-Armor decreased from 35 to 29.
o 300mm M-30 Rocket (0442) – Range decreased from 3100 to 2900, Blast decreased from 19 to 16, Anti-Soft decreased from 419 to 348, and Anti-Armor decreased from 35 to 29.
• Changes to Ground file:
o Fiat 3000B (0344) renamed L5/30 – Fuel Use decreased from 71 to 15.
o FT-17/37 (0345) – Fuel Use decreased from 71 to 24.
o Added (import) production of panzer recon sections
• Changes to factory file:
o German vehicle factories - all size-1 factories either removed or increased to size-2, some removed points redistributed to larger factories
o German/Soviet vehicle factories - some size optimizations to reduce rounding losses from production modifiers
• Changes to map in maptext, hexart, hex, control, city, mapregion files:
o Road system review in Hungary, Slovakia, Yugoslavia, Alps region between eastern France over Northern Italy and Southern Germany to Austria
o Fixed wrong names and some layout issue of Carpathian mountain passes
o Fixed multiple issues with map texts
o Italian hexes in Tyrol region moved to Alto Adige
o Some region/border changes in southern Caucasus, central/northern Italy, southern/southeastern Germany/Austria, Rumania/Hungary
o Two swiss hexes ceded to Germany, one each from France/Italy ceded to Switzerland
o Changes to locations:
0098 Schulau renamed Wedel
0246 Bad Hersfeld renamed Hersfeld
2561 Telav renamed Telavi
5627 Bad Langensalza renamed Langensalza
5650 Puettnitz renamed Puetnitz
829 Targu Ocna HUN -> RUM
• 1941 Campaign(s) changes:
o rebuilt soviet airbases to limit their available supply, fuel and ammunition to ~50-60% of their needs
o added 20k Axis vehicles to pool after removing 15k excess vehicles from existing units and 5k+ from delayed units
o added 40k damaged Soviet vehicles after removing ~33k excess vehicles from existing units (mostly airbases) and ~7k+ from delayed units
o invalid rename in unit slot 1751,8661 removed
o invalid rename in air unit slot 2294 removed
o Airbase units renamed: Bad Langensalza,Puettnitz
o Airbase unit added: Stavropol
o XVII Ital. Corps removed from Balkans (duplicate), Armored Ital. Corps in IT renamed to XVII Corps with Barbieri in command
o Giovani Fascisti Division reduced to 75% strength
o Savona Ital. Infantry division rebuilt as mot. Inf
o Brennero,Venezia,Ferrara,Marche,Puglie,Arezzo Infantry Division reformed as Ital. Mountain Division
o Piacenza, Montova, Rovigo Ital. Mot. Infantry Divisions downgraded to plain Infantry Divisions
-> all three had either limited motorization or had to give up motorized elements to Eastern Front or North Africa
o Piacenza remove NA transfer; Rovigo available mid 3/42, add WE transfer in early 11/42
o 303rd FKL Panzer-Pioneer Bn disabled - became part of PzDiv Schlesien while forming
o 638th French Infantry Regiment disbands mid 7/44 (became part of the Charlemagne Brigade)
o Polish/Czechoslovak unit arrival changed from Map to Reserve, all equipment except non-specialist combat and support squads removed
o 1st Polish Rifle Division arrives 9/43 with combat and support squads full
o 1st/2nd Polish Army HQs upgraded to larger late war organization and fully equipped with support squads
o other 1st Polish Army divisions arrive with 50% of their squads available, the support units are equipped with 100% support squads
o 2nd Polish Army divisions and support units arrive with 50% of their support squads filled
o Czechoslovak Tank brigade arrives with just 50% of their support squads
o 1st Czechoslovak Rifle Corps downgraded to Brigade, arrives 9/43 with just squads filled, upgrades to Division in 4/44
o 2nd Czechslovak Rifle Brigade added, arrives 6/44, upgrades to Division in 1/45
o 3rd Ski Brigade - conflicting rename removed
o 8th Tank division - conflicting rename removed
o 20th Tank division - conflicting rename removed
o fixed minor issues and typos with events 88, 93, 94, 252.
• Road to Leningrad, Operation Typhoon, Road to Minsk, Red Army Resurgent, Destruction of Southwestern Front change:
o fixed a small number of broken HHQ links.
o fixed minor issues and typos with events 88, 93, 94, 252.
• Changes to icon G0344 and phot GP0756



