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Engaging Kaltors

Posted: Mon Sep 26, 2022 10:37 am
by Chris21wen
Bacon Mod,

My mining stations have 3 type II missils and 3 Maxod blaster with enough energy to fire yet when attacked by Kaltors they don't. They fire at anything else but not them. Is this design, bug or am I missing something simple.

Re: Engaging Kaltors

Posted: Tue Sep 27, 2022 2:46 am
by Retreat1970
They should. Mining stations are reactive and don't shoot unless shot and when it's a monster they are right on top of the station when they "shoot" so you may never see a shot when the station shoots. I confused myself but I think that's right.

Re: Engaging Kaltors

Posted: Fri Sep 30, 2022 6:28 am
by Chris21wen
Retreat1970 wrote: Tue Sep 27, 2022 2:46 am They should. Mining stations are reactive and don't shoot unless shot and when it's a monster they are right on top of the station when they "shoot" so you may never see a shot when the station shoots. I confused myself but I think that's right.
I think I get what your saying. Kaltors need to be on top the target with mines reacting to the attack. There's a problem with this however, I've seen mines fire at targets that have not been attacking them but other targets close too. So I'm wondering if it a case of firing at anything withing range if something is attack not just itself.