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CMO Public Beta - Build 1278.1

Posted: Sat Oct 01, 2022 1:12 pm
by Dimitris
Download: https://drive.google.com/file/d/12xnnHU ... sp=sharing

To apply: Unzip on the existing installation of CMO + "Tiny" update.

NOTE: This is a public beta. Standard disclaimers apply.

Build 1278.1 Release Notes (changes from B1277.1)
========================================================================

* MAJOR TWEAK: The Mission Editor window has a revised layout, with its main 3 panels (Assign/Unassign units, mission settings and target selection) now placed in dedicated tabs:
https://i.imgur.com/QaVHcRt.png
https://i.imgur.com/aLceKbh.png
https://i.imgur.com/LAQlDLj.png
This serves several purposes:
* More space given to existing controls for easier handling (e.g. less scrolling necessary, can view more entries on a list concurrently)
* More space provided for additional controls
* Less cluttered, more "breathing" UI

* TWEAK: Implemented distinct horizon propagation values for different sensor types. Typical factors are 1.23, 1.5, and 1.06 for radar, ESM, and EO/IR respectively. These parameters are defined in the “Electronic Warfare and Radar Systems Engineering Handbook”.
* TWEAK: Several performance improvements in DLZ calculations

* FIXED: 1276.1 Messing around in the Flightplan editor results in accessing disposed object exception
* FIXED: No Altitude/Depth setting for torpedoes in B1276.1+
* FIXED: Unit tries to engage cruise missiles without the ability to do so
* FIXED: [B1276.1] no escape zone does not seem to be working well
* FIXED: [B1274.1] Index out of range exception in manual target window
* FIXED: [Lua] Lua: Correct enum names in SetSideOption
* FIXED: [B1277.1] The default setting for a Packages Take of Time locks the field
- Take off time and TOT where referred to scenario start, with the possibility of them being set in the past as default
now
- Default Take Off time is Current Time +0.5 h
- Default TOT is Current time +3h
- Added (Zulu) near the Time related Text-Boxes

Re: CMO Public Beta - Build 1278.1

Posted: Sat Oct 01, 2022 3:55 pm
by HaughtKarl
You guys are kicking butt with this beta. The new mission editor layout is a welcome change!

Re: CMO Public Beta - Build 1278.1

Posted: Sat Oct 01, 2022 4:49 pm
by BDukes
Yeah its nice!

M

Re: CMO Public Beta - Build 1278.1

Posted: Sat Oct 01, 2022 6:07 pm
by hrfepo1
I agree. This is awesome!

Re: CMO Public Beta - Build 1278.1

Posted: Sun Oct 02, 2022 7:57 am
by Parel803
Very nice,
Thx GJ

Re: CMO Public Beta - Build 1278.1

Posted: Wed Oct 05, 2022 3:01 pm
by King Cat
New mission layout is nice, but a little to large for smaller PC, the bottom gets cut off.

Re: CMO Public Beta - Build 1278.1

Posted: Thu Oct 06, 2022 6:41 am
by Dimitris
King Cat wrote: Wed Oct 05, 2022 3:01 pm New mission layout is nice, but a little to large for smaller PC, the bottom gets cut off.
Please open up a new thread on Tech Support and provide more information.

We cannot investigate and troubleshoot anecdotes.

Re: CMO Public Beta - Build 1278.1

Posted: Fri Oct 07, 2022 9:23 am
by jarraya
Is there a release date for Steam for this patch?

Re: CMO Public Beta - Build 1278.1

Posted: Fri Oct 07, 2022 12:08 pm
by Micaz91
You can copy and past this on your steam directory. I do and it works fine