Change log V1.02.41

New Features and Rule Changes

IMPORTANT NOTE: All save game and scenario files created with this or later versions may only be
loaded with this or a later version. Versions prior to 1.02.37 may not load these newer save game or
scenario files. Old saves and scenarios may be loaded with this and newer versions.
  • The odds brackets for the loss of combat preparation points (CPPs) have been changed slightly
    from v1.02.39. They are now as follows:
    • Deliberate attack
      • <20 to 1 odds – 50% reduction
      • >=20<35 to 1 odds – 40% reduction
      • >=35<50 to 1 odds – 30% reduction
      • >=50 to 1 odds – 25% reduction
    • Hasty attack
      • <20 to 1 odds – 50% reduction
      • >=20<35 to 1 odds – 35% reduction
      • >=35<50 to 1 odds – 20% reduction
      • >=50 to 1 odds – 10% reduction
  • Lowered front line attrition by roughly 30%, although it is still roughly double what it was in
    1.02.32.
  • Amphibious HQ units may no longer enter ferry hexes.
  • Added visibility to losses due to front line attrition in logistics report losses by phase section.
  • On map units in reserve mode will no longer commit into hasty attacks.
  • Reduced the amount of lend lease vehicles received by the Soviets per turn as follows:
  • 1943 - 4500 -> 2500
  • 1944 - 6000 -> 4000
  • 1945 - 1500 -> 1000
  • Improved the system for sending back non-standard OB ground elements during the logistics
    phase and when building up units. The system will be less likely to send items that don’t match
    the items in the unit TOE, and will better account for items that are subbing in for non-standard
    items. However, there is still a chance that items will be sent back due to limited slots and/or
    having non-standard items.
  • Audited flak code to bring air phase and ground phase flak into alignment. The changes are
    expected to bring down flak losses in some cases in the air phase, while increasing them in some
    cases in the ground phase.
  • Air unit transfers in the ground phase are no longer reported in the logistics report. These had
    been getting reported to both players. Now, only air unit transfers that happen during the logistics
    phase are listed in the logistics report, and this info is not in the enemy report.
  • Editor Clarification – To create a temp port in the editor, first set the x,y coordinate, player and
    nation for a location slot, name the slot. Next, with that slot selected, press the Build Temp Port
    option.
  • Added Living Manual v1.16.pdf file in the \Manuals folder. This is up to date with changes through
    game version 1.02.41.
Bug Fixes and AI Improvements
  • Air group renaming does not change aircraft as listed in the rename. Fixed.
  • Rallying appears to be automatic and not dependent on range to HQ. Fixed.
  • Axis vehicles in depots goes negative, resulting in millions of vehicles. Fixed.
  • Soviet unit gets freight from an Axis depot. Fixed.
  • In some cases, airbases with aircraft never received any ground elements. Fixed.
  • Editor - Can't delete objective cities from campaign victory screen. Fixed.
Data and Scenario Changes
  • OB.dat file changes – Soviet Mountain units now have their own OB chains and they are
    unbuildable. A few other minor OB changes.
  • Factory.dat change – Complete review of vehicle factories in Soviet Union, Axis minor and
    occupied countries. Reduced vehicle overproduction in Germany.
  • 1941 Campaign(s) changes:
  • 50k damaged vehicles added to Soviet pool
  • several low-priority depots added to supply frozen units in Hungary, Rumania and
    Slovakia
  • Tyrol removed from Italian Theater Box
  • several small scale fixes to events
  • several units slightly moved and/or reassigned in Rumanian sector to better match
  • historical positioning/command structure
  • fixed OB issue for 718th Static division rename
  • 66th Flak Regiment now moves to West in 4/43
  • all Italian Coastal Divisions are now TB-locked
  • Added three Italian Flak, one SP Gun and three Tank Destroyer Battalions (1/43)
  • LXXXX corps reformed into 5th Panzer Army, arrives 3 turns later
  • Stalingrad to Berlin and Vistula to Berlin – several minor changes to depots and AOG air profiles
    allowed.
  • Destruction of Southwest Front – Added 15k damaged vehicles to Soviet pool.
Happy Gaming!

Re: New v1.02.41 Public Beta Now Available!

