Page 1 of 1

Function keys for testing

Posted: Thu Oct 06, 2022 12:01 pm
by PanzerMike
In the modding manual is this:
In Game Testing
F1-F4 = Sets the current A.I. moving player plan to number of the function key. It will write a description in the output log.
F7 = Increase A.I. move and attack speed to 0.01s for testing.
F8 = Can only be done in Main Menu, New Game. It sets the selected game to play itself.
F11 = During the computer’s turn the map will show the current map orders for the side doing their turn. Blue = assault Aqua = attack Yellow = defend Red = weak
F12 = Reveals information about hex where mouse is hovering. FrCV = Friendly land unit combat value within tactical range. FrLand = Friendly land amount in tactical range. FrAir = Friendly air amount in strategic range.

I can only get the F8 option to work (by the way, the only way to stop an AI-AI game is to end the warplan.exe proces in the taskmanager...).

How do I get the other keys to work? When and where do I press them to actually see something happen? I am stumped right now.

Re: Function keys for testing

Posted: Tue Oct 11, 2022 12:21 pm
by AlvaroSousa
Weird I swear I posted on this.

F1-F4 do on any A.I. turn it doesn't popup a message but it does show in the logs
F7 only in the main menu
F8 only in the main menu
Control + F9 = only on A.I. turn stops the A.I. move so you can look at the map and units. Hit it again and it will continue the A.I. turn. DO NOT hit end of turn.
F11 = Control + F11 now as players were accidentally clicking it during a game.. might be alt but I am pretty certain it's control.
F12 = Control + F12 now as players were accidentally clicking it during a game

I need to update the modding docs and verify the keys.

Re: Function keys for testing

Posted: Tue Oct 11, 2022 1:03 pm
by PanzerMike
You did post on this in the main forum, but I posted the question here earlier. I sorta bet on two horses :mrgreen:

Re: Function keys for testing

Posted: Mon Oct 17, 2022 3:09 pm
by AlvaroSousa
I'll put it in modding