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A World Ablaze (3-player game)

Posted: Sat Sep 10, 2022 12:06 pm
by Orm
Beginning a new 3-player Global War email game.

Players are:
Axis - NatRapsEno
USSR + Com China + Nat China - peskpesk
CW + USA + France - Orm


A fourth player, GeneralAdvance, might enter on the Allied side at some point.

Edit: GeneralAdvance plays France. The command of French naval forces are split between GeneralAdvance and Orm.

Re: A World Ablaze (3-player game)

Posted: Sat Sep 10, 2022 12:09 pm
by Orm
The following options, and house rules, are in play.

+ Only strategic bombing missions are allowed at night.
+ No CAP allowed.
+ SUBs always excluded in port strikes versus major ports.
+ Partisans must be placed actively, if possible, and then used actively. No 'hiding' partisans in remote areas just to increase partisan value.
+ No air reaction for naval searches from the mainland to the North Atlantic. Reacting from the Azores is ok. And flying actively during own impulse is also ok.
+ Chinese aircraft may not react to any sea area. They may actively fly to the sea area.
+ One VP lost for CW if there is any controlled country by Italy in Sub-Saharan Africa at the beginning of 1942. One more lost at he beginning of 1944, And one more at the end of the game. Up to a total of 3 VPs may be lost for CW that way.
+ France lose one VP if Madagascar is Axis controlled at the end of the game.


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Re: A World Ablaze (3-player game)

Posted: Sat Sep 10, 2022 1:14 pm
by Orm
The US setup is pretty standard. Nothing worth mentioning really. Except, perhaps, that US placed all three markers vs Germany.

Re: A World Ablaze (3-player game)

Posted: Sat Sep 10, 2022 1:17 pm
by Orm
The Soviet forces take defensive position along the Dniester river.
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Re: A World Ablaze (3-player game)

Posted: Sat Sep 10, 2022 1:20 pm
by Orm
Most of the Siberian forces are on special training as marine infantry along the Caspian Sea.
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Most...
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Re: A World Ablaze (3-player game)

Posted: Mon Sep 12, 2022 3:13 pm
by Orm
Italian forces are concentrated to two areas.

NW Italy.
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And W Libya.
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Re: A World Ablaze (3-player game)

Posted: Mon Sep 12, 2022 3:13 pm
by Orm
China North
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Re: A World Ablaze (3-player game)

Posted: Mon Sep 12, 2022 3:13 pm
by Orm
China South
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Re: A World Ablaze (3-player game)

Posted: Mon Sep 12, 2022 3:14 pm
by Orm
The UK forces are on standby for overseas deployment.
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Re: A World Ablaze (3-player game)

Posted: Mon Sep 12, 2022 3:14 pm
by Orm
The French Army are divided into three forces. In the Alps, along the Maginot line, or along the Belgian border.
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Re: A World Ablaze (3-player game)

Posted: Mon Sep 12, 2022 3:15 pm
by Orm
The French merchant fleet.
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Re: A World Ablaze (3-player game)

Posted: Mon Sep 12, 2022 4:07 pm
by Orm
French forces around the globe are concentrated to the garrison cities.
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Re: A World Ablaze (3-player game)

Posted: Mon Sep 12, 2022 10:58 pm
by rkr1958
Looking forward to seeing this one play out. Thanks guys!

A couple of questions if I may on your house rules.
Orm wrote: Sat Sep 10, 2022 12:09 pm + No CAP allowed.
Is this to speed up play or some other reason? If so, I'd be interested in your rationalize for this house rule if you don't mind.
Orm wrote: Sat Sep 10, 2022 12:09 pm + Only strategic bombing missions are allowed at night.
No paradrops or air transports at night either?

Re: A World Ablaze (3-player game)

Posted: Tue Sep 13, 2022 3:09 pm
by Orm
rkr1958 wrote: Mon Sep 12, 2022 10:58 pm
Orm wrote: Sat Sep 10, 2022 12:09 pm + No CAP allowed.
Is this to speed up play or some other reason? If so, I'd be interested in your rationalize for this house rule if you don't mind.
Just to speed up play.

Re: A World Ablaze (3-player game)

Posted: Tue Sep 13, 2022 3:13 pm
by Orm
rkr1958 wrote: Mon Sep 12, 2022 10:58 pm
Orm wrote: Sat Sep 10, 2022 12:09 pm + Only strategic bombing missions are allowed at night.
No paradrops or air transports at night either?
Indeed. No paradrops, or air transports, at night. And this is mainly for historical reasons (however, it blends into game technical elements). I can discuss it further, if you so like, in your thread.

Re: A World Ablaze (3-player game)

Posted: Tue Sep 13, 2022 9:01 pm
by rkr1958
Orm wrote: Tue Sep 13, 2022 3:13 pm
rkr1958 wrote: Mon Sep 12, 2022 10:58 pm
Orm wrote: Sat Sep 10, 2022 12:09 pm + Only strategic bombing missions are allowed at night.
No paradrops or air transports at night either?
Indeed. No paradrops, or air transports, at night. And this is mainly for historical reasons (however, it blends into game technical elements). I can discuss it further, if you so like, in your thread.
No need and thanks! Good luck to you all!

By the way and maybe I just missed him. Where was the Zhukov HQ-A deployed?

Re: A World Ablaze (3-player game)

Posted: Tue Sep 13, 2022 9:13 pm
by Orm
rkr1958 wrote: Tue Sep 13, 2022 9:01 pm
By the way and maybe I just missed him. Where was the Zhukov HQ-A deployed?
No, you didn't miss him. He is overseeing the Soviet main tank unit practicing their camouflage technique. Apparently, there is a need to improve.
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Re: A World Ablaze (3-player game)

Posted: Wed Sep 14, 2022 7:00 pm
by rkr1958
Orm wrote: Mon Sep 12, 2022 3:15 pm The French merchant fleet.
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Very interesting French CP deployment. I've never seen anything like it. 3 French CPs in the South China Sea and 2 in the Bay of Bengal.

Re: A World Ablaze (3-player game)

Posted: Thu Sep 15, 2022 2:04 pm
by Mayhemizer_slith
rkr1958 wrote: Wed Sep 14, 2022 7:00 pm
Orm wrote: Mon Sep 12, 2022 3:15 pm The French merchant fleet.
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Very interesting French CP deployment. I've never seen anything like it. 3 French CPs in the South China Sea and 2 in the Bay of Bengal.
I was looking at the same thing. I expect some resource lending to happen, interesting.

Re: A World Ablaze (3-player game)

Posted: Thu Sep 15, 2022 2:37 pm
by Orm
The French CP placement only showed half the picture. Here is the other half.
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