Airbase bombing and interception
Posted: Thu Sep 15, 2022 4:50 pm
The purpose of this thread is to facilitate discussion of airbase bombing and of the question of to what degree and under what conditions it can be reliably intercepted, without distracting from other threads.
This topic arose around 2 weeks ago in this tech support thread - https://www.matrixgames.com/forums/view ... 7&t=387769
In my game with HLYA, as Soviets in early 1941, I did massive, concentrated, targeted bombing raids on HLYA's airbases, including 300+ air missions with many thousands of sorties, run repeatedly every day of the week with multiple different bombing missions set (with varying numbers of planes etc) for each targeted airbase. The result of this was the destruction of ~450 German fighters on the ground in a single turn, in exchange for high (but certainly acceptable) Soviet losses of about 800 planes. This seemed to me to be probably unbalanced and unintended, hence the reason for the creation of the tech support thread.
After lying dormant for a week or so in that tech support thread, this topic was revived by Loki in his AAR thread:
https://www.matrixgames.com/forums/view ... 8#p5034338
But hopefully, if his game is PBEM, and if the Soviet player approves, perhaps it might be possible to share the save from before tests were run so that the tests can be seen and replicated, and we can see important details such as how many air missions were set up, how many planes were in range, how many missions/sorties flown, etc. And perhaps the Soviet player may also have some screenshots from when the tests were run which can be shared.
Another important point to note is that according to what Loki wrote in the quote above, the key to successfully defending against airfield bombing in his opinion is that the surrounding area, and not merely the airbase itself, must be well supplied, with well stocked depots. However, this would appear to be an unviable condition for Axis to fulfill in the early game, because lack of rail repair, depots, and the freight penalty makes this basically impossible. In HLYA's case, he had airfields with 100% supply, fuel, etc, but this was not enough in the face of the 300+ concentrated bombing missions. One would think that eventually the German fighters would run out of fuel, ammo, and (if nothing else) air miles in the face of a sufficiently large number of repeated bombing missions. If this is correct, it would imply that even if Loki is 100% correct that airbase bombing is not a problem when there are plenty of well stocked depots etc, it is nevertheless a significant problem for Axis in the early game, especially until the artificial freight penalty gets removed in 1942.
It is also obviously not viable to say that "Axis should not move up their air force in, to avoid bombing," because historically the Axis did move up the Luftwaffe and used it actively in 1941. If anything, they used it a lot more actively than HLYA has used it. HLYA basically only used fighters, whereas historically the Axis also used a lot of bombers and recon, which HLYA did not move up precisely because he does not have a bunch of excess supply/well stocked depots etc to be able to afford that.
With that background and context in mind, anyone who has tests/screenshots etc and/or is interested in substantive discussion about airbase bombing is welcome to post it here.
This topic arose around 2 weeks ago in this tech support thread - https://www.matrixgames.com/forums/view ... 7&t=387769
In my game with HLYA, as Soviets in early 1941, I did massive, concentrated, targeted bombing raids on HLYA's airbases, including 300+ air missions with many thousands of sorties, run repeatedly every day of the week with multiple different bombing missions set (with varying numbers of planes etc) for each targeted airbase. The result of this was the destruction of ~450 German fighters on the ground in a single turn, in exchange for high (but certainly acceptable) Soviet losses of about 800 planes. This seemed to me to be probably unbalanced and unintended, hence the reason for the creation of the tech support thread.
After lying dormant for a week or so in that tech support thread, this topic was revived by Loki in his AAR thread:
https://www.matrixgames.com/forums/view ... 8#p5034338
Naturally, I was interested to hear about Loki's tests, and requested that he post any screenshots of the results and saves from which the tests could be seen/verified/replicated. Loki has thus far provided no screenshots from his tests, nor any saves or additional details about the particular settings and numbers of planes etc involved in his tests.loki100 wrote: Tue Sep 13, 2022 7:15 amAs an aside, we tested HLYA/Beethoven's claim that air base bombing is OP. Its not, if the German fighters are on well supplied airbases they will intercept (and mine are basically assigned to GS and auto-intercept) and wipe out any Soviet attempt.
But hopefully, if his game is PBEM, and if the Soviet player approves, perhaps it might be possible to share the save from before tests were run so that the tests can be seen and replicated, and we can see important details such as how many air missions were set up, how many planes were in range, how many missions/sorties flown, etc. And perhaps the Soviet player may also have some screenshots from when the tests were run which can be shared.
Another important point to note is that according to what Loki wrote in the quote above, the key to successfully defending against airfield bombing in his opinion is that the surrounding area, and not merely the airbase itself, must be well supplied, with well stocked depots. However, this would appear to be an unviable condition for Axis to fulfill in the early game, because lack of rail repair, depots, and the freight penalty makes this basically impossible. In HLYA's case, he had airfields with 100% supply, fuel, etc, but this was not enough in the face of the 300+ concentrated bombing missions. One would think that eventually the German fighters would run out of fuel, ammo, and (if nothing else) air miles in the face of a sufficiently large number of repeated bombing missions. If this is correct, it would imply that even if Loki is 100% correct that airbase bombing is not a problem when there are plenty of well stocked depots etc, it is nevertheless a significant problem for Axis in the early game, especially until the artificial freight penalty gets removed in 1942.
It is also obviously not viable to say that "Axis should not move up their air force in, to avoid bombing," because historically the Axis did move up the Luftwaffe and used it actively in 1941. If anything, they used it a lot more actively than HLYA has used it. HLYA basically only used fighters, whereas historically the Axis also used a lot of bombers and recon, which HLYA did not move up precisely because he does not have a bunch of excess supply/well stocked depots etc to be able to afford that.
With that background and context in mind, anyone who has tests/screenshots etc and/or is interested in substantive discussion about airbase bombing is welcome to post it here.








