The South SHALL rise AGAIN!!!!.....or, will it????
Posted: Sat Sep 10, 2022 12:10 pm
As Robert E Lee walks across the white house lawn to accept the formal surrender of the North from President Lincoln......
Sorry, this is not about the American Civil War but the "lost" excitement for both the Germans and the Soviets in WITE2 attacking and defending in the South. Before I start this conversation I want to say this is "not" a bash thread. It is a plea to make the south "interesting" again. I am also not looking at this from just a German point of view or a Soviet point of view but a "fun" factor between life and death. Because as it stands right now there really is "no" strategic reason to even consider the 'South" in WITE2 as a viable win option unless Germany is going for sudden death victory conditions in 41. Which in my opinion is 99.999999999999% unattainable against equal opponents. And with the new patch "Moscow" IS the only true play for winning the game.
Here is a list of items (please feel free to add to the list in posts and I will add to the opening thread here)
* Industry free evacuation without hit to rail I heard it mentioned on the forum there is a hit. I don't know but the way Soviets move units around the map I have my doubts.
* Industry only has a delay before producing again after hex taken. If it was life and death of the Industry the Germans would drive for it and the Soviets would defend it or use rail to move it early. Makes for a VERY exciting game on both sides!!!!! Currently I see the Soviets just let industry fall to come back with a delay. Look Mom I participated, I got a trophy for doing nothing AND I get my production back! Aren't I a "GREAT" player.
* Odessa falls too easy (could be a reason of full evacuation of the south to the north & center. And Naval interdiction too powerful fully cutting off?)
* Kiev falls too easy (could be a reason of full evacuation of the south to the north & center)
* Oil - why even bother with an offense to the the oilfields in the South when oil has no meaning and have no or little VP's attached?
I know there are more we can and will add but I wanted to start this off with the key ones above. Again, I am not bashing the game. I am looking for better "reasons" and above all "excitement" to play in the South again. As it stands now the south is a GHOST town with little reason to pursue. Maybe house rules, maybe we could get an option for industry destruction. Maybe house rule higher VP's for the South. But right now the South is "DEAD".
Sorry, this is not about the American Civil War but the "lost" excitement for both the Germans and the Soviets in WITE2 attacking and defending in the South. Before I start this conversation I want to say this is "not" a bash thread. It is a plea to make the south "interesting" again. I am also not looking at this from just a German point of view or a Soviet point of view but a "fun" factor between life and death. Because as it stands right now there really is "no" strategic reason to even consider the 'South" in WITE2 as a viable win option unless Germany is going for sudden death victory conditions in 41. Which in my opinion is 99.999999999999% unattainable against equal opponents. And with the new patch "Moscow" IS the only true play for winning the game.
Here is a list of items (please feel free to add to the list in posts and I will add to the opening thread here)
* Industry free evacuation without hit to rail I heard it mentioned on the forum there is a hit. I don't know but the way Soviets move units around the map I have my doubts.
* Industry only has a delay before producing again after hex taken. If it was life and death of the Industry the Germans would drive for it and the Soviets would defend it or use rail to move it early. Makes for a VERY exciting game on both sides!!!!! Currently I see the Soviets just let industry fall to come back with a delay. Look Mom I participated, I got a trophy for doing nothing AND I get my production back! Aren't I a "GREAT" player.
* Odessa falls too easy (could be a reason of full evacuation of the south to the north & center. And Naval interdiction too powerful fully cutting off?)
* Kiev falls too easy (could be a reason of full evacuation of the south to the north & center)
* Oil - why even bother with an offense to the the oilfields in the South when oil has no meaning and have no or little VP's attached?
I know there are more we can and will add but I wanted to start this off with the key ones above. Again, I am not bashing the game. I am looking for better "reasons" and above all "excitement" to play in the South again. As it stands now the south is a GHOST town with little reason to pursue. Maybe house rules, maybe we could get an option for industry destruction. Maybe house rule higher VP's for the South. But right now the South is "DEAD".