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Factory Nav Panel shows Active Vehicle Factories not producing?

Posted: Thu Sep 15, 2022 6:06 pm
by DarkHorse2
Another item I remain confused over - why are the Vehicle Factories (1) not appearing to produce any vehicles?

This is from 1941.

Germany's Vehicle production modifier is 50% for 1941. (which is another strangeness, as practically every other country is set to 100% Vehicle production modifier for 1941)

Even with just a 1 German Vehicle Factory, I would expect the panel to show a per turn production of:

1 * 10 * .50 = 5

WiTE2_FactoryNavPanel_Vehicles.JPG
WiTE2_FactoryNavPanel_Vehicles.JPG (111.71 KiB) Viewed 295 times

Re: Factory Nav Panel shows Active Vehicle Factories not producing?

Posted: Thu Sep 15, 2022 6:14 pm
by DarkHorse2
On further review, the German/Polish Vehicle (3) factories appear to be under-performing as well...

I would expect the Produced (per turn) to be as follows for the 3 German/Polish Vehicle Factories (for 1941):

3 * 10 * 0.50 = 15

instead, they are being displayed as '10'?

A round-off error maybe?

(Note - Poland shares the same 50% Vehicle Production modifier that Germany has for 1941)

Re: Factory Nav Panel shows Active Vehicle Factories not producing?

Posted: Thu Sep 15, 2022 6:46 pm
by DarkHorse2
Ok, the associated Log Report for this show that 2,900 Vehicles were produced.

If you take the time to total all of the per turn vehicles from the Factory Nav Panel, I believe it comes to 2,900 Vehicles as well.

Which means the under-performing Vehicle Factory outputs is more than just a display bug, but is being used internally as well.

I believe this is under-calculating total Vehicles Produced (per turn) by around 115 vehicles (23 [lvl 1 & lvl 3] factories x 5 vehicles / factory).

So, the vehicle output should be closer to 3,015 rather than 2,900 (per turn).

Not an overwhelming difference, but enough to be noticeable.
WiTE2_T22_Factories_LogReport.JPG
WiTE2_T22_Factories_LogReport.JPG (89.33 KiB) Viewed 276 times

Re: Factory Nav Panel shows Active Vehicle Factories not producing?

Posted: Thu Sep 15, 2022 7:46 pm
by Denniss
modifiers are applied on a per-factory-basis before production is considered so one fac with 50% modifier is 0.5 = 0 production.
It seems I should better get rid of thes small facs or divert some points from the larger facs