Posted: Fri Sep 09, 2022 12:51 pm
by Erik Rutins
Change list from the previous betas also included in this one:


Changes in V1.02.39 – 2nd August 2022

New Features and Rule Changes

• Increased general front line attrition (damage/destruction of ground elements in units next to an enemy controlled hex).
• Increased the chance of leaders being dismissed due to perceived poor performance.
• Increased the base costs of dismissing Soviet Front/Army/Corps leaders.
• The loss of combat preparation points (CPPs) by attacking units, instead of always being a 50% reduction in CPP, is now based on the type of attack and the final combat odds:
o Deliberate attack
<10 to 1 odds – 50% reduction
>=10<20 to 1 odds – 40% reduction
>=20<50 to 1 odds – 30% reduction
>=50 to 1 odds – 25% reduction
o Hasty attack
<10 to 1 odds – 50% reduction
>=10<20 to 1 odds – 35% reduction
>=20<50 to 1 odds – 20% reduction
>=50 to 1 odds – 10% reduction
• When the sub units of an Axis Division or Soviet Corps reform into the larger unit, the unit with the lowest CPP value is weighted as if it was two units, when calculating the unit CPP. Example: When units with 25, 50, and 100 CPPs recombine, the combined unit will have 50 CPPs ((25x2)+50+100/4).
• Adjustments to ground combat:
o Reduced AFV losses, focusing on reducing the extreme losses of AFVs by the losing side (90%+). Now, as AFV losses climb, there will be a chance that the remaining AFVs will try to refrain from engaging in combat.
o Increased the willingness of armored cars to engage soft targets.
o Small increase in fire against soft targets.
o Reduced the amount of shots taken by medium flak ground elements, more so against soft targets than AFVs.
• Changes to Max TOE for Axis units in non-reserve theatre boxes:
o Units will normally have their Max TOE automatically set to 100 when in a non-reserve theatre box.
o Axis non-motorized, non-elite units, in non-reserve theatre boxes will have their TOE’s lowered if they do not have the sufficient manpower in their national active manpower pool as follows:
a) German non-motorized, non-elite units, will be set to Max TOE of 80 if the German active manpower pool begins the turn below 150,000. They will have Max TOE set to 65 if the pool begins the turn below 75,000.
b) Italian, Romanian, and Hungarian, non-motorized, non-elite units, will be set to Max TOE of 80 if their national active manpower pool begins the turn below 20,000. They will have Max TOE set to 65 if the pool begins the turn below 10,000.
c) Finnish non-motorized, non-elite units, will be set to Max TOE of 80 if their national active manpower pool begins the turn below 10,000. They will have Max TOE set to 65 if the pool begins the turn below 5,000.
d) Slovakian non-motorized, non-elite units, will be set to Max TOE of 80 if their national active manpower pool begins the turn below 2,000. They will have Max TOE set to 65 if the pool begins the turn below 1,000.
• Removed the additional sound effect clean up routines added in 1.02.32 as they were unnecessary and they caused some bad side effects.
• Adjusted ground support commitment routines to better ensure that there will rarely be more than 300 aircraft committed to any one battle. Also, increased the chance that the Soviets will commit less bombers to any battle before 1943.
• Increased the chance that level bombers will destroy or damage an element when conducting ground support (more so for defensive ground support), as opposed to just disrupting.
• Soviet vehicle mobilization during the first 10 turns of the war will now mobilize 60% of the original number of vehicles. Instead of 260,000 vehicles mobilized, The Soviets will mobilize 156,000 vehicles.
• Changed the display of air unit range circles shown in the AOG view for fighters and fighter-bombers that are set to Mission: Fighter. They used to show a purple line equal to their escort range, but now, they show the purple line equal to their combat (intercept/patrol) range. The unit detail screen has been changed so that for fighters and fighter-bombers set to mission:fighter, show escort range/intercept (combat) range. Clicking on a hex with an airbase in the normal map view (with no ground unit in the hex), will still show both the green (escort range) circle, and the purple (combat range) circle, for each air unit at the airbase.
• Added x and y coordinate columns to the CR screen for ground units.
• Entrained units are no longer susceptible to first winter rules.
• The Reinforcement & Transfers screen now has a new Renames tab under the Units and Air Groups tabs. The Renames tab shows all scheduled ground and air unit renames, as well as some information about these renames.
• Editor – A new editor is under construction. It is possible to switch back and forth between the new and the old editors when on the editor main screen. The old editor is still fully functional, except for unit and air group renames. These renames must be done in the new editor. Each rename no longer takes up a slot in the editor. Instead, all the rename info is contained in the original unit’s slot. Note there is now expanded search capability. For a directed search with multiple words, start with a quote (“) sign to limit the search. The new editor has improved use of larger screens and in-game scaling, but is not yet fully functional. Work is continuing to complete full functionality in the new editor.

