Territorial transfer and removing units
Posted: Thu Sep 15, 2022 2:10 am
Hi Bill - when territory is transferred from one power to another via a script, the game engine normally disbands any units occupying that territory when the transfer takes place. The REMOVE function under a Territory script gives the option of over-riding that for enemy units located in those hexes (either land, or naval, or both). But what about friendly units? It seems odd that the forces that might have captured a territory have to be sacrificed if that territory is formally transferred to a friendly power. Is there another way of over-riding this feature of the game?