Bug Fixes and AI Improvements
• German and Italian leaders are never promoted. Fixed.
• Ground units in the Axis national reserve were skipping key logistics routines that increase morale/experience and deal with damaged elements. Fixed.
• Fixed another bug that was causing defensive ground support to completely miss all targets.
• The Max TOE values of human controlled German units were, under some rare conditions, being altered during the Soviet AI turn. Fixed.
• Axis Allied units can merge into German units. Fixed.
• Air transport freight airdrops are benefitting when delivering to hexes with size 0 airfields (airfields starting construction). Fixed.
• Units that required a very small amount of support help were not receiving it as they should (example: Motorized Flak Companies). Fixed.
• Fixed rollover text over requested aircraft in the air directive creation panel (used to say required aircraft).
• AI – Brigades in city forts could be moved out of the city fort by the AI in a way that had it showing in two locations at once. Fixed.
• AI – Improved the Axis AI use of Max TOE settings based on manpower remaining in the national manpower pools.
• AI – Improved Axis rail repair in Road to Leningrad.

Data and Scenario Changes
• OB.dat changes:
o Added Panzergrenadier Panzer Battalion (45 x StuG-IIIG)
o Changed Soviet Fortified Region build limit to 50
o Changed Axis Fortified Region build limit and AP costs as follows:
June 41 to Dec 42 – 4 AP / 20 build limit
Jan 42 to Jun 43 – 4 AP / 40 build limit
Jul 43 to Dec 43 – 3 AP / 60 build limit
Jan 44 to Dec 44 – 2 AP / 60 build limit
Jan 45 to end – 2 AP / 80 build limit
• Ground.dat changes:
o changes to the Soviet 203mm and 280mm guns to prevent them from swapping out
o 8mm Schwarzlose AAMG (0306) - Build Limit increased from 2 to 4
o 75mm M37 Field Gun (0389) - Symbol corrected to Light Artillery
o 105mm 31M Field Gun (0466) - Symbol and Type temporarily changed to Artillery.
o extended the scrap date on most Italian ground elements to 1945
• Device.dat changes:
o upgraded the Italian HEAT ratings.
o adjusted the armor penetration of the Soviet 76.2mm F-32 gun to that of the 76.2mm L-11 gun.
• 3 new photos for ground elements 150,247,337, 1 new photo for aircraft 428
• Ac.dat changes:
o 0094 Fw 190A-8 - production reduced by 500 to account for the new A-9 '44'
o 0251 CR.42 (HU) - upgrade change from Me 210C to Bf 109G-2
o 0260 Ju 86K-2 (HU) ends in 5/42 now
o 0261 Ju 87D (HU) - +12 imports to 60, delayed to 3/43, turn import limit +2 to 3
o 0262 Ju 88A-4 (HU) - +27 imports to 80, delayed to 3/43, turn import limit +2 to 3
o 0265 Me 210Ca-1 (HU) - changed from FB to TacB
o fuel reduced for IAR 3x series aircraft and PZL 11
o add aux tank option for IAR 3x series aircraft
o gun changes for multiple Rumanian aircraft
o fuel and endurance reduction for IAR 80 series aircraft
o multiple minor data corrections
o 5 new/adjusted aircraft symbol files
o New aircraft - 0428 Fw 190A-9 1944 - available 9/44 with limited production
• Factory.dat change - IAR 39 airframe production moved to Bucharest (SET)
• Nat.dat changes:
o Albania: Oil/Fuel production 1941-45 from 0 to 100%
o Luxembourg: Resource production 1941-45 from 0 to 100%, Supply production 1941-45 from 0 to 40,90,90,110,90
o France: Fuel production 1941-45 from various percentages to 100%
o Italy: Manpower production 1944-45 from 300 to 50, Armament production 1944-45 from 100 to 50
o Yugoslavia: Fuel production 1941-45 from various percentages to 100%
• Map Changes to hexart/hex/control/city/maptext .dat files:
o Location changes
291 Rheine 114,173 -> moved 1 click W to 113,173
1016 Imely Slov -> HUN
o Hex changes
113,172 missing border added
o Other changes
small rail changes around Venlo and Enschede
rail rearranged in Leningrad
very limited rail changes in BUL/YUG
• 1941 Campaign(s) changes:
o Reduced the German vehicle pool by 20,000 to 5,000.
o Reduced the per turn admin points received by the Germans to 14 and the Soviets to 20.
o Event 87 changed to make Bosnia & Herzegovina an off map Soviet area.
o Changed event 156 to bomb fuel/railyard factories with 3 raids of 25 damage
o Fixed event 160 to bomb airframes
o Increased pool of Panhard 178 Armored Cars to 140
o Replaced 223B armored cars in 4 units with 223 armored cars
o Locations
0943 Dubova at 157,203 deleted and factories removed, locally enforced location not present in generic data
1443 Torn at 161,162 deleted, locally enforced airbase not present in generic data, possible confusion with Torun (Thorn in German)
3857 Le Bourget at 0,0 deleted, locally enforced location not present in generic data
5847 Kotelnikovo at 173,170 deleted, locally enforced airbase not present in generic data, possible confusion with an airbase near Stalingrad
o Land Units
x ITALY x
48th Taro Infantry Division moved to Balkans
52nd Torino Infantry Division - IT transfer delayed to end of 3/43 (destroyed in/around Stalingrad)
75mm M34 mountain gun replaced with older M15 gun, 50 guns each placed in pool for M11 Field and M15 mountain gun
x HUNGARY x
1st Infantry Brigade becomes 1st Security Division in 10/42 and move to SG
2nd Infantry Brigade becomes 102nd Security Division in 10/42
3rd Infantry Brigade disbands 8/41
21st Infantry Brigade becomes 121st Security Division in 8/43
8th/9th Border Guard Brigades made Axis-Elite - these were actually mountain troops, built to higher strength/exp/morale
1st Security Division transformed into rename from 1st Infantry Brigade
1st mot. Brigade transfers to West early 12/41 but comes back to AR in 5/42
2nd mot. Brigade disbands early 12/41
1st Armored Division rename moved forward to 1/42
2nd Armored Division changed to separately arriving division, 1/44 in Kecskemet
2nd Security Brigade transformed into 2nd Cavalry Brigade, disbands mid 12/43
9th Security Brigade disabled
31 CSABA armored cars added to pool
x RUMANIA x
Army Group Antonescu is removed on turn 19
x GERMANY x
721,723,743,745,751,773,830,834,849 LW Light Flak Bn - Remove -> Disband
641 LW Mixed Flak Bn - Remove -> Disband
142,245,323,342,363,384,541,662 LW Heavy Flak Bn - Remove -> Disband
West schnelle Brigade - add lots of converted French SP guns instead of German ones to provide the approximate amount of them historically available
Rhodos Sturm Division - remove rebuild restriction
334th Infantry Division had PzJ II changed to Marder I
338th Static Division changed to infantry-type OB
344th Static Division delayed to mid 9/42
43rd Sturm Pioneer Bn disbands early 4/42 - became part of GD Div
90th Stug Battery disbands 9/43 (Afrika unit)
287th Stug Battery - disband delayed to 5/43
x SOVIET x
137,430,515,522,527 BM Howitzer Bn changed from 280mm to 203mm gun
32,34,245,315,316,317 High Power Artillery Bn - add two damaged guns
40,226 High Power Artillery Bn - 6+6 guns reduced to 4+2
280mm Br-5: 12 guns added to pool
203mm B-4: 170 added to pool
o New Land Units
102nd Hun. Security Division, 10/42 from 2nd Ind Bde
1st Reserve Panzerjaeger Bn - arrives 8/42 to AR (locked) and disbands a turn later. Provides 170x Marder I
1st Reserve Mixed Artillery Bn - arrives 8/42 to NA (locked) and disbands a turn later. Provides 23x Lorraine sFH, 50x 25-pounder and 12x sIG33-II
Added frozen Rumanian fort units to Constanta and Sulina, Axis Elite with 60 exp/morale and fort-level 3 (Coastal Defense units)
LXX Corps transfers to Norway instead of Finland
757th Pioneer arrives in Norway instead of Finland
o Air Units
x GERMANY x
Stab/KG 26 will arrive with He 111 torp bombers
I-III/KG 26 will become naval-only with He 111 torp bombers in 2/42
KG 77 (except IV.) becomes naval-only with Ju 88 Torp bombers in 7/43
x HUNGARY x
some air units renamed
Para Transport Sqn will become 1st Transport Sqn
II./1st Fighter Group will become I./101st fighter Group in 5/44 flying G-6, remove disband
I./2nd Fighter Group will become II./101st fighter Group in 9/44 flying G-14, remove disband
I./5th Fighter Group will become 102nd Fighter Group flying G-6 and III./101st flying G-10 in 1/45
I+II Recon Squadrons changed from disband to rename into 1+2 Squadron of 4th Recon Grp
Both units of 3rd Bomb group disband on T90 (3/43)
1/102nd FB Group changed into group-sized 102nd FB Grp arriving late 12/43 with Me 210
1/102nd DB Sqn changed into 102nd DB Grp
2/102nd DB Sqn changed into 102nd Bomb Grp flying Ju 88A-4, renames from II./4th bomb Grp on T90 (3/43)
102nd Assault Bomb Grp delayed to mid 12/44 flying Fw 190F, renames from 102nd DB Grp
multiple rename slots or arriving units disabled/removed
• Destruction of SW Front changes:
o RUMANIA
Army Group Antonescu is removed on turn 19
Added frozen fort units to Constanta and Sulina, Axis Elite with 60 exp/morale and fort-level 3 (Coastal Defense units)
o HUNGARY
8th/9th Border Guard Brigades made Axis-Elite - these were actually mountain troops, built to higher strength/exp/morale
31 CSABA armored cars added to pool
o SOVIET
137,430,515,522,527 BM Howitzer Bn changed from 280mm to 203mm gun
34,245,315,316,317 High Power Artillery Bn - add two damaged guns
203mm B-4: 44 added to pool
• Red Army Resurgent changes:
o 75mm M11 field guns replaced by M37 ones in Italian units
o 37mm Anti-tank guns replaced by 40mm Anti-tank guns in frontline Hungarian units
• Stalingrad to Berlin changes - added the 153rd Field Training Division to the Axis OOB


Changes in 1.0.2.32:

New Features and Rule Changes
IMPORTANT NOTE: All save game and scenario files created with this or later versions may only be
loaded with this or a later version. Versions prior to 1.02.32 may not load these newer save game or
scenario files. Old saves and scenarios may be loaded with this and newer versions.
• HQs on map and in the national reserve may now be placed into refit mode. This can be done on
the CR screen or by right clicking on the unit within the Reserve box on the map.
• Added more frequent use of clean up routines for processes created by sound effects.
• Editor - Added an option to disable the Soviet ability to create new units. When disabled, the build
new unit menu button does not appear (and the hotkey will not function).
• Editor - Added a function to clear all ground element and aircraft production pools.
• Editor – Added a function to remove off playable map depots, and zero out their vehicles and
freight.
• Errata: Undocumented rules - For a deliberate attack there are some important modifiers. If the
attacker (in the current phase) or the defender (in the previous phase) has moved the relevant HQ
there is a -1 modifier to the chance of a Support Unit being committed. If the attacker has not
moved their HQ in the current turn, then there is a +3 bonus to the chance of a Support Unit
commitment.
• Errata: In addition to the rules above, a Soviet Rifle Corps can be formed with 3 rifle brigades.
This will follow the usual rules for Guards/non-Guards status and will need at least one turn to refit
to full strength
• Added Living Manual v1.13.pdf file in the \Manuals folder. This is up to date with changes through
game version 1.02.27.

Bug Fixes and AI Improvements
• Crash in CR screen after filtering down a list of units that had been created by clicking in the
Production screen on the number of units using a specific weapon (like Romanian Rifle Squad
39). Fixed.
• Airbase units switch support to Hiwis but get no support. Fixed by never allowing Hiwis into
airbases. This will also correct existing games.
• Airbases don’t send men back to the pool when no a/c are at the base. Fixed.
• Scroll is missing from list of cities in campaign victory screen. Fixed.
• Editor - CR/Production link for units with a specific weapon produces incorrect numbers when
filtering on the CR screen. Fixed.
• Editor - Improved ability to move/edit air groups without altering AOG assignments.
• Editor - Generic factory data is displaying incorrectly in editor. Fixed.

Data and Scenario Changes
• 1941 Campaign(s) changes:
o 19th Panzer division - OB change to Czech tank based PzDiv OB 31, added some
missing ground elements
o 8th Italian Army - arrives directly to MAP
• Ac.dat file changes:
o finetuning for some Italian airframe factories
o slight capacity reduction for 1944 Bf 109 airframe factories
o slight capacity reduction for late 1944 Ju 88 airframe factories
o changes to SM.82 production
o Reduced forward guns to 1 for Pe-2 recons
o Improved loadouts of Ju 88A-4 and He 111H
• Map Changes to city, factory, hex, hexart, maptext and unit generic .dat files:
o Off map changes
Road and rail system in Finland and bordering soviet area
Road systems in northern Norway, Bulgaria and in parts of Greece/Yugoslavia with minor
rail changes
Rail/border review Turkey/Syria and road/border review Soviet/Iran with minor changes
three new finnish locations
o On map changes:
Beloretschenskaya renamed Belorechenskaya
Goryachy Klyuch moved from 261,202 to 263,201
Heilsberg moved from 166,154 to 167,155
Volnovakha moved from 248,183 to 249,183
Road system review in Rumania with minor rail changes
Partial review of road system in Hungary
fix river layout/conflicting river data around Nikopol(e)
• Ground.dat and device.dat changes:
o increase in 88mm and 105mm flak gun production
o addition of captured Soviet 76mm 3-K and 85mm KS-12 re-bored to new 88mm devices
510 and 511
o re-classified Czech tank (Panzer 35(t), Panzer 38(t) and Panzer 38(t)E from medium to
light tanks
o addition of 76.2mm FK39(r) field gun so the Germans can use captured Soviet 76.2mm
USV field guns
o over 125 other minor changes to ground elements
• Photos for ground elements 290, 424,540,541
• Ob.dat changes – Added reduced size Soviet Rifle Corps to be used in future scenarios.

Re: New v1.02.41 Public Beta Now Available!

Posted: Fri Sep 09, 2022 12:52 pm
by Bertram
I have a bit of a problem with this (beta) update.

Playing on Steam, and with the beta option checked, my game just got updated. Trying to open a PBEM++ game turn my opponent posted, the game crashed. I could select the turn, had no error messages, and could select play. But with the progress bar about half filled the game did a ctd.

I unchecked the beta option, and Steam dropped back to the previous public released version. Unfortunately I now got the message that I needed to update to a newer version both on this turn and on a turn from an other opponent. I am guessing we are playing under a previous beta (.37?).

Checked the beta option, got updated to the latest beta, but got again dropped when trying to open the turn.

Re: New v1.02.41 Public Beta Now Available!

Posted: Fri Sep 09, 2022 3:11 pm
by Joel Billings
Is this in your game with joedraiser? I was able to download the last save off the server ok. The last save file is at the start of Soviet turn 74. Is that the one? I can't explain the issue, nor can I explain why you are getting messages that you need to update. Has anyone else successfully downloaded their MP game either with a Matrix version or a Steam version?

Re: New v1.02.41 Public Beta Now Available!

Posted: Fri Sep 09, 2022 5:48 pm
by Bertram
Correct. It is agains Joedraiser, and it is turn 74.

I am on Steam, so if I check the beta option, I get to the latest beta version. If I uncheck it, I go to the latest "normal" version. We played under the previous beta version - but going back to that one isn't an option under Steam, it is either the latest beta version, or the latest general version.

It seems our files see the latest general version as outdated (which is conform the beta release notes). And something goes wrong if I try to open the turn with the latest beta (at least in my version).

I might remove the game and reinstall, if nobody else has problems. See if that helps.

Edit: uninstalled the game. Reinstalled with Steam. Version 1.02.25 was installed. Opening PBEM showed that I could not open the turn. Which is correct, as we played under a higher version (1.02.37 I think, whatever was the previous released beta).
Checked the "use beta" box in Steam. Steam updated immediatly to version 1.02.41. Tried to open the turn, which now was possible. But the game still crashed halfway opening the turn.

Re: New v1.02.41 Public Beta Now Available!

Posted: Fri Sep 09, 2022 8:01 pm
by Joel Billings
Ok, thanks for the info. I've heard from testers of the non-Steam that they are continuing fine with 1.02.41. I've just posted in the Steam WitE2 forum to see if anyone has successfully continued a server game using Steam. If anyone hear has, please let us know.

Re: New v1.02.41 Public Beta Now Available!

Posted: Sat Sep 10, 2022 12:09 am
by Veterin
Joel Billings wrote: Fri Sep 09, 2022 8:01 pm Ok, thanks for the info. I've heard from testers of the non-Steam that they are continuing fine with 1.02.41. I've just posted in the Steam WitE2 forum to see if anyone has successfully continued a server game using Steam. If anyone hear has, please let us know.
I’ve received a turn on the new .41 beta and it opened fine through steam. Not sure if my opponent is using steam or not though and I haven’t completed my turn yet.

Re: New v1.02.41 Public Beta Now Available!

Posted: Sat Sep 10, 2022 7:50 am
by Bertram
Ok, so I installed the non-steam version of the game. Got kicked out twice - once signing in for multiplayer, once opening the turn (though at the very end of the progress bar). The third time it worked - I have now the game turn open and can send Joe a turn.

So it is either the Steam version, or I got unlucky and the connection failed multiple times in a row when I tried to open the turn in the Steam version.... (till now that happened with some frequency when trying to sign in for multi-player, but never has happened while trying to open a turn).

Edit: Got back the next turn from Joe. Tried to open it with the Steam version - and it worked. So for now I am good, and it seems the problem was at my end, not in the program.

Re: New v1.02.41 Public Beta Now Available!

Posted: Sat Sep 10, 2022 5:20 pm
by Joel Billings
Thanks for letting us know. Glad it's working again. It does sound like internet connectivity issues.

Re: New v1.02.41 Public Beta Now Available!

Posted: Sun Sep 11, 2022 10:07 pm
by Teo41_ITA
Three quick questions:

- Is there a way to modify the amount of damaged vehicles to the Soviet pool via the editor?
- Is there a way to modify the amount of freight stored in a depot?
- Which are the "three Italian Flak, one SP Gun and three Tank Destroyer Battalions" that were added?

Thanks!

Re: New v1.02.41 Public Beta Now Available!

Posted: Sun Sep 11, 2022 11:30 pm
by Denniss
yes, yes and
VII and XI AA Bn with 75mm guns
DV AA Bn with 90mm guns
10th SP Gun Bn (90/53 SP guns)
Three Tank-Destroyer Battalions in ITA TB close to the other added units, all arrive 1/43

Re: New v1.02.41 Public Beta Now Available!

Posted: Mon Sep 12, 2022 12:51 pm
by oldMarinePanzer
How do you modify the amount of freight stored in a depot? Is this the manual setting/adjustment made in the locations/cities tab? Is this a setting to expand ALL created and/or existing depots? I mean the size that can be stored at each one?

Re: New v1.02.41 Public Beta Now Available!

Posted: Mon Sep 12, 2022 1:04 pm
by Denniss
type, size and storage are in location tab of the editor
when entering storage you have to quadruple or quintuple the desired storage, AFAIR the value saved is in pounds but ingame display is in tons or something like that.
you could also add a new depot from there but it starts at priority 0 and that's a change to be made on map.

for damaged vehicles look under ground element and vehicle repair

Re: New v1.02.41 Public Beta Now Available!

Posted: Mon Sep 12, 2022 4:25 pm
by Joel Billings
Dennis is correct. The internal game data stores freight data in 1/4 tons, so that's why you need to enter a number 4x the number of tons you want stored in the depots. If you want a depot to have 10000 tons of freight, enter 40000.

Re: New v1.02.41 Public Beta Now Available!

Posted: Mon Sep 12, 2022 11:04 pm
by Teo41_ITA
Thanks to both of you, as always! It took me a while to realize this yesterday while playing around with the depot's freight! :D

Re: New v1.02.41 Public Beta Now Available!

Posted: Wed Sep 14, 2022 3:23 pm
by Stamb
somebody from a dev team mentioned that there will be vehicles repair rate changes
was it already changed but not documented or its a plan for the future updates?

Re: New v1.02.41 Public Beta Now Available!

Posted: Wed Sep 14, 2022 3:52 pm
by Lurberri
Stamb wrote: Wed Sep 14, 2022 3:23 pm somebody from a dev team mentioned that there will be vehicles repair rate changes
was it already changed but not documented or its a plan for the future updates?
I also read that there was going to be a code change on transport planes "to allow transports flying transport missions to non-isolated/beachhead supply to fly 45% of total range (instead of 33%)" ... That would go a long way to facilitating more effective use of airlift, but that was announced a long time ago and in this beta it has not been done either.

https://www.matrixgames.com/forums/view ... 2#p5014738

Re: New v1.02.41 Public Beta Now Available!

Posted: Wed Sep 14, 2022 5:58 pm
by Joel Billings
There's been no vehicle repair rate change. There have been other changes to vehicles, but not repair.

As for the transports, that is on our task list, but I don't have an ETA on when it will be done. It's not in the very highest priority category. It's likely not a trivial fix to make sure it works correctly.

Re: New v1.02.41 Public Beta Now Available!

Posted: Wed Sep 14, 2022 6:21 pm
by Lurberri
Yes, I agree that it is probably not a minor change and that it will have to be tested extensively, but it does not seem to me that it is a minor issue to be able to use the Ju-52 with a greater range when moving in home territory. Currently its usefulness is not what it should be precisely because of this obvious lack of range.

Re: New v1.02.41 Public Beta Now Available!

Posted: Wed Sep 14, 2022 6:38 pm
by malyhin1517
Lurberri wrote: Wed Sep 14, 2022 6:21 pm Yes, I agree that it is probably not a minor change and that it will have to be tested extensively, but it does not seem to me that it is a minor issue to be able to use the Ju-52 with a greater range when moving in home territory. Currently its usefulness is not what it should be precisely because of this obvious lack of range.
And Go244 are generally useless